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A jam submission

SPACE Border Control!View game page

Submitted by spookyrobloxman999 — 3 days, 14 hours before the deadline
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SPACE Border Control!'s itch.io page

Results

CriteriaRankScore*Raw Score
How essential were the audio cues to the gameplay#74.4554.455
Overall#163.5183.518
Were the audio cues clear to understand#183.3643.364
Was the game fun to play#203.1823.182
Did your audio enhance the player experience#213.4093.409
Did the audio fit the game style and design#273.1823.182

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

If you were selected as the wildcard would you continue in the competition?
yes ofc

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Comments

Submitted

Polished / Clean / Juicy,  Audio 10 out of 10 I don't think there's anything else to say other than what other already said, pretty great entry! definitely deserve to round 3.

Submitted

Was a fun game and I enjoyed the Zany voices and sound effects. Had some cool juicey dynamic effects which really amped up the visual appeal. 

Submitted

Lots of 5 stars for me! It has a really lovely audio scape. Playful but a little creepy. I liked that the audio cues weren't 100% what you'd expect (at least not for me) to define "good aliens" vs "bad aliens", and the little sound effect WHOOooooooo at the beginning of the level was spot on. The music felt on brand (like sorta retro?) but not typical. ... for some reason it reminded me of some old animations I watched on youtube for Hitchhiker's Guide to the Galaxy, and I dunno I just found myself with a smile on my face. Also nice font (hahahahaha). If I had to provide a critique, I'd say it felt a little frantic, though I know that was what you were going for. The movement of the avatar felt a little too "floaty" ... and I'm not sure the movement is necessary to the game, since you can shoot in any direction with your mouse. It might be interesting to try a button for shooting and reserve the mouse just for letting aliens "through"  ... I struggled remembering the correct mouse button, and it might have been easier for my brain clicking space to shoot exclusively, or something. But overall a very solid entry!

Submitted

Pretty fun game! I liked the different sound effects for good and bad and the art was also pretty appealing!  

Submitted

Fun game! Good polish in all departments, with a simple but effective game mechanic. I think it could use another layer of gameplay if you have the time to add to it, something like needing to move not just shoot, but as is it's still great!

Submitted

good sound, good graphics, polished, and actually follows the theme pretty well.

i like that spinny background very much btw

albeit a little bit random

Submitted

Interesting concep. You turned the category "Were the audio cues clear to understand" on its head :) I like it 

Submitted

I'm slow so it took a second go to figure out how to play, but I got amazing on my second try. The audio queues were great. Fun game.

Submitted

Really engaging gameplay after understanding how to sort the monsters (I got the cringe rating at first try, then amazing++ at the second lol). All visuals are very polished and the audio cues are essential and pretty clear to understand. Great entry!

Submitted

I liked this one a lot!  The variety of sounds was really well done.  There was enough variety to have to really pay attention but not so much that it was confusing.  Great job!

Developer

THANKS MAN!!

Submitted

The game looks super eye-catching but is really confusing. What I got from it is that you have to listen to the aliens make their sound, and then decide whether it's good or bad? I might be missing something, but a couple quick fixed before the jam would be:

1. I struggle to figure out which alien made which sound on certain occasions. Possibly just limit the amount of aliens that can spawn at similar times and/or play a quick animation when they do.

2. I can't differentiate between 'good' and 'bad' sounds. I may be missing something ovious though - but most of them seem ambiguous. Replacing with fewer more generic 'good' and 'bad' representing sounds would maybe be better, and also since the sounds are kind of annoying.

Just a couple tips before the submission period ends, and during my confusion I still managed to have some fun and love the art direction (:

Developer

for the first point, is that cuz you held shift?, that speeds up the the line and barrages you with aliens,
for the second game, right on it!

Submitted

Oh ok, but even sped up you might want to have some way to differentiate the sounds. Just a suggestion though, I understand if you would prefer to keep that challenge in.

Developer

i think ill just remove the shift thing, thanks man!!

Developer

also tbh there is already an anim when they talk