So it would seem that the soul room does not add XP gain from the Soul Room does not add to XP gain from the main Expi feature
What's the Soul Room in this case?
I'm wondering if in a recent update you changed a few things.
Obviously you lowered the chance of freeze %age of Soulmancer's spell, but did you lower the chance of getting hammers from Expedition and did you drastically change the number of non-combat options in Outerworld?
Maybe I was lucky getting four hammers between the time they were added to expedition and the time that they started working and maybe I'm just being unlucky now, but there have been tweaks. I feel like that Lucky Charms cereal leprechaun getting super defensive over my hammers.
I used to be able to make a path with maybe only one skull in 20 levels if I wanted, now its hard to not have one skull in three.
In fact, I think that when I first played there were less non-fight options too, or maybe I just didn't really know what I was doing then. So maybe the question is, did you increase the non-fight options in a not-so-recent update and then undo it more recently?
I'm back at the very early stages. I started from level 1 with a noob team to try and build up some of the low level characters in the hope that some of the high level characters would appear in Expansion. No luck yet.
It is fine battling rather than solving puzzles, but if nothing has changed then it's just perception or luck. No worries. Good to know that nothing has actually changed.
0.84.93 is availabe:
Orb Counts:
Soul Room Exp Issue:
Looks like you might have been on to something; I noticed a point in the code where it could have set the XP of the character to 0 when adding Soul Room Exp. Great Find!
Other than that, a few effects weren't working properly, for example, summon. Those should be fixed now.
Another visual error I keep forgetting to mention.
When you have finished a long Otherworld run and it shows you all the things you've earned when you die, almost everything is listed in its own box. But anything that is used via the Sanctum hammer (not expedition hammer) appears over the screen rather than in its own box. Like a list of accessories has been copied and pasted on top of the regular end-of-Outerworld screen.
I just opened the game and there was an error in my Outerworld team's description.
Looking at their HP it was listed as 13/13, 14/14, 15/15 & 15/15. They all looked a little low, but as they were at 100% I didn't mind fighting. The level opened and they were all at under 50% HP. In fact they were at 13/30, 14/29. 15/33 & 15/35.
So the initial page showed their current HP as both actual and max. I usually stop Outerworld at a rest site, so I wouldn't have noticed this happening before so I don't know if this is a new or an old issue or just a freakish one-off.
Anyway, another issue to look at.
I think it was just a visually incorrect list of numbers. I'll check again in a moment and see if the same thing happens.
Another visual error that I have noticed in the last update or two is that when a battle begins and a character still has a shield from the previous battle, the shield icon remains, the shield bonus remains active on the HP bar, but the actual shield is not visually there.
No error this time.
Maybe a one off, or maybe it needs to have been a longer pause than 20 seconds between opening the game, OR...
...maybe it was showing me the HP of my Expansion team. they are all around the 15 mark with HP. Maybe the numbers I 'saw' were a little off. The mind does play tricks and all.
Anyway, the numbers were incorrect at first. Could be showing me current as max, or could have been expansion team's stats. Two things to check out. If it happens again, I'll pay more attention, maybe take screenshots too.
I don't usually bother with screenshots because itch won't allow me to upload them unless I am using a VPN and my VPN has been not working too well lately, but it is working at the moment.
I guess a glitch vanishing is more annoying than it being figured out as it hasn't actually vanished, it's just not visible.