I'm wondering if in a recent update you changed a few things.
Obviously you lowered the chance of freeze %age of Soulmancer's spell, but did you lower the chance of getting hammers from Expedition and did you drastically change the number of non-combat options in Outerworld?
Maybe I was lucky getting four hammers between the time they were added to expedition and the time that they started working and maybe I'm just being unlucky now, but there have been tweaks. I feel like that Lucky Charms cereal leprechaun getting super defensive over my hammers.
I used to be able to make a path with maybe only one skull in 20 levels if I wanted, now its hard to not have one skull in three.
In fact, I think that when I first played there were less non-fight options too, or maybe I just didn't really know what I was doing then. So maybe the question is, did you increase the non-fight options in a not-so-recent update and then undo it more recently?