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A jam submission

Window CrawlerView game page

​Travel through the unknown using the power of your computer windows
Submitted by Team Auboreal, vulkaara, Icecubegame, Ategon, NnYGames, Coeur (@coeurdeliqueur) — 11 minutes, 44 seconds before the deadline
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Window Crawler's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#24.5144.514
Game Design#293.9733.973
Overall#383.7703.770
Fun#643.7033.703
Audio#943.5683.568
Graphics#1263.7843.784
Theme#3113.0813.081

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
We took the concept and used it as windows acting as doors into new rooms. The map is heavily obfuscated but the player can summon windows to show whats in the parts of the maps. You can travel between rooms to make new windows pop up and if one window closes you can go back to it and find new things appear if you make it pop up again

Did you write all the code and made all the assets from scratch?
Yes

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Comments

Viewing comments 35 to 21 of 35 · Next page · Last page
Submitted(+1)

This is great fun, it was very refreshing and innovative to see a game like this making use of my desktop. Very creative ! And the theme is pretty clearly implemented. It all felt natural and great. Thank you for making this, one of the top contenders in my rating !

Submitted(+1)

Unique gameplay and I like it. The art and music are good. Sometimes the widow is too small which makes it difficult to play, other than that I think the game is great.

Submitted(+1)

Using windows as new rooms is such a great idea. I've never played a game like that before, and it was so fun! There were some issues, but overall, it's my favorite game from this jam, and I'll definitely come back to get my first place!

Submitted(+1)

This is really fun! I loved getting the different powerups! The only one I disliked was charge because I couldn't quite figure out what it did. I really loved the idea of how going through different doors took you into new windows!

I had a couple small issues, one being that going too far downward caused my character to get lost somewhere. The other issue I had was when I had X'd out of the game, when I tried to open it again it crashed a couple times before it would work again. Not really sure what that was about. 

I also had an issue where in some rooms I couldn't go out certain doors, which was especially annoying when the timer appeared on that room. 

If I had to change anything, it would be the game blocking off paths near the edges of the screen, and either a way to explain the powerups, or get rid of charge. 

Also do the powerups stack? it seemed like when I would get another powerup it would be more powerful than the last.

I had a lot of fun and had to make myself quit playing after getting rank 10 with 4412 score.

Developer (2 edits) (+1)

charge needs you to charge it up by holding down the attack button. Yeah probably needs an explanation about it somewhere especially for people who usually like to rapid tap

Every time you pick up a weapon all future weapons you get are leveled up to encourage swapping between them a bit more instead of camping one. The non weapons upgrades that are permanent stack but dont get better (you just get more of it aka two orbital powerups = 2 orbitals)

Which x button did you click and in what phase of the game (main menu, in game, etc.). The one in the stat window? Or did you exit a different way

Submitted

I actually can't remember I think I had died. I believe it was the stat menu though. Thank you for the explanations!

Submitted(+1)

Wow, this is a fantastic idea for a game! The animations and artwork are top notch. The timers on the windows disappearing added an extra challenge that I enjoyed.  I agree with what others have said, some sort of scaling would be nice. On my small laptop screen, everything was teeny. While the levels using actually Windows windows was innovative, I think you could have done the same thing with your own UI, making your own windows. Overall, great little run and gun dungeon crawler!

Submitted(+1)

I love that the game is in all the windows, i havent seen this before so i think that is really creative. Also the game is lots of fun. In one try the character disappeared and i had to restart but that is not a big isue and i havent found anything else not working. you did a realy great job there.

Submitted(+1)

Unique idea good job!

Submitted(+1)

The idea is very original. I think the windows related mecanics have a lot of potentiel. But they felt a bit underexploited in this game. For example rooms with no doors on some of their sides so the windows need to be moved to access it, or an unkillable monster that travel from window to window and can only be killed by closing the window they are currently in.

The combat gameplay was simple but effective, and had a lot of weapon diversity and bonuses, which is really good for a jam. The only real problem is the fact that aiming is controled by the mouse and the game stops everytime I clicked outside the windows (which happened a lot).

Graphics and audio are both great, especially as you didn't used any premade assets.

Submitted(+1)

This game is epic! Godot sure does give you some outstanding tools for the job.

Graphics&Sound: Everything looks so cute! The art is very well done and put together; nothing looks out of place, and everything is easy to identify thanks to the colors. Unfortunately, the windows are so small that you have to focus really hard, but I get it's a limitation due to how the rooms work. Also, the sounds and the music are not distracting and fit well into the game.

Submitted

Mechanics: Very cool idea with the multiple windows and a timer on each one of them. Multiple weapons are a nice addition, though the "homing" gun seems to just spin around the enemy, unable to hit anything. The enemies are all different, which is a good thing. Unfortunately, due to the size of the rooms, fighting two of the shooting ones was almost a death sentence, and the "spinning star" enemies (not sure what they are) just flew to the bottom right corner and got stuck there. One thing I'd change is blocking the exits that lead outside the map boundary. I died once because of that. I also once just disappeared with the room I was in, and the game didn't end. I'm not sure how I did that.

Submitted

Overall, a great entry to the Jam, an immaculate achievement of a game. As of the time me writing this, the highest score I got was 3.8k and 10th place on the leaderboard.

Submitted (4 edits) (+1)

Really cool concept, unfortunatly in pratice it have some issues, most of my deaths are from bugs.
The windows size are too small, you can easily click outside,and with the 3 secs unpaused everytimes it can be annoying, would be good if the game unpaused when you click on any window.

Sometimes you're getting blocked by invisible hitboxes when you try to go in a path, some path also can't be taken, would be good to remove path in this case.

There is a bug, when you are in a window and it desappeared the game still continue.

There is a bug, when you go outside a window to discover a new window, the new window don't appear so you can't play anymore.

Between two windows there is no collisions, you can go up and down behind the wall.

Enemies spawning on you really fast can be annoying.

Sometimes i get hit/hit animation, but i don't lose life even when i don't have the shield.

Some enemies have time to launch an attack before dying, when they're supposed to be dead.

I got a bug when dashing my character goes really fast ? desappear ?  1 times it diseappear while crossing a new path, 1 times it seems to crossed to the new windows and continue to the next path then disappear, and 1 time it do the same but my character crossed the up path at the egde of the map to appear at the bottom windows. 

Overall very good potential.

Submitted(+1)

50 pts off first place, that's enough to tell you how much I enjoyed playing this game, there was a lots of enemies and rooms to makes the game currently really engaging. A scaling option would also be very nice since playing with a 4k monitor makes everything reeeally tiny.

Submitted(+1)

Great execution! The animations are really smooth, and graphics are stylish. The window mechanics opens a lot of possibilities, will have to try it someday... Was this made in godot?

Developer

Yep its a Godot game, first time we used it in the team after switching from Unity

Submitted(+1)

The idea and concept is unique for sure had a tough time coordinating some times after I entered another door but kind of got a hang of it. Good job!

Submitted(+1)

I like the idea of the game it's challenging to play but I like challenging. I like the pixel art and it looks cool and feels unique. left a rate hope you would do as well.

Submitted(+1)

I really love the concept! its an incredible idea! unfortunately i found it really hard to play, the size of the windows is so small and I kept accidentally clicking outside the windows while trying to aim at things, making for quite a frustrating gameplay experience :(
the idea has great potential though! honestly, if i could play this with controller & had some way to make the scale less of a problem, it'd be perfect! 
you could genuinely flesh this out and turn it into a full game if you wanted! i'd buy it <3

Viewing comments 35 to 21 of 35 · Next page · Last page