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(+4)

Good mechanic, good level design and good execution of ideas, what can be said negatively about this game? Only tiny things that are obvious to the devs, there is a tutorial that comes after the mechanic is implemented and the portals not signaling where they go, but they already know that.

A thing that would benefit the game is a marker showing where the cube will fall before i release my key, many runs end because i go a spot over or under my target, i dont think the arrows are help enough, it should be clearer. 

The level design is excellent as previously discussed but some levels make use of a lot of moving enemies that makes the level more like chaos theory with the solution is just brute forcing your way with different tries instead of thinking about it, i think restricting it to 1 or 2 and complementing with a static enemy would make for more engaging levels (maybe even one that teleports between two places or one that turns on and off like a gate, just throwing that out there.)

Theme, you can only move in each direction once unless you get a hourglass, it fits and the entirety of the game is based on that.

Originality, not a crazy concept, there are plenty of puzzle and platform games where you can only move in one direction but havent seen being it done with all four.

Final thoughts, i went deep on what little nuggets i would change because i love this game, it might not be exciting or the most fun but is engaging and compelling, if they add more levels, keep building on it and create a mobile version i can see tons of people glued to the screen for just one more level. I know i would get lost in it while on the toilet and dont lie, you would too.

(+1)

Thanks for taking the time to play and post your feelings !
That's a super useful ! Looks like you have a solid understanding of what's casual games should be and have player retention too.

Constructive feedbacks like that are why we participate to game jam in the first place.
Thanks for sharing it with us !

And also, your last sentence. Stop reading in my mind. Please.

(+1)

Thank you so much for giving out your very complete feedback, it is so valuable for us, more than any good ratings we could hope for.

We really want to push something out of this gamejam project, we will see how it goes.

We're definitely glad to hear how passionate you are in analyzing our game and are deeply moved by your praise. We will definitely take to heart your comments and make appropriate changes to help move this game a little further!

Hey, I'm like "woah I did not expect such a big and detailed feedback and I'm so happy to read it!".

Everything you said is on point and was or will be fixed in future update just want to add that red enemies should indicate their direction making it a lot less like a trial and error situation but it's not showing in the current WebGL game so if you want to see that just check out the standalone or our gifs.

Thanks A LOT for your review and glad you enjoyed it that much!