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A jam submission

My Mother & MeView game page

A daughter visits her deceased mother to pay respects. They share a hidden past that’s about to come out of the grave.
Submitted by JOS87 (@JOS87games) — 3 days, 9 hours before the deadline
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My Mother & Me's itch.io page

Results

CriteriaRankScore*Raw Score
Emotional Engagement#14.3474.347
Lasting Impression#123.8373.837
Characterization#133.9593.959
Overall#223.6703.670
Overall#423.5923.592
Mental Engagement#762.8162.816
Atmosphere#903.4693.469

Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 45 to 41 of 45 · Next page · Last page
Submitted(+1)

Nice work! I felt very emotionally engaged with this one, even getting a bit teary eyed near the end. I'll admit this hit a bit close to home for my own childhood. If this is based on your own life, I honestly hope you are in a better spot. The sound effects and music really helped enhance the mood, and the story/dialogue felt very realistic.

In terms of feedback, the sokoban barrel puzzle felt like it was put in just to say there was a puzzle in the game somewhere. I would suggest either cutting it or making puzzles a more involved part of the game.

Developer(+1)

Thank you! Yeah like I've been saying any autobiographical stuff isn't really what's important, I just really wanted to tell this story.

Yeah someone else in the comments felt like the puzzle was just in it to say there was a puzzle. The original outline had a lot of other story elements that got cut involving stuff going on at a hospital and a bunch of other things, but the barrel puzzle stayed. It was meant to give the player a very brief respite after I dragged them through hell and as a little tribute to the sorts of puzzles in the original ZZT games. Either way, I'm glad the rest of the game resonated with you!

Submitted(+1)

Very raw but also very powerful. I really liked how you used the visuals to support and complement the text (the endless stairs / halls, the split-second flashbacks to previous scenes of abuse, etc). The dialogue manages to convey a lot of information (character's backstories and mannerisms) with relatively little text, a sort of "economic" storytelling (word-count wise) that complemented with the visuals and audio really hits the spot for me.

If this is partly or fully autobiographical then I sincerely hope you're doing better now, but regardless, I feel like you've tackled the subject matter with a lot of nuance and respect. Great work!

Developer(+1)

Thank you! You know when I analyze a text I rip every little word apart. I think the way I write prose, lucid and dense, maybe I'm trying to encourage people to read the way I do. But yeah regardless of any autobiographical elements I was just hoping to get people thinking about some tough but very real subjects.

Submitted (1 edit) (+1)

Terrific storytelling and sound effects. Ever since I heard Mom’s sobbing the first time, memories of Lisa came to mind. Somehow the father in this story reminds me of Lisa’s (probably because of the alcohol and violence).

The way the game shows the memories is amazing (I would love to do something like that someday).

Even though it is a heartbreaking story, I liked the humor you put into the player-controlled character’s reaction (like walking in the wrong direction, or getting used to falling asleep after the hallway sequences). And that song at the end… damn!

I liked the Sokoban puzzle, it changed the pace of the game for a moment, and that felt good. If I could choose how to add one or two more choices to the game, I would have liked to be able to say something to Dad when you find him after visiting Mom’s grave, or that when we say whether we are afraid of him or not, the options are there but impossible to choose.

You made a great game!

Developer(+2)

Thank you! I like the dialogue choices idea, even if you were presented with four and could unload all of them or choose to say none of them would be cool. I think I wouldn't want the player to have to play it again to experience the different options, but I think if they could explore them all in one sitting it'd be higher impact.

You know I've started LISA but I only played it for an hour or so, I should finish it.

Submitted(+1)

Yes, you should. That game is AWESOME.

Submitted(+1)

The graphics are