I like this game so much! Thank you to the couple of chaps in here that told me about it, and mainly you, guys for making it!
I have some interrogations
The Saboteur description in the "tech tree" specifies it can "scout tiles". Is this a wording only issue, or can he also raise some fog of war in some way?
The few games I have played, excepting a very particular situation (specifically in the very early game, so the MT's dagger isn't upgraded, and right after dispatching the rival's gang) the boosting of health of gangs through Thugs seems like a major waste of ressources. Anybody having the same experience? Is it only a newbie trap so we invest into our gangs thinking we can kick ass with them, while we have to learn to say 'good-bye"? Or maybe it is because I am such a thugs lover *errm*
Related: the bonus to gang's health from upgrading the... whatever the thug place is, doesn't apply for the existing one(s) - only the newly spawned ones - which is the reverse of the behavior of the tech tree upgrades, so a bit of a bummer. But it also makes investing in this building much less interesting in my opinion. Would it be overpowered the other way around?
Finally, is a Friend's list (preferrably, with stats) envisaged for the full game?