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(+2)

I've been seeing quite a few people confused about the theme. Our game also has several bits of one-ness (1 button, 1 growing level, you are a 1-celled amoeba absorbing creatures into 1 bigger creature) but I've had several comments not seeing that.

(+1)

It seems if you make a design with more depth, even with a base mechanic (here one button), it can easily be overlooked by players :/ 

It's hard to keep conveying an easy idea with a deeper design... But that's also what's interesting :)

(+2)

Yeah, I think it depends if you see the theme as a restriction or at the opposite as a constraint that will help channel your creativity :) 

As Mark said, we do Jam to learn new things, to test ideas, so I'm definitely on team "create under constraint" ^^

(+3)

Same, glad I'm not the only one (ha)

Haha likewise!