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You will probably need to restrict the level more, I usually rotate around in a square in front of the goal until I have the one dice at the right position. Prevent this from happening (narrow corridor with some restricted movement). Think the level as a puzzle and then make it. If you have more than one solution each time (like 2 or 3) it's even better :)

(+1)

I was thinking about removing each tile that you have visited and then I figured maybe the score is enough incentive to not do any wild rotations. It definitely needs some rethinking in the challenge department, but I appreciate the feedback