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A jam submission

Don't Whack A Mole!View game page

High-octane High-score game based on the classic of a similar name!
Submitted by SenorGurki — 1 hour, 44 minutes before the deadline

Play game

Don't Whack A Mole!'s itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#7283.5903.590
Overall#11123.5853.585
Presentation#11523.7213.721
Creativity#19113.4433.443

Ranked from 61 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play as the mole rather than the mallet!

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 51 to 41 of 51 · Next page · Last page
Submitted(+2)

really cool take on the theme, gameplay felt pretty satisfying but got a bit repetitive after a while; maybe a few powerups or more holes could be fun to experiment with. the sound effects were pretty nice and the music felt fitting to the game. had alot of fun!

Developer(+2)

Working on fixing the repetitiveness in post-jam udpate ;)

Submitted(+1)

Holey moley, that was fun! A nice take on the theme, well done!

Submitted(+1)

Really great job!  I love the fast paced gameplay, art style is also great!  Awesome work :D

Submitted(+1)

Ahaha, we had the same concept but did it differently !
I like the feeling of last second dodge :D. Good job !
It will have been adicting if the difficulty ramped up. (it's so to hard to quick for my skill)

Submitted(+1)

This is hard!! I need to work on my reaction time a lot more...

Developer

I have heard this a few times! I am planning on implementing a difficulty setting, as for some this is a good level of challenge and for some it's very difficult. I had originally wanted to add a difficulty setting but ran out of time.
Thank you for playing!

Submitted(+1)

Fun game to play! Good job!!!

Submitted (1 edit) (+1)

This was really fun to play, I think it has a lot of potential for a full release! Maybe adding some form of bonus point collectables to encourage the player to take dangerous risks for better score could improve the gameplay a bit!

I love the arcade vibes and how relatively simple it was to play (only having 4 holes was a good call) I enjoy this more than the original whack a mole arcade games haha.

Developer(+1)

Post-jam update I'm planning to add some extra "loot" to insentivise more risky play indeed! I've a couple of features planned that will have to wait for a later patch, but I do agree that there needs to be something else to spice up the gameplay :)

Thank you for the kind review, and I'm glad you enjoyed the game :D

Submitted(+1)

A fun and, heh, arcadie challenge game. Well done!

Submitted(+1)

Really fun game :)

Submitted(+1)

underrated, might play more after the jam

Submitted(+1)

really fun concept! i like the art style and how the wack-a-mole cabinet contrasts with everything else. although, the game can pretty easily be cheesed by circling around the holes really fast. also, i feel like the timer at the bottom is kind of useless, since (correct me if im wrong) the hammer tries to hit the mole at a consistent rate. itd be cool if there was a ticking sound effect right before the hammer hits.

but all in all, this is a really good game for 48 hours. great job!

Developer(+1)

Ooooh the ticking sound is a fantastic suggestion! So that there is visual (red flashing) and auditory ques for when it is about to hit!! I will add this in the current version of the game, thank you so much for that suggestion, it flew over my head when making this version.

And yes, I agree that at the moment the game is a tad easy once you get used to it (as long as you have good reaction time). In the latest version of the game, I am planning to make the hammer hit faster depending on what score you are on, so that the rate at which the hammer hits gets progressively faster and thus makes  the game harder and less easy to fall into auto-pilot mode.

Thank you so much for the feedback! I really appreciate it :D

Viewing comments 51 to 41 of 51 · Next page · Last page