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Hersif

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A member registered Apr 02, 2020 · View creator page →

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It's only the webgl that doesn't work, I haven't tried downloading it (it was very late when I started testing, I limited myself to browser game). I think it is the webGL of Unity that doesn't work with my browser (our game doesn't work either on my computer).
I'll try it, but probably after the notation period ends

The concept of having all of those kids die in the park is so... Grim (badum tss), I love it !
Maybe the strategy of running circle is a little to easy, but as I see it's your 2nd ever game jam, it's really well made !

The choice of music is good for a park, but I still feel like I'm in a random youtuber's video.
Oh, and the art style is very charming ! Especially on the title.
Overall, very good job ! I'm sure your future games will be very good !

Interesting twist on the theme. A little strange that the sword can heal, but at least it was funny !
Gameplaywise, it works for a jam game, but not for much more.
The pixel art really carries !
Sadly for the audio, it doesn't even work for me after the title screen.

Good job in general though !

Very simple, yet very charming game ! I like the work on ambience and colors. And the music is very soothing, did you compose it ? It just lacks other sounds, for when we die and win for example.

The concept is good, and kinda fits the theme eventhough it's not perfect.
I would really like to see you use what you learned from it to transform it into an almost horror game, with a bigger map, and more predictable enemies.

Overal, good job !

Ok, I would really have liked to play your game, but I can't run it. Sincerely sorry !

The game is really really good, and it's impressive you managed to pull that off for the jam ! The OST and sound design is very charming. The graphs are more than enough. The AI behind the hero is very impressive. I have more problems with the momentum of the character, I fell way to many times in spikes due to it. And I always had to restart from the begining (I didn't found any checkpoint). I preferred to stop when I died after the second part in the factory, trying to save my brothers. So it only lacks checkpoints so that everyone can appreciate your game (and maybe rework the momentum of the character).

Thank you very much for the review !! Especially for the music ! (I'm the sound guy)
Mechanics could have been better if we implemented a pathfinder algorithm and a stackable reroll, but hey, 3 days is short.

I'm not sure if it is that generic ? Yes it was already done by Getting over It, but I rarely see it done in game jams ? And we wanted to avoid the tool being a gun. (I suggested the tool to be the prison institution, but my team didn't want).


Overall, thank youuu !!

Thank you very much for all the kind compliments !

For the impossible levels, yes, we are sadly aware of this, but we didn't had enough time to implement a pathfinding algorithm. We tried to balance it, by taking in account the fact that some levels will always be impossible, and that your goal is not to finish all the levels, but mostly to stay alive and score big !

We are very proud of our interesting levels, even though they happen once every 5 levels !

Thank you ! His name is Don Martello !

Thank you really much for the compliments !
For the fullscreen part, it is probably something linked to the webGL of Unity, we don't really know how to deal with it. If you happen to know, don't hesitate to share !

It seems that Getting over It was inspiring yes ! I'll try your game as soon as I can !

Yeah ! Mosa Lina was our second inspiration. So you didn't have fun I suspect ? Or you mean the similar kind of fun we can have with Mosa Lina ?

GG for the 9 points ! My best is 77 but I'm not flexing

Thank you very much  for the review ! We initially wanted to use a pathfinder algorithm to prevent an impossible level but we didn't have enough time sadly. The equilibrium we found with medkits was good for us, but we underestimated the fact that, as the developers, our level was better due to practice.

And I think you didn't get to hear me growl (it's very rare, you need to be close to the tapeworm's head in order to be chased). Thank you very much from the whole team !

Thank you very much ! As the audio guy, it really warms my heart. In order to avoid being lost for too long, we put lights that go to the keys that you can follow, but they are way too rare and way too slow. We'll do better next time !

Simple and well executed ! I think the sfx are too loud compared to the music though.
And the secret ending is simple but works well with the time you had. GGWP

I've just been in this place before

Also, it's really rare, but if you are chased by the tapeworm, you can hear me growl the song.

Yeah we could not figure out why. But thank you for testing and the compliment !

Thank you very much ! We should have put this somewhere else than in the itch page, but the goal is not to make him totally happy. You have to keep them questioning as long as possible. (And as my partner said, due to a bug, it is impossible to finish because, after the 16th question, every answer will make the onion unhappy).

Thank you very much ! Although, the goal is not to make him totally happy, but to keep him questioning as long as possible. (And as my partner said, due to a bug, it is impossible to finish because, after the 16th question, every answer will make the guy unhappy).

Are you the one doing the bocooot that happen sometimes when we grab the chicken ?

I'm sorry, I can't play it. Some browser versions of Unity games don't work for me, I don't know why.

As a chicken and fox impersonator, thank you very much !

Well your game is very impressive for something made by 1 person in 48 hours. 
D'ailleurs, t'es français aussi ?

Were you alone to do that !?

I can't play the game, sorry. Sometimes, Web build made with unity don't work for me, I don't know why. If you put a .exe I can try though.

Correct for a first jam !
The correlation between having to be cautious with the egg but still having to speed up is a good idea that you could iterate on. Also it was well justified by associating it to hatching.
The physics and the level design could still be improved to correspond more to this idea.
For the graphs, the chicken has a very strange charm X).
Lacks audio but, as you were alone and it was your first jam, it is totally understandable.

So pretty promising for your upcoming games.

Ooooh ! You perceived the 9/8 ! Congrats ! I think you are the only one who paid attention so much to the music, thank you very much ! For the title theme, I can thank the valhalla reverb VST for its chaotic echoes.
Thank you very much for the review !

Thank you very much for the review !
If we do an improved version, we will probably keep the flower mechanic like this but improve their frequency. For the attacks, we didn't think about it.

Very good graphics ! Simple gameplay but very well executed ! You should make the game over sound lower though. I liked the game overall !

Coming from a chicken impersonator, I really like the ideas you had for the sounds of your game. Farts and Harmonica especially. Maybe try to do other flap sounds in order for it not to become redundant. Also, maybe the fire hitbox is a little too high. But overall, very great game !

Making an investigation game was so ambitious and yet you did it very well ! Next time I play I'll take notes as I lost, I still have games to play but I'll come back to yours after.

I see that, on every game I try, Chloe posts a comment that summarizes exactly what I would like to say. So, I have the same opinion as her.

Translation:

Hello everyone !

The jam will soon begin, for those still looking for members, a Sound designer (francophone) is looking for a team.
Don't hesitate to @ Skujie on the discord server of Game Anatomy if you are looking for a team or teammates.

(2 edits)

Ah dommage, ça doit être à cause du moteur utilisé.
Merci pour les sprites !
Malheureusement, je crois que je ne peux pas tester votre jeu, il faut avoir game maker il me semble.