Amazing idea, and twist on the theme, Very short but great! I loved the art a lot, and the gameplay was quite smooth, the combat, was not very, developed. But asides from that, it was a great experience
Play game
Through the Generations's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics / Visuals | #3 | 4.318 | 4.318 |
Overall | #32 | 3.068 | 3.068 |
Does it follow the theme? | #35 | 3.091 | 3.091 |
Audio | #43 | 2.545 | 2.545 |
Gameplay / Fun | #58 | 2.318 | 2.318 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Any pre-made/3rd party assets?
Only Engine pre-mades, and music from opengameart credited.
What are the Discord usernames of all your team members?
-shiroze.
-cmdevitch
Comments
Interesting twist on the theme. A little strange that the sword can heal, but at least it was funny !
Gameplaywise, it works for a jam game, but not for much more.
The pixel art really carries !
Sadly for the audio, it doesn't even work for me after the title screen.
Good job in general though !
I enjoyed a lot the gameplay. I kept playing it until I actually completed the game. Well done.
The art is very cool. Just the hitbox of the last level is a bit weird but if you keep near the golem it's still playable. Overall a great interpretation of the theme, please add more levels :)
Those are some things that I would change:
1. I would add a tutorial that shows the keys to use so that you don't have to read the instructions (I did at the end)
2. I would make the jump a bit higher so that when jumping you surely don't get any damage
3. Add a cooldown to the Z key
4. Of course, as I mentioned earlier, add more levels so that you keep the user playing (It's pretty nice when you understand the gameplay and you get deep into it)
This could be a very nice game if you decide to continue it. Great job!
Very interesting concept. Gameplay is very smooth and visually amazing. Great job on the art work and movement mechanics. Music and sfx are also very well done. Some problems I discovered are, the player can hug the left wall and not take damage in first stage, hitboxes feel off,might be only me but didn't understand which else keys and can be used beside 'z' and 'space' , can be polished a little bit here and there.Overall the game is amazing.
Suggestions:
1.Making a game over screen when player dies.
2.Tutorial or a controls tab that shows keys and their uses.
3.A save system that saves the stages completed and if player dies, loads the stage which player failed.(If the game is supposed to be completed in one go then concept is good as it makes the game challenging.)
Art is good, and bgm to.
Glad to some one with GDevelop just like me!
I tried to play but when i hit the play button i get stucked on a black screen with the music running :(
First of all, the art is amazing, the thumbnail looks great too. the concept of the game is quite nice and the execution is good, but it needs some polish and balance to get it to the intended experience. there should be an attack cooldown and maybe it should be possible to atttack with a mouse click instead of the z keys since the z key is in kind of an awkward spot! the music and sound effects are nice and i love the little effects on the main menu. Love the story thats being told too! its short and funny Great submission! also extra points for using gdevelop xd
good game and mechanics. but it’s better to make the bullets fly behind the mouse
The art looks professional and great. I love the character designs, background and fluid animations.
I did not understand how to heal the golem in the third stage, it looked really inconsistent weather my sword healed or not. It was also annoying that every time I lost I got kicked back to the main menu and had to replay the entire game again.
Loved the Idea, art and animations. mechanics need a bit more work.
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