Not bad! It would have been nice if there was some indication of where enemies would go and where teleporters would lead as not knowing that means levels often became a game of guess-and-check.
Hey ! Thanks for playing and taking the time to give feedbacks ! :D Yeah it's a known issue.. We had that feature for enemies in the windows build but it did not apply for the WebGL build sadly. I guess the teleporters one would be a nice to have indeed ! Maybe making them too easy ? :P
Thank you! The ennemies not showing their path is a bug, specially with the webgl version. It's been fixed on our latest version. And I'm working on some way to show the direction of the teleporter, where there is like 6 of them it has to be subtle enough ^^