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(+1)

This hurt my brain. I don't really understand what you're saying.

When I get back from work I'll have another look and see if the XP creator does anything other than the idle gain.

Haha, no worries!

Some of that was a bit programmatic.

When I get back from work I'll have another look and see if the XP creator does anything other than the idle gain.

Sounds good, it seems like the XP Creator may be the culprit.

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Before I waste any more of my hard-earned XP, I would like to know in layman's terms what you expect to happen.

From what you said, it seems to me that you think that either:

  1. The XP I make in Outerworld will be spread evenly among all the souls upon returning to the Sanctum. 
  2. The XP I make in Outerworld is... wait... I don't have a second idea. No need for a numbered list. Maybe the XP is spread among all the other characters, but my main characters always end up with 2 XP. If I do 30 levels and have 1000 XP then return to the Sanctum and back to the Outerworld, my four active characters have 2 XP each. If I do 1 level and have 30 XP then return to the Sanctum and back to the Outerworld, my four active characters have 2 XP each. It is always 2, but as I mentioned in an unrelated post, there is no way of checking how much XP the other souls have without having them join my party.

So it returns to that problem. It would help in many ways if every character could be viewed fully from the Soul Creator page. Not just their image and spells, but XP, equipment, pet etc. It feels strange to have a game with many playable characters that cannot be accessed most of the time.

But what would help more is if XP earned remained earned. I still don't really get what is meant to be happening with the Soul Creator or XP manager or whatever. All I know is that Sanctum is eating my XP. If my first point on the above list is correct, then that is fine. I quite like the idea that all the characters I don't use can make more XP than they earn passively. But I suspect that you have a far more clever algorithm at work but somewhere in it there is a zero where there should be a one.

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I decided to do it anyway.

I had 285 XP on all four characters and left.

They all had 33 XP after.

I have 139 unlocked characters, but (285*4)/139 isn't 33, so my idea can't be right. But  (285*4*4)/139 is roughly 33. This is probably just a coincidence though as I don't get why such a nice bonus would be given.

Now I did one fight and all four characters had 117 XP each. I left Sanctum and there was no change.

The mystery ensues...

Key Question, when they had 33 XP is that after gaining an extra level from the Experience Creator or do they stay the same level and lose EXP?

(I'll test it anyway at this point)

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Same level, lose XP. 

I don't think I've ever gained a level upon leaving Outerworld. If I did, I'd be very happy and all my characters would be level 90.

That soft/hard crash thing. I figured a way around it. I still need to close the game, but if I click on a character, their stats appear at the top of the page and when I close the page, the quit menu appears, at least it did this time. So x1 battle speed wasn't a cure-all, but maybe this workaround didn't exist at x3 speed. Maybe it did. Maybe if a frog had wings it wouldn't bump its ass when it hopped.

I have downloaded Rick and Morty season 1-6 for an epic rewatch. Time to get my mind off teaching and gaming for a while.

I'm sure it won't last.

I'll be playing, complaining and theorising before the night is out, probably.

Same level, lose XP.

This helps, thanks. I'll investigate this soon and try to get an update out.

That soft/hard crash thing.

Remind me, is there a specific point where this typically happens?

I have downloaded Rick and Morty season 1-6 for an epic rewatch. Time to get my mind off teaching and gaming for a while.

Enjoy!

(+1)

That soft/hard crash thing.

Remind me, is there a specific point where this typically happens?

It only happens after completing an Outerworld level. Any kind of level: fight/trivia/puzzle etc.

Same level, lose XP.

This helps, thanks. I'll investigate this soon and try to get an update out.

Then again, do you think I'll gain a level if my character has closer to a full level's worth of XP? Two of my characters just levelled and one has 1.3k/1.6k.

I could try leaving and see what happens.

Based on what you described before, exp creator is not working properly, so I don't expect them to level upon returning to Sanctum.

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Then it's fortunate that I waited for this reply before doing anything :)

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Whatever it is that you're fixing, adding, altering or MacGuyvering, I hope that expedition hammers are near the top of the list. I have three now and I am not very good at wielding a hammer with my feet.

(+1)

They are.

0.84.9 Is up, an attempt to address the expedition build hammer issue.

Hmm, so upon testing this several times.

After XP gain from XP Creator the souls (regardless of level or exp) always gained XP or gained a level.

So I'm not quite sure what's happening, as this suggests that  XP gain from XP Creator works. (Thinking face)

Furthermore, upon revisiting the code, it's currently not possible to add a negative amount of XP to characters from the XP Creator.

This suggests that if you are experiencing XP loss (not quite sure how at this point) it's probably not from the XP Creator, (based on recent testing).

In terms of your sharing XP theory:

For the XP Creator, XP is not shared, the amount of XP Gain is independently applied to every character you've unlocked.

(+1)

OK, but I think that it does something weird with the four souls in your party. I can believe that the other souls are getting XP as I have about 150 souls, many of which I've never used, but they are at various levels up to 12.