Nice game! The gameplay loop could be more interesting, but I liked the level design and the music. Good job!
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Deep Diving's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #166 | 3.714 | 3.714 |
Fun | #233 | 3.167 | 3.167 |
Game Design | #238 | 3.214 | 3.214 |
Overall | #344 | 3.004 | 3.004 |
Innovation | #438 | 2.595 | 2.595 |
Audio | #450 | 2.548 | 2.548 |
Graphics | #480 | 2.786 | 2.786 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game successfully embodies the theme of 'Diving Deeper.' The title 'DEEP DIVING' reflects the theme, and the game's pixel art, design, mechanics, and overall gameplay are all aligned with this theme.
Did you write all the code and made all the assets from scratch?
Yes, I have written all the code from scratch. However, I've used assets from freely licensed sites for the game's content.
Comments
the game has a nice risk/reward factor by having you go back up to the surface to deposit what you collected. but other than that, the gameplay is pretty dull; it mostly consists of you collecting diamonds, rubies, and gold while avoiding fish. it'd be nice if there was an upgrade system or really any kind of progression system. But still, this is a really solid game for one week!
Good base for a game. I would have liked some kind of upgrade system as a gameplay loop where you sell the treasures and buy upgrades or something (see our game for reference ;) ). Also in the main menu it said how many treasures I had collected, but when loading the game again I started at 0.
Fun and awesome game! Although I did not manage to reach the end, its still a cool little game
Hey Rakesh, I just finished playing. I got so close to beating it at the end! I think I had the last diamonds and gold but got killed on the way up :(. I really liked the variation in enemies, like how sometimes you had to lead them away to get past them. I think there could have been some penalty for sprinting, maybe by making it faster but only last a couple seconds, because I just held it down the whole time. Great work on this!
If you have time, feel free to check out my game too I am also a solo dev :)
great sfx of collecting items great mecanics had the same idea like me but you done it very better ,maybe adding some upgrades or adding a oxygene bar to make the player take attebnntion in priority maybe it could be nice,and also great design simple and i love the shaking of fishes make it more realistic also cool main menu btw x)
Loved this! Relaxing to play, nice gameplay loop. I also see that we used one of the same asset packs :) funny for me having to avoid the fish when I spent last week actively trying to eat them haha. Good job!
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