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(+2)

I had fun! But it's pretty far from the game Jam's theme.

(+1)

Glad to see you had fun :)

In what way that game doesn't fit the game jam? You play with only one button after all ;)

(1 edit) (+2)

Hey @Piscies, thanks for playing and for your feedback :) 

I'm also not sure to understand why you think it's pretty far from the theme?

"Only One Button" is the first example given by Mark in the video announcing the theme. Added to the fact that you only have one life, on goal, one system working in the ship (the 1mpulse drive). How is that far from the game Jam's them ? :o 

But still, thanks for your feedback. If it  wasn't clear enough for everyone, it means we can still do better. 

The trick being to do it without removing the game's fun. For example, I wouldn't restrict the ship to one battery cell and lose gameplay depth just for the sake of the theme. the theme should drive creativity and lead to smart design, not constrain design in my opinion ^^ 

Cheers


(+2)

I've been seeing quite a few people confused about the theme. Our game also has several bits of one-ness (1 button, 1 growing level, you are a 1-celled amoeba absorbing creatures into 1 bigger creature) but I've had several comments not seeing that.

(+1)

It seems if you make a design with more depth, even with a base mechanic (here one button), it can easily be overlooked by players :/ 

It's hard to keep conveying an easy idea with a deeper design... But that's also what's interesting :)

(+2)

Yeah, I think it depends if you see the theme as a restriction or at the opposite as a constraint that will help channel your creativity :) 

As Mark said, we do Jam to learn new things, to test ideas, so I'm definitely on team "create under constraint" ^^

(+3)

Same, glad I'm not the only one (ha)

Haha likewise!