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(+1)

Liked the game! it lacks of challenge and gameplay mechanics but the base idea is good!

Thank you! 

If you have any thoughts about how to make it more challenging, please let me know.

You will probably need to restrict the level more, I usually rotate around in a square in front of the goal until I have the one dice at the right position. Prevent this from happening (narrow corridor with some restricted movement). Think the level as a puzzle and then make it. If you have more than one solution each time (like 2 or 3) it's even better :)

(+1)

I was thinking about removing each tile that you have visited and then I figured maybe the score is enough incentive to not do any wild rotations. It definitely needs some rethinking in the challenge department, but I appreciate the feedback