I'm 99% certain that nothing of the sort is happening. I have been stuck on level 22-24 for my main characters since forever.
Alright, I'll run a test of it.
Just to clarify though, if you go in and do one battle to gain at least 1 XP.
Then leave the Outerworld to go back to Sanctum.
Does this gain in XP persist?
If it doesn't, then try to do it again right after.
If it does the subsequent times, it could be that the first time is when the Experience Creator applies experience gain.
If you do it again right after. The Experience Creator has not had enough time to create exp to be applied, which could be part of the issue in that the loss of exp only procs when the Experience Creator has enough time to create and apply that Exp.
Before I waste any more of my hard-earned XP, I would like to know in layman's terms what you expect to happen.
From what you said, it seems to me that you think that either:
- The XP I make in Outerworld will be spread evenly among all the souls upon returning to the Sanctum.
- The XP I make in Outerworld is... wait... I don't have a second idea. No need for a numbered list. Maybe the XP is spread among all the other characters, but my main characters always end up with 2 XP. If I do 30 levels and have 1000 XP then return to the Sanctum and back to the Outerworld, my four active characters have 2 XP each. If I do 1 level and have 30 XP then return to the Sanctum and back to the Outerworld, my four active characters have 2 XP each. It is always 2, but as I mentioned in an unrelated post, there is no way of checking how much XP the other souls have without having them join my party.
So it returns to that problem. It would help in many ways if every character could be viewed fully from the Soul Creator page. Not just their image and spells, but XP, equipment, pet etc. It feels strange to have a game with many playable characters that cannot be accessed most of the time.
But what would help more is if XP earned remained earned. I still don't really get what is meant to be happening with the Soul Creator or XP manager or whatever. All I know is that Sanctum is eating my XP. If my first point on the above list is correct, then that is fine. I quite like the idea that all the characters I don't use can make more XP than they earn passively. But I suspect that you have a far more clever algorithm at work but somewhere in it there is a zero where there should be a one.
I decided to do it anyway.
I had 285 XP on all four characters and left.
They all had 33 XP after.
I have 139 unlocked characters, but (285*4)/139 isn't 33, so my idea can't be right. But (285*4*4)/139 is roughly 33. This is probably just a coincidence though as I don't get why such a nice bonus would be given.
Now I did one fight and all four characters had 117 XP each. I left Sanctum and there was no change.
The mystery ensues...
Same level, lose XP.
I don't think I've ever gained a level upon leaving Outerworld. If I did, I'd be very happy and all my characters would be level 90.
That soft/hard crash thing. I figured a way around it. I still need to close the game, but if I click on a character, their stats appear at the top of the page and when I close the page, the quit menu appears, at least it did this time. So x1 battle speed wasn't a cure-all, but maybe this workaround didn't exist at x3 speed. Maybe it did. Maybe if a frog had wings it wouldn't bump its ass when it hopped.
I have downloaded Rick and Morty season 1-6 for an epic rewatch. Time to get my mind off teaching and gaming for a while.
I'm sure it won't last.
I'll be playing, complaining and theorising before the night is out, probably.
Same level, lose XP.
This helps, thanks. I'll investigate this soon and try to get an update out.
That soft/hard crash thing.
Remind me, is there a specific point where this typically happens?
I have downloaded Rick and Morty season 1-6 for an epic rewatch. Time to get my mind off teaching and gaming for a while.
Enjoy!
Furthermore, upon revisiting the code, it's currently not possible to add a negative amount of XP to characters from the XP Creator.
This suggests that if you are experiencing XP loss (not quite sure how at this point) it's probably not from the XP Creator, (based on recent testing).
In terms of your sharing XP theory:
For the XP Creator, XP is not shared, the amount of XP Gain is independently applied to every character you've unlocked.