I really want to try your game out but I don't like these flip-tile puzzles. At least they're not sliding tile puzzles.
Do you have any more games coming, a website, anything?
How do I enable a gamepad/controller to work on this?
Do I have to play this all at once or is there a save system?
Have you considered a difficulty system? Maybe one where you can have health, fewer enemies etc.
What does the skull in the top corner for?
I think the death animations should make the enemies turn into dust and disappear, not just flash white and fly away...
I do like that you can slash in 4 directions, so I don't have to land on an enemy and start the level over.
After reading all the comments, I have to assume the game is broken and the developer unresponsive.
I came here looking for instructions as I'm stuck on the first level with controls that at best are unresponsive. The shaver doesn't seem to follow the cursor, it jumps inside the person's face and the only options available are for music and sfx.
If I could get some help on how to play the game, it'd be appreciated.
Ooh! I got 1, 2 and possibly 3 figured out all in one go! 1 and 2 are indeed the same - though I don't see why 2 exists.
I did manage to find the other crystals but didn't see any change. Am I still missing something? =(
I really like this game but I have a few queries:
1) In one area - near the top-left spawn point - there's a button to activate a door but no accessible block to use it. I tried taking one from another area but it's impossible for me.
2) In the same area (or rather underneath it) there's a secret column where you can launch your hook but not cling on to anything. Bug or feature?
3) The spawn points lead me to believe I have 5 out of 8 crystals collected. I've run thru the map several times but not managed to find any more.
I'd also like to mention that I too would have liked some kind of story - even if it was something like finding your spaceship to go home. I wonder if because of point 3, I'm missing a hidden ending.
Nice work! I made it to level 10 on my first try. It does get a bit tedious after a while but is entertaining. I'm curious to find out if digging faster or random chance comes into play or not but I'd be willing to figure that out with multiple playthrus.
The web version isn't working for me. I tried Firefox and Chrome but can't get past the start screen. I tried Z, X, Space and Enter. I clicked around the screen several times. No progress. =(
I'm not quite sure if this is just a one-button arcade game or not but for a game called "Rage Golf", I found it quite pleasant. I was expecting much worse. It seems almost impossible to lose, so when I did I couldn't be sure how.
I need some help understanding how to play this game. It seems to take forever to charge an attack, you can't attack on anything less than a full charge and blocking - which you need to do frequently - seems to make you start charging all over again.
I like the concept but the gameboy limitations make it annoying. There needs to be a faster way to progress text. I played thru once and they mentioned the mop but I couldn't interact with it. I played it again and it worked. Couldn't put it in the toilet though.
It's alright. I thought the constant projectiles were a bit much but I got into a groove and got a respectable 1027 points before hitting the hay. I'd remove/edit the spider/cobwebs as they look too much like hazards.
I hit a zombie and didn't die. Was I supposed to do that? Otherwise, "Soul Hunt" is an odd name for this game. Are you a reaper? Are we chasing a wizard with lazer beam spell books?
2 things to fix straight away:
1) Allow us to skip the title craaaaaawl.
2) Since controls are WASD/mouse, allow us to start the game using those controls.
Since I'm hopeful, developers should include instructions for their game either in-game or in a bundled text file.
Thanks for reading!
I deleted the demo. It got too frustrating. Wolves are too hard to dodge, bats too hard to see and shoot. You die too quickly and checkpoints are too far apart. You also can't seem to skip cutscenes - the credits being the worst. There's no save so you have to start the demo from the beginning each playthrough.
The platforming (boat travel is too slow though) and arrow mechanics are good, the graphics are okay (although too low-res for my liking) -the water effects are particulaly awesome.
It's odd that the dialogue is in French and yet everything around it is English. The menu, this page....
I would like to play more of this game if some of these issues were addressed.
I think the bat/enemies are too hard to see against the background. I died first try and I thought it was the coin that killed me.
I had to work out how to play this. The icons had me believe it was one touch to jump, hold to jump high. Instead, it's jump and press again to double jump. Even with this, I find the default jump is too large for small gaps. A more controlled jump would help.
Since you can jump using your keyboard, I would like a keyboard shortcut to restart too please.
The music is okay at first but it's too short and becomes grating.
One futher nitpick: The game over image is supposed to be what? It looks like she's bowing as if to say "Sorry I failed you master."