Really liked the visuals! don't know how it fits on the theme and the enemy is a bullet sponge, but you could expand into a good survival horror.
Play game
LEFT BEHIND (post jam version)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #99 | 4.530 | 4.530 |
Enjoyment | #819 | 3.543 | 3.543 |
Overall | #831 | 3.692 | 3.692 |
Creativity | #3193 | 3.003 | 3.003 |
Ranked from 381 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your role is to hunt a monster, but when the lights turn on, the roles are reversed and you become the hunted!
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
I started to get lost and stuck at level 4 lol. Would be better if there are more hints about how that door work. But overall good game and I like the visual a lot!
You should have left text on doors which level they even after they're unlocked so the player doesn't get confused where they've already been.
The spook and horror element is well crafted. The environment is great, and while the sound can be a bit better, this much is extremely impressive for 48 hours. I got jumped thrice lol. Great one.
Amazing art and game feel!
I really appreciated how smooth the experience was.
The art style looks amazing. The controls and game feel felt great. I really appreciate the attention to detail of the weapon swaying and animations for the weapon firing. It was very well done.
Amazed by the 3d graphics and horror vibes, just wow. I was so focused on finding the escape pods that the monster freaked me out. Had a little trouble navigating all the doors without an in-game map, but I can't drive anywhere without Google Maps so that's on me :)
Fun little concept. Loved the finale, but sadly wasted a lot thinking I could out-gun my way to victory. Looking forward to seeing more of this cool artstyle in the future ^^
---------------------------------------------------
Come play our little gobo game if you get the chance!
This is really impressive! The thing that I am most impressed is the performance. The game ran really smooth and I tried a bit in my phone to just look around, and there also it ran super smooth. The visual style is also great and helped to highlight the key items.
The monster scared the shi- out of me LOL especially since it opened a level 2 door when I hadn't even found the control panel to open that. I also liked that we got a nice solo piano concert at the end, just had to stay and listen to that. Very impressive game for only 48 hours, great job!
Going for a 3d game in the jam was quite ambitious, but you pulled it off well. This game has great atmosphere, I'm a fan of the art style. Gameplay was smooth and controls were responsive. My only complaint is that I think that the game needs a bit of balance work. For example, in my first playthrough I played it as a stealth game and was very confused when I got to the end and suddenly all heck broke loose (also the game pseudo-softlocked as the monster pummeled me to death in a corner, lol). I think a few playtests would really help if you want to pursue this project further post jam.
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