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A jam submission

Total Party KillView game page

A tale of betrayal, vengeance, and justice. Will you vanquish those who sought your end?
Submitted by Nick Swift, kurisusituniku — 10 hours, 23 minutes before the deadline
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Total Party Kill's itch.io page

Results

CriteriaRankScore*Raw Score
BOSS DESIGN#603.4293.429
FUN#843.2503.250
ART / VISUALS#873.6433.643
SOUNDS / MUSIC#1043.2143.214
Overall#1093.1493.149
CONTROLS#1352.9292.929
USE OF THEME#1972.4292.429

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game's take on the theme
In Total Party Kill, you exchange the power of your attacks with the agility of your character. Throw and pick up weapons to shift to the right balance during the heat of battle.

Did your team create the vast majority of art and music during the game jam?
No, we used assets that we have rights to.

Did your game use PlusMusic?
No

Did your game use Playroom?
No

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Comments

Viewing comments 30 to 21 of 30 · Next page · Last page
Submitted

Really great take on the souls-like boss format, and really well-executed for the timeframe. Nice work!

Submitted

Really loved the character models in this game. The mechanics of this game took a while to learn but once I did it was a lot of fun. Great submission and good luck!

Submitted

I liked this game, it is  really grew on me after the full playthrough.

At first I rushed through the first boss with not much of a problem and stuck for a while on the second, the eternal fireballs that can be broke only by dashing INTO them and little backward walk after the cast's (I tried to punish her after the earthshock and falling attacks, but range of the weapons and lock in the attack really messed me up) where the real pain in the ass at first, but after the couple of tries I made it. The knight looked impossible or rather just not fun at first couple of tries, so I quit the game.

But then I checked description and found out about tossing mechanic, so I gave it a spin. On the second playthrough I demolished the first and second bosses and after 3 tries beat the last, with throwable swords and second dash it was engaging and even fun! The main issues with the game were the attack animations that soooo slow and lock you on the specific attack direction and the bare handed state in which you can't do anything sadly(I rly wish I could just be Hoarah Loux WAAAARRIOOOOR!!!).

Cutscenes were a nice touch, cool game! 

Submitted (1 edit)

Okay, i have played i think about 20 games in this jam and this is by far the one which frustrated me the most. First off,  being forced to play a game like this in windowed mode was annoying but that's ok people can make mistakes. You could have uploaded a downloadable file too though but anyway. Keep that in mind for future jams.

The presantation and visuals of the game looks very promising. You really nailed to capture the atmosphere of Dark Souls visually. 

Gameplay: This is where things get messy. The first boss is the type of boss i hate the most in Soulsborne games. It's big and slow but it's accompanied by minions to compensate for the  low speed.( Fucking Voracious Spider Rom from Bloodborne. It took me an hour to kill it. ) His jump attack has a very high AoE radius which makes it extremely difficult evade. When you get close to hit, you want to dodge away from it's attack but you can't because the attack animation is too damn slow and it doesn't allow you to dodge in mid attack animation. Not only attack animation, hurt and knockdown animations are too slow as well and to make matters worst you take damage during those animations too. Yes there is staggering animation in Soulsbourne games but those animations aren't this long and you can at least roll dodge during it happens. Anyway i managed to kill the first boss, it wasn't too much difficult. Comparing to the second boss, it was a peace of cake. Second boss is where i rage quit the game. Okay this is boss hurls at you guided fireballs,  like every sorcerer boss from Soulsborne games. The difference is, in Soulborne games those guided magic missiles get destroyed after a while. In this boss fight, there's no way to avoid them. You sprint and get near the boss, you get hit by at least one fireball, hurt animation triggers, by the time the animation ends it gets away from you. Then you get close to it again, it does the ground pounding attack which you cannot avoid as well. The only window you can hit it is the time it teleports itself and you can't even give quarter damage to it by then. When it teleports, same shit all over again. Of course you die before it because it has much more health than you. This is not a difficult boss, this is bad design

Other issues i notices about the game is that there is stamina bar i think but that bar is always filled at the same level and never changes. I think you wanted to implement a stamina system to the game but run out of time before adding it. Throwing your sword is pointless. It gives too little damage and you need to pick up your sword where you threw it and it doesn't make you faster or anything with one sword. In the second boss, the sorcerer goes through the wall sometimes and gets stuck there. Also if you make a Soulslike game and made it this difficult, you should have at least added the estus flask mechanic as well.

These are my general opinions and feedback on your game. This could have been a fantastic soulslike game if it not for the issues i mentioned above. But there is no loss here, you gained very valuble experience as everybody else who participated in this jam, me included. I appreciate the hardwork and time spent to create something. I wish you good luck in your future projects.

Submitted(+1)

I reallly enjoyed the game. Mechanics were very well made and loved the style. I didn't figure out how to change attacks until later so it became kindof hard for me at the sorcerer.

Developer

Thanks for playing, and glad you enjoyed! Yeah we added controls in the game page and in the settings page, but to be honest, would have made things easier for players if we had an in-game tutorial. Something for us to consider next time!

Submitted(+1)

Man I really enjoyed this game! Felt like a souls game without being overbearingly difficult!  The red sorceress was by faaaaar the hardest boss and the knight was weirdly the easiest and the cutscenes were a nice touch connecting each area.


Honestly a fun game to play! Good job!

Developer

Haha glad you enjoyed! Definitely could have done some better balancing next time - will keep in mind! Have interestingly found some folks have a really easy time with the 2nd boss, and a really hard time with the 3rd, or the complete opposite like yourself, and not usually a lot of people in the middle haha. Glad you enjoyed the cutscenes :)

Submitted(+1)

I felt stunned each time i attacked and throwing my blades felt kind of useless. the wizard was by far the hardest boss. the last one was rather useless since he was as stunned in his attacks as me while his aim was worse than mine lol

i liked the visuals and with a better gameflow it would be a nice little game. but the slow attack makes it a bit hard to enjoy. still good entry! 

Submitted(+1)

It's a good game, just would have prefered in-game tutorial and melee attack felt slow. At the end I would prefer to throw my weapons run, pick them and repeat. Still I really like the cutscenes and the boss design.

Viewing comments 30 to 21 of 30 · Next page · Last page