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shadree

421
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11
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7
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A member registered Oct 16, 2015 · View creator page →

Creator of

Recent community posts

Is there a Game-specific forum section like Steam's "Discussions" or is that solely at the creator's discretion?

On a similar note, is there a way to give feedback/ask questions to creators? The rules to post here say "if you need to contact a developer directly consult their game's page." but the option is not always there.

I'm a tad frustrated that All Empty has to be so specific. I assume it includes the shooting star because I got rid of the moon, boat, girl, boy and bird....

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There is. You can apparently grab a crate while your on it and jump from it at the same time. Would have appreciated a tutorial or an indication that was possible though.

Definitely gave up on the Death Counter after that discovery.

I'm at 4-5. Is there some mechanic that I missed? I can't have my crate and use it too...

Is there a way to play the game on continuous mode? Or at the very least, have the selection automatically move to the next level?

Something tells me it was easier to control, it'd lost it's challenge but because the string is elastic, it's even hard to "tap" in place. Also, I assume keys are just bonus points but they keep overlapping obstacles. Which means you have to miss quite a few of them.

All in all, a cute, competent little arcade game.

Great work. For the non-jam version, I'd love to see a level select version so you can time trial each level separately.

How do I get new cards? I got 4 and every card I collect in-game seem to do nothing.

I assume I have to have 1000 coins in my collection as opposed to collecting a total of 1000.

There really should be some sound options. There's no music and the constant firing sounds like a lazy techno track. I had to turn it off to stop getting a headache but that meant I miss spike prompts. A visual prompt above the movement area would fix that.

Is there any good reason to play as the unlocked character(s)? They seem weaker.

I would put the paywall notice on the title screen to avoid frustation. I appreciate it is in the description though.

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You need to spell out how to play this game, especially if there are any hidden mechanics. I played the offline version and beat stage 1 but stage 2 got to difficult to keep up with.

Please make the crosshair a lighter colour so it's easier to make out and possible larger (EDIT: actually, the cursor doesn't seem to resize when you go full-screen, so that's the actual problem).

While I appreciate the effort put in, it's just a precision clicker game in the end. I was expecting something more akin to "Fruit Ninja" given the name, where you slice enemies instead of just click on them.

I look forward to seeing how it turns out.

It's odd that this is the only site I can think of that doesn't post reviews the public can view before purchasing a game. I know there are problems with bots but I don't see why it's not a feature.

I did mean other people's games.

That "more information" tip helps though.

> There are several posts that talk about the subject
I did search before posting this topic.

Thanks for your reply.

Can someone please tell me where to find ratings and reviews for games? I know they're there because I've left a few of my own but have no idea how to access them. Is there a way to see an aggregate score or browse reviews like you would on any other storefront? From Amazon to Steam, it's pretty common.

I was told by one person that itch.io only uses those ratings to hide all but the best games, which I hope isn't the case but that's another issue.

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I downloaded the game but I need help passing the first level. I can only get to the second door before the house burns down. I've tried not putting out the fire, not rescuing the man, laying down foam etc. It all leads to same result. Also, can I move furniture or only destroy them? How do refill your foam?

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Um, I was fighting the second boss when a bunch of exclamation marks appeared on the floor and game reset itself but now the music is playing on top of the music. Now I can move my hands but not my body and when I shoot it comes from the body... 

I thought the quote "WARNING: This game is unfair, unbalanced and unrelenting" was just because it was a jam game.

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I started a level with springs and it sets you up for an instant death trap. That's low. It's not even fair because the death spring launches you at 2x speed.

Then, I met a miner but with no instructions, I didn't know to talk to him (it was Enter). He said to have some fruit that never appeared.

These levels are getting more difficult, which I actually like but the mechanics don't match the increase.

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I think this is okay if it's a first game but there's a lot to improve on. The movement is slow, the jump is not only floaty but non-variable. There are no instructions, so it was unclear if you could touch enemies. The foregrounds blend into backgrounds, which is terrible for platforming. There should be a victory animation at the end of the level, with movement halted. Heck, even the end should be more clear than an arrowed sign. The story cutscene is drawn out so I had to skip it. The player character is long but the level design seems to be made for a thinner character. The game says (DEBUG) on it. There's a mouse cursor in-game for some reason. There's no way to quit the game with menu options (I had to exit fullscreen then close the application). At the most critical, it's just kinda meh.

I don't say this to be cruel. I think this is a functional game and a good start.

Is there a download version? This chugs so hard, I can't press Play...

I managed to finish the game (with a continue) but I'm still unsure what all the mechanics and power-ups are.

Also, do you get penalized for bouncing the ball and not hitting anything? 

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Super cute. Excellent variety.

