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(1 edit)

Sure!

And maybe this is because I am familiar with games similar to this one, but the ramp up time for Blastsmith to become challenging for me took about five minutes.  I think this game could benefit from a small difficulty spike early on (like right after the first weapon is handed in), just something that lets the player know what obstacles will be coming if they continue to play. 

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Thank you Ryan, much appreciated!

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Thanks for elaborating, so we can have useful feedback to improve the game with later down the line! :) It could definitely use adjusting, one of the concerns was giving the player enough time to get adjusted to how everything works, since they would be pretty much thrown into the fray, but we quite possibly overshot it for that one!