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(+1)

I'm wondering if in a recent update you changed a few things.

Obviously you lowered the chance of freeze %age of Soulmancer's spell, but did you lower the chance of getting hammers from Expedition and did you drastically change the number of non-combat options in Outerworld? 

Maybe I was lucky getting four hammers between the time they were added to expedition and the time that they started working and maybe I'm just being unlucky now, but there have been tweaks. I feel like that Lucky Charms cereal leprechaun getting super defensive over my hammers.

I used to be able to make a path with maybe only one skull in 20 levels if I wanted, now its hard to not have one skull in three. 

In fact, I think that when I first played there were less non-fight options too, or maybe I just didn't really know what I was doing then. So maybe the question is, did you increase the non-fight options in a not-so-recent update and then undo it more recently?

(+1)

I haven't altered hammer chances. (So yes, a matter of luck in this case)

I haven't altered combat option odds in the Outerworld, however, the odds of getting skulls increases the further you progress in the Outerworld (Up to a certain limit, but this has been in place for a long time)

(+1)

I'm back at the very early stages. I started from level 1 with a noob team to try and build up some of the low level characters in the hope that some of the high level characters would appear in Expansion. No luck yet.

It is fine battling rather than solving puzzles, but if nothing has changed then it's just perception or luck. No worries. Good to know that nothing has actually changed.