A couple of small nitpicks: I think opening vents should be automatic when holding the screwdriver. You can get caught behind a closed vent or door.

As a Jam game, it's superb. I wish there was an ending screen. Just a "Congratulations" would suffice.

It's like No Time to Explain but more finnicky.

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It's not clear what the counter for how many Automotons you have are. I only just realised it's the first number on the meter. I thought that was showing the progress.

I don't think I can play it with my current computer. The game seems to be working but the progress is stuttered for some reason.

I finally moused-over to see why my fuel wasn't extracting and the arm was facing the wrong way. Is there a way to rotate them without having to buy a new one?

Is this all your own art? I think it's worth it then.

Also, you really need to populate your Patreon page. It just has a small byline atm (I some silly games your support really really helps). No links or pictures.

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Very fun, beautifully presented.

I have a few critiques:

  • No fullscreen option?
  • I wish enemies had HP bars so I knew when I could grab them
  • In-game access to Combo List would be nice, especially in training (not just at the start)
  • I wish I could rebind keys (or play on controller. Haven't tried yet.)
  • Is there a lives counter?
  • The ability to pick up crates and move
  • The ability to pick up swords and move

I would also change the "Guns Akimbo" keys because I keep turning around a locking myself into place.

EDIT: That Engrish really got me.

EDIT (SPOILERS!):

Is there a way to play though the main game all the way through without selecting "New Game" or does that not wipe your progress?

Same bug as online version happened. Game shows promise.

___________________________________________

############################################################################################

ERROR in

action number 1

of  Step Event0

for object obj_basic_missile:

Unable to find instance for object index -4

at gml_Object_obj_basic_missile_Step_0

############################################################################################

gml_Object_obj_basic_missile_Step_0 (line -1)

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You really need to explain what I am drawing before I have to draw it, including the direction they're facing. For example, if I draw a female snake on the first prompt, it doesn't work..

Aw, no fair. The web version is too slow and this version is super fast. Is there something I can do to make this playable?

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Huh, my save game is gone. =(

Oh well, I played thru it again. I managed to beat the bonus level too (it was a challenge).

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A decent game elevated by its froggy charm.

The movement is not as fluid as I'd like it to be and the boss animation needs more frames imo. However, it's fun to pick up and play. It has a variety of options and enemies to explore.

I look forward to seeing this fleshed out.

This is a great game and it takes the concept of the game and melds it flawlessly into the story.

I'm getting a bug where every level when I become a snake for the first time, it doesn't appear. I have to reset the level and then it works. It did work on the double crate level though. My guess is if you hold any direction key while it spawns, it freaks out. I came to this assumption because it happened after resetting on one level.

Another bug was dark crates bouncing for some reason. I think it happens if you manage to push it in mid-air.

I finished the game. It was enjoyable. I liked the graphics and how tight the controls were. I'm going to have to play it again because I cheated on one level with the bouncing dark crate....

Does the game just stay on a blue sky after "The End"?

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I finished the game. The navigation was not fun at the end. I agree with the doors/teleporters comments. Also, I think those purple block one-way parts should be replace by something you can unlock rather than use once.

I didn't know how to get past the spike/ball/fire section without just getting hit by the balls and continuing up.

Thank you for making satisfying story and dialogue. I was worried it was just going to be a throwaway gag but it ended up being kinda sweet.

I finished the game. The block physics were inconsistent and I think the "clock" should have been fixed at the last level but it seemed completed about 3 levels before.

All in all, the game was enjoyable. Thanks!

I have two quick criticisms: It's hard to grab ladders while jumping and coins falling away from you (and into a pit).

Other indie games have made me paranoid to attack what look like innocent creatures for fear of punishment. The slimes and bunnies look like they have pacifiers and don't directly attack you....

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I played the game for a bit. Got 2 stars - the game saved my progress! It's very promising.

I would love to help out but the game says to contact you via Gmail but not how. Is there an address or social media DM we should use?

There are development pages/forums etc you can have on itch.io, so I recommend starting there. All the best!

If it's still in alpha, you should name it "0.4" instead of "1.4". I'm looking forward to trying this after seeing it on Newgrounds.

I poked the vulva. Is there anything else?

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How do you play this game? There's no instructions other than "Mouse Click / Drag". Or is it one of those games where you just have to discover things the hard way.

I managed to finish one round but the shaking mechanic seemed way off.

I finished it again but on the desktop version. Frustrating but fun!

Anyway, I have another suggestion after that: a in-game timer. For personal bests and speed-running!

Decided to try again. Got all 105! All those words from yesterday helped (new and picture words both).
Also discovered a couple of words new to me.

I must also say thanks for leaving in the more crass words like "crap". Weird "mead" (an alcoholic beverage made by fermenting honey mixed with water) isn't allowed though.