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A jam submission

A Door Roguelike : The Keymaster's TaleView game page

Submitted by Hopeful Undead — 3 hours, 57 minutes before the deadline
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A Door Roguelike : The Keymaster's Tale's itch.io page

Results

CriteriaRankScore*Raw Score
Game Design#1383.4713.471
Fun#1633.3533.353
Audio#1683.3533.353
Overall#1713.3433.343
Innovation#1973.1183.118
Graphics#1993.5293.529
Theme#2703.2353.235

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The main Goal is to open a Door but most important all the upgrades through the roguelike are obtained through oppenings doors as well !

Did you write all the code and made all the assets from scratch?
Yes we did all assets from scratch ! :D

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Comments

Submitted(+1)

I like the general idea, but the left mouse attack felt a  bit weird at first. 
Great idea with doors and stats luck nad balancing the game otherwise :)

Submitted(+1)

The game is well balanced, the artstyle is very good, and the music is bopping! Few things, the RMB attack is probably too weak for what its cooldown is. Other than that great game!

Submitted(+1)

Good job, I was able to make it but really really close, so it was good balanced or maybe I was just lucky with my choices. Cool atmosphere and skeleton.

Submitted(+1)

I love the art!! it’s really made from scratch???? really good :O

Developer(+1)

Thanks ! Yes it's ! i used the same method as Dead Cells, which is making a 3D model then applying a pixelated filter on it, it makes the worflow quicker :)

Submitted(+1)

I don't fully get the probability system and just end up getting swarmed by enemies but I like the concept of having the player choose which doors to have.

Developer(+1)

Hi ! Thanks for your feedback :), the idea was that the blue door has a high chance of giving you a small bonus, but the red door as  a low chance to give you a high bonus, so depending of your gameplay (safe or risky) you can "gamble" what you get. There's also the fact that if you open one door the ennemies only come out of one gate, thus making it easier to kill them.

Submitted

This was super cool! I loved the idea of making a roguelike, it's one of my favorite genres! Spending keys after you die for that edge, but at the same time losing points is tough decision, which is great.  The idea of using doors that you can open with probabilities of rewards and losses is really well thought. It was a thrill to open them.

I like the art style as well. In my opinion is has an old game style of art and I really like it. amazing you could do all that! 

I do think that adding some sort of dash would be great for the gameplay, as it would give you the option to dodge and maneuver a little bit more. Also the enemies were great, but a little more variation would have spiced things up. Maybe some tougher enemies that spawn in the higher waves. Maybe some are ranged for example!

It might not be a bug, but I did notice that slimes would sometimes hit me once and then kinda stick to me but without making more damage, like they only stay besides me.

Overall, really great experience!!!

Developer(+1)

First off thanks for your long feedback, it means a lot and is really helpfull :)
A dash would have been indeed a good idea !
I think the bug is due to the slime being faster than the player and the attack cooldown being reloading, i thought about changing the slime movement so it only jumps and doesn't slide like it currently does, it would make the dash ability way more important as well...
I'm very glad you enjoyed the game, means a lot, have a nice one :)

Submitted

Really addicting and fun! Felt good to play, good job!

Submitted(+1)

Really addicting and fun! Felt good to play, good job!

Developer

Thanks you very much ! I'm glad you appreciated the gameplay, means a lot !

Submitted(+1)

I liked the mechanics of rebirths and the visuals. It was fun to play!

Developer

I'm glad you had fun,  i was affraid i didnt fine tune the difficulty enough, thanks :D

Submitted(+1)

An og graphic style that i have never seen in any jam, so original!

Developer(+1)

Tysm ! I modelled the things in 3D and then polished the 2D render to fix some issues, it allowed me to have high resolutions sprites without too much of a time sink 

Submitted

Super cool ^^

Submitted(+1)

I love the graphics! really gives me fun memories from the old game Dink Smallwood lol - 

Developer(+1)

Thanks you very much ! :D

Submitted(+1)

Nice! Got stuck a couple of times in a "corner", although the arena is round but well done!