Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Easy FPS Editor v1.6

Simple way to create an old-school First Person Shooter! · By JessicoChan

Show your games! Sticky

A topic by PixelPauer created Feb 09, 2022 Views: 8,842 Replies: 209
Viewing posts 61 to 88 of 88 · Previous page · First page
(1 edit)

https://keshafilm.itch.io/the-postman-shoots-twice

Hi! I have a problem with your game. I am using Windows 10, 64 bit. I downloaded the game, unzipped it and clicked on the first exe file, then a white window popped up, the system thought for a few seconds and then quit. The second exe file did the same thing. Any idea why I can't use the game? the framework is up to date and everything else... thanks if you answer!

Oof, can't really say. Is it happening with other EFPSE games?

You see, for changing an icon I have used "Resource Hacker" tool. After that, operating systems usually treating such EXEs as infected, which is a false alarm. So maybe your OS isn't launching the game because it treats as a virus? Try to run with admin rights. 

In many EFPS games, it is common for a game not to start. My antivirus couldn't do anything to the exe file, because it is currently turned off on my laptop. I'll try it on another machine and let you know if it starts or not. 

Your antivirus and built-in Microsoft Defender is a separate things. 

Anyway... No other company's antivirus software is installed on my machine, Windows' built-in Defender, which says "Protection against viruses and threats" is turned off. 

Anyway, my interpretation is that it is "antivirus", like Avast and Nod32 etc, they are two separate things, but they almost do the same thing. 

I see. Well, hope you will get successed on the other machine. 

Hi guys

The demo for my retro FPS called StarGazer is out today!

Battle through the first 2 levels aboard the space station StarGazer as you fight through grotesque cybernetic creatures with as assortment of kick arse weaponry!

Check out the game page HERE!

Any feedback you can provide on the first two levels would be much appreciated 

I've played the first level so far, and I'm liking the verticality in those larger rooms, great use of the space 👍 Smart implementation of Custom Modifiers, too.

The weapons generally feel good to use, with suitably punchy sounds, although I think the damage output could be tweaked a little bit - the weapon in slot 1 ought to hit harder, as it only feels slightly more powerful than the starting pistol at the moment.

Great start on the whole! 👍

This is fantastic feedback thank you very much! How did you find the enemies? Where they too bullet spongey or do they feel okay to you?

I thought they scaled pretty well. The first guys going down in about 4 pistol shots felt about right for both a starter enemy plus the starting weapon. I think this is roundabout where I started to feel that slot 1 weapon needing a buff though; if we look to classic Doom as a point of reference, there's a massive spike in damage output as soon as the player picks up the shotgun for the first time.

Further on there are the guys with the red lights on them and their tougher counterparts with the blue lights, and I was one-shotting the red guys with the shotgun but had to hit the other guys a couple of times, which felt like a decent escalation of difficulty.

I'd say don't be afraid to go overboard later in the game; bullet-sponges are actually okay so long as the player has the gear to deal with them 👍

One other thing, it might be an idea to add a melee weapon, or at least a gun that's weak but has infinite ammo (like Quake 2's blaster), as I ran out of ammo for a while about maybe a third of the way through my run. On the one hand, this was excellent for cranking up the tension, but did leave my shooter protagonist feeling more defenceless than necessary.

This is great feedback, just the sort of things I needed to know to improve from the demo. It's really hard to try and correctly balance a game when you play it constantly 😂 I fear of getting the 'driver curse' where the first level of that game was so difficult to new players but very easy for the Devs.

I truly appreciate the feedback, thank you so much 

Two new enemy types

These guys look great! 👍

Good job! Nice animations =)

new enemy you will be able to pilot one later in the game

Looking good! It's like a Transformer =)

(1 edit)

Released my EFPSE Ninja game!

https://dosman-games.itch.io/flash-of-the-blade

Also on Steam: https://store.steampowered.com/app/2778600?snr=2_9_100000_

(2 edits)

hey guys Ive released my first EFPSE game named KILL WILL: https://xx696.itch.io/killwill I also made a trailer for it: https://www.youtube.com/watch?v=njyW31u9zYM








зацените

https://forebiden-people.itch.io/abadonedworld

These all looks amazing!

art for the pause screen

current state of the game

Wow this is looking fantastic!


небольшие подробности по моей игре: реализована торговля квесты почтовые + вынос популяции. игра не будет запакована)

https://loner-of-the-abyss.itch.io/truefear


ребят задумайтесь на секунду: что бы было если бы я смог добиться от efpe такого графония

(1 edit)

до релиза true fear остался 1 день а пока

минимальные системные требования:

операционная система: wndows 7 - 10

процессор: intel core 2  1.80ghz

2 гб оперативной памяти 

видеокарта 1gb

рекомендуемые системные требования:

Операционная система: Windows 7/8/10 (64-bit)

Процессор: Intel Core i5-2500K или AMD equivalent.

Оперативная память: 4 Гб

Видеокарта: NVIDIA GeForce GTX 660 или AMD Radeon HD 7870.

краснозерск так манит...

true fear доступен уже сегодня...

https://loner-of-the-abyss.itch.io/truefear


I got custom death animations depending on the weapon the player is holding

ну круто ниче не сказать

(1 edit)

Jeahh, this is Cool! 🤣😅


гений мыслей🤣

I Painted the cover art for my game in oils

очень красиво

wip big box

going to see if I can get a few physical copies made

Viewing posts 61 to 88 of 88 · Previous page · First page