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Hersif

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A member registered Apr 02, 2020 · View creator page →

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I really liked the context of the war dance ! Also the graphs are really well made (are those 3d models with a filter ?)

You could probably improve the pace of the game. It starts to slow to keep the player involved. For example, I thought that you would accumulate the dancers to survive through more and more waves, maybe it could be an interesting direction to follow.

Good entry though !

An absolutely wonderful idea ! The graphs look really cute ! It is well balanced ! The only real drawback is the music. The loop is sadly way too short and chiptune is not the direction I would have chosen for this chill game.

The drawings are awesome ! The survivor formula is well executed but, sadly the link to the theme is a little far.

Having an old driver yell at me "TUUUUURRRBOOOO" is some kind of cathartic experience I never thought I needed. The audio is very well chosen. The concept is classic but very well executed.

The graphs are really simple but work very well. The use of the theme is a classic idea. It is correctly used but making the player start all over again is probably too harsh if you add the time limit and some tedious spike placements.

The game is visually stunning. The gameplay loop works very well. Juggling crates with myself was an experience I didn't know I needed. My composer heart screams for a music.

From the concept, to the execution, from the graphics to the sound, from the facility to learn, to the difficulty of really playing, this game SCREAMS arcade to me. And it's really well done.

If I had 2 tiny nitpicks ;
- It's a little confusing to have both a circle and an angle to show where you will aim
- The sound design, even for chiptune, is a little agressive

Really liked it. You started with an incremental game but found many cool ways to subvert it. The pacing is really correct. The graphs work perfectly. The sound though is really lacking.

Have you ever looked into midi art for inspiration ?

Cool idea for the concept ! Well executed ! Although I'm not sure if a midi file does a good platform game X)
Maybe I would have chose other instruments.

Pretty good concept ! I don't have anything more to say than what was already said. I think the soldier didn't had any use in this version of the game ? Maybe a little more feedback and you could follow a very good trail. 
People criticised the ants circling around bushes, but this bug reminds me of ant mills :

(it happens because ants follow the trail of ants that follow the trail of ants following the trail of...)

If you ever work on it more, you could add the fact that the scout follows the mouse as long as the left click stays pressed (in order to not spam clic).

Overall, neat entry !

Wait, there were messages ???

A stunning entry ! A good contestant for the title of n°1.

The graphs are so impressive. The gameplay is fun, new, fresh, and works very well (my score is 21, I think I might not be really good).

Just a little sad for the absence of local grown sounds.

Very cute and "feel good" entry !

Really liked the banjo and the ambience. The background art is lovely. And good job for putting so many games in your game.

My 2 nitpicks : The bear doesn't feel in its place due to the artistic direction, and some sounds are to loud and to repetitive.

Good game overall !

Hey no problem ! Bugs happen, it's a jam !

Gathering resources to make a plant grow higher to access more resources is a very interesting concept. I would have liked to have other ways to do it. Many directions in which you could go from there (automation ? Stressing factors ?  I don't know). In the game's current state, it started to be a little long before obtaining the composter (and sadly, the game crashed right after that).

Graphs are really good and it totally follows the theme.

Very well done for a solo dev. Sad that you didn't had time to include the sound.

It's sooo juicy ! GG for putting that out in 48 hours.
Good use of kenney's assets, they work well, eventhough you could have went even more overboard with the overgrown theme.

The main problem is that your control scheme doesn't allow for the 1 block platforms that you put. It works with the 1st level, but this problem is too present in the 2nd one. Sadly, I couldn't really test the third one with my newly aquired item as I fell infinitely in the void (this was a very good idea though !)
Overall, good game !

Wonderful for a jam ! Perfectly executed a good idea. I just didn't realize that my ball had to roll 3 times before I could build the snowman. Also not a big fan of the music (eventhough it works well for the game), but the graphs are charming !

I would have loved to see it as a full game. The presentation is cute and I love the music.

Really cozy game although I don't get where the metamorphosis is.
SFX are good and music is fine.
The gameplay loop, works well eventhough it doesn't revolutionize the genre.
To summarize : Nice entry !

Merci beaucoup, l'ambiance a été très travaillée par les différents membres de l'équipe. Niveau GD on est effectivement en train de le creuser comme dit par Hiolen, à voir dans 1 semaine si on aura réussi à intégrer ce qu'on veut.

C'est noté pour le bouton de retour au menu !

Merci beaucoup pour la review approfondie ! C'est une très bonne suggestion pour la micro-folie, quand est-ce qu'elle a lieu ? De notre côté on travaille encore à rendre le jeu un peu plus présentable (en terme d'UX et de game design notamment). Mais une fois que ce sera fait c'est une supère idée !

