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Shopping cart: a basic function on any store but Epic.

A topic by shadree created Dec 22, 2019 Views: 5,080 Replies: 20
Viewing posts 1 to 12
(+14)

Why is there no Shopping Cart on itch.io? It would solve a lot of problems.

Right now, without it:

1) You can't buy games under 50c

2) It makes the sale period immensely tedious.

3) It's an increase in payment processing costs/amounts.

It's a basic function on any online store (except for Epic).

Admin(+7)

Seller accounts can use different combinations of payment processors so it makes it impossible to provide a global shopping cart that would work across the site in a lot of scenarios. We do have some plans to make bulk purchases a bit easier when buying multiple games from single developers though.

(+3)

I have multiple games below $1 that I would like to buy right now. I can't unless I pay $1 for each of them with individual purchases.


I guess I'll maybe just go elsewhere?

(+4)

Do you lie often? Your comment was posted three years ago and this still has not been implemented.

(+7)

I'm annoyed about the lack of a shopping cart too. But accusing the admin of lying just because they haven't implemented a feature is a bit too far. We need less of that kind of toxicity on the internet.

Any chance we can expect this anytime soon?

Hi Leafo. I see this is a post from 3 years ago: Has this ever been implemented?
I currently try to get multiple assets from the same developer, and it looks like I still have to buy these all separately.

(+4)

I know this is from 4 years ago, but you realize that right now, anything with $1 for a regular selling price means it can basically just never be on sale, right? Paypal and card processors won't let you buy things for less than a dollar, so with no cart, there's no way to buy these unless you buy them for $1.  Now, for one thing, that would be fine, but if I want to buy 20 things that are normally a dollar, that's now significant. You guys have to come up with something, either letting us bundle by seller or payment processor or whatever, we need something so we can actually utilize sales on smaller things.

(+1)

Bandcamp group purchases according to currency. A similar approach can be taken here with different payment processors.

(+2)

What about grouping by payment processors? Like all people who accept Paypal...

(+4)

There’s a holiday bundle that let me find about five asset packs I want, but I do not need the other 12 things in the bundle. So I’m about to go buy them all one at a time. Wishing for a cart.

(+2)

I also really wish for a shopping cart system. I noticed over time I almost always end up with a lot of opened tabs of assets that I want to buy, ending up not buying anything in the end as the paying process one by one is too tedious.

I get that sellers process payments differently, but could we get this as a feature at the seller level? There's a bundle right now, but everything I want in it is 50 cents, and I don't need the bundle, just parts. 

(+4)

Wow a simple functionality still not developed. If seller accounts handle payments separately then don't allow multiple sellers in the same cart. I am sending the code snippet in case you don't know. 4 years and still not implemented

if (previousSeller!=currentSeller) {

return 0;

}

(+4)

This is so frustrating. Why is there even an option to buy things less than $1 if it forces each item to be $1 anyway? I'm trying to buy something for $0.10 but still requires '100 cents minimum'.

I would recommend prioritizing this feature to whatever degree possible. Not having a shopping cart make creates more friction for would-be-customers and discourages customers from buying as much.

Agreed, this is a must. Itch.io is really lacking new features at all

(+1)

No shopping basket and no modern payment methods. Not quite encouraging and sort of vicious circle :-(

(+1)

After 6 years no movement on that front … sad, but then there are other, similar platforms that offer better service. Sorry to go, though.

Care to name some of those similar platforms?

Do those platforms also offer a "direct to you" option, which means that the seller is the merchant. It would be interesting to see how they solve this. Do those platforms have a wallet system? Do you need an account to buy there? You do not need an account on Itch to buy things.

Sure, all this could be solved, but that would take development time, since they cannot use a shop system out of the box. If buying different things at the same time would be more common, they might have more incentive about having a shopping cart. But as it is, not even buying from the same seller at the same time is that common, so that the plans for bulk selling were implemented. I guess developers just use the bundle system to group items together.

There are many shops for established games and if you search such games, you will find alternatives. But apart from that, I have never seen anything like Itch. Gamejolt seems to have been similar, but they changed to only accept creators with over 1000 social media followers among other things.

(+1)

I meant Drivethrurpg, which offer similar things in the area that I am interested in, i.e. pen-and-paper games and RPGs. They offer a cart system, but I know nothing about their inner workings. To be fair towards itch I have to say that some creators I know prefer itch for reasons I can only speculate about (which I will not do here).