Hey docnutnut!
I enjoyed reading this.
maybe it's intentional is the ability to access the level-up, pet, accessory etc. pages of any character at any time.
I've tried to prevent overloading info/having too many options available at one time.
However, I can see how this would be useful if you've placed a specific equipment/companion etc. on one of these characters and want to remove it. I'll need to consider if I can show the pertinent parts (equipment, orbs, combo, companions) all on the same page (in summary form) when you click that character.
However, with ~800 playable characters, the odds of remembering where you put equipment, orbs, etc. would be quite low over time. So not sure how useful this would be in the long term.
I am also wondering if there are any earth pets. I have about 25 pets but zero earth element ones.
Currently, there are 3 collectable earth pets. There are 18 total pets, so I can see how you might end up without any thus far.
The game continues to astound. I have just unlocked the expansion part. A game-within-the-game and a whole new dimension in more ways than one.
One of the main priorities at the moment is to continue expanding gameplay variety, this is somewhat challenging at times, but definitely a fundamental goal.
I was looking at some of the comments made in the Jam section and while I agree that it is a bit overwhelming to begin due to lack of explanation, in a way this is not true.
Yes, one primary difficulty is providing gameplay depth in a drop-wise fashion over-time. Figuring out the right pacing has been a balancing act.
It is rare to play a game that is so eclectic. The amount of variety is on a par with one of the good Final Fantasy or GTA games.
I appreciate this. If you ever have any ideas for gameplay modes/mechanics, please let me know.
You don't have the story, but that is the way it is these days. Beginning, middle and end has all but died in computer gaming and been replaced with a constant and never-ending middle.
Spot-on observation in my opinion. Admittedly, I'm not a fan of endings, so my goal is to continue pushing the replay-ability aspect of the project so that the game will feel different over-time.
Then again, I wouldn't be surprised if there is a plan for a proper story mode in here with an actual ending.
I've been wanting to set-up a procedurally generated story system, but this is no easy task (assuming coherence is a goal), but something I've been working on.
Obviously the option to carry on until the end of time goes without saying, but as with books and movies, it's always nice to be able to have a sense of completion in a game.
Well said.
I have written way more than I intended. I have taught so many classes today that my brain is still in teacher-mode.
No worries, I enjoyed it!