Relatively charming. Maybe having a little less speed could have been a better idea but the game still works pretty well !

The main dilema of the duck needing enough water to go the distance, but being to big to pass some gaps works well, I would have liked seeing it more ! Maybe also giving a bigger jump height in bigger form could have added even more to the main mechanic.

Well done !

The concept is very cool ! I could totally enjoy it but sadly, I am too dumb to succeed in this type of games. It is very well executed though, and eventhough you used assets for the sounds and music, you used them correctly (really like the slowing down of the music when you lose). 

Conclusion : very charming but I am dumb.

It's only the webgl that doesn't work, I haven't tried downloading it (it was very late when I started testing, I limited myself to browser game). I think it is the webGL of Unity that doesn't work with my browser (our game doesn't work either on my computer).
I'll try it, but probably after the notation period ends

The concept of having all of those kids die in the park is so... Grim (badum tss), I love it !
Maybe the strategy of running circle is a little to easy, but as I see it's your 2nd ever game jam, it's really well made !

The choice of music is good for a park, but I still feel like I'm in a random youtuber's video.
Oh, and the art style is very charming ! Especially on the title.
Overall, very good job ! I'm sure your future games will be very good !

Interesting twist on the theme. A little strange that the sword can heal, but at least it was funny !
Gameplaywise, it works for a jam game, but not for much more.
The pixel art really carries !
Sadly for the audio, it doesn't even work for me after the title screen.

Good job in general though !

Very simple, yet very charming game ! I like the work on ambience and colors. And the music is very soothing, did you compose it ? It just lacks other sounds, for when we die and win for example.

The concept is good, and kinda fits the theme eventhough it's not perfect.
I would really like to see you use what you learned from it to transform it into an almost horror game, with a bigger map, and more predictable enemies.

Overal, good job !

Ok, I would really have liked to play your game, but I can't run it. Sincerely sorry !

The game is really really good, and it's impressive you managed to pull that off for the jam ! The OST and sound design is very charming. The graphs are more than enough. The AI behind the hero is very impressive. I have more problems with the momentum of the character, I fell way to many times in spikes due to it. And I always had to restart from the begining (I didn't found any checkpoint). I preferred to stop when I died after the second part in the factory, trying to save my brothers. So it only lacks checkpoints so that everyone can appreciate your game (and maybe rework the momentum of the character).

Thank you very much for the review !! Especially for the music ! (I'm the sound guy)
Mechanics could have been better if we implemented a pathfinder algorithm and a stackable reroll, but hey, 3 days is short.

I'm not sure if it is that generic ? Yes it was already done by Getting over It, but I rarely see it done in game jams ? And we wanted to avoid the tool being a gun. (I suggested the tool to be the prison institution, but my team didn't want).


Overall, thank youuu !!

Thank you very much for all the kind compliments !

For the impossible levels, yes, we are sadly aware of this, but we didn't had enough time to implement a pathfinding algorithm. We tried to balance it, by taking in account the fact that some levels will always be impossible, and that your goal is not to finish all the levels, but mostly to stay alive and score big !

We are very proud of our interesting levels, even though they happen once every 5 levels !

Thank you ! His name is Don Martello !

Thank you really much for the compliments !
For the fullscreen part, it is probably something linked to the webGL of Unity, we don't really know how to deal with it. If you happen to know, don't hesitate to share !

It seems that Getting over It was inspiring yes ! I'll try your game as soon as I can !

Yeah ! Mosa Lina was our second inspiration. So you didn't have fun I suspect ? Or you mean the similar kind of fun we can have with Mosa Lina ?

GG for the 9 points ! My best is 77 but I'm not flexing

Thank you very much  for the review ! We initially wanted to use a pathfinder algorithm to prevent an impossible level but we didn't have enough time sadly. The equilibrium we found with medkits was good for us, but we underestimated the fact that, as the developers, our level was better due to practice.

And I think you didn't get to hear me growl (it's very rare, you need to be close to the tapeworm's head in order to be chased). Thank you very much from the whole team !

Thank you very much ! As the audio guy, it really warms my heart. In order to avoid being lost for too long, we put lights that go to the keys that you can follow, but they are way too rare and way too slow. We'll do better next time !

Simple and well executed ! I think the sfx are too loud compared to the music though.
And the secret ending is simple but works well with the time you had. GGWP

I've just been in this place before

Also, it's really rare, but if you are chased by the tapeworm, you can hear me growl the song.