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Really liked the game! The idea is totally on point with the theme and its execution makes it simple to play but really enjoyable to retry. 

I know this is a jam game of course and I think the game is really good as it is but if the developer wants to make a post-jam version I will like to leave a list of things that come to my mind to (maybe) improve the game:

  • Push enemies on slash ending to protect player a bit after attacking. Although not having this makes player choose better where to end the slash, so I will only add an slight push to help players when the "end slash" options are really tight
  • Score multiplier when players slash multiple enemies with one slash. This will reward players that try to group enemies having at the cost of having a more full screen and less space.
  • Bigger difference between death enemies and living ones. Once you achieve a "decent" score like 30 it is difficult to see where there are living enemies and where there are death ones, making really difficult to hit a good slash with a glance (specially when you have to avoid enemies while moving)
  • Remove explain text after it has been read once. The speed of the game and the urgency to try one play more make me skip through the text clicking really fast and ended on my stupid self clicking slashing to a foretold death.
  • I'm not sure about this because current version feels good but maybe trying a different way to spawn enemies waves, a version that leaves slightly more space or even a strategical way to spawn enemies that leave patterns with safe spots will make it more playable for more players.

Thanks for making it, hope to see more games from you!

(+1)

Hi, thanks for the feedback ;)

I was planning on doing the "push away" thing in the post jam version, but I will have to be careful because it might be exploitable (the player can just click fast and as long as he doesn't misses, he won't die. Maybe that's fine though). I also wanted to do something when the player slashes multiple enemies at once, and having a score multiplier seems like a good idea actually. I will also try to make dead enemies stand out less (or more?) and see how it works out.

Anyways thanks again, see you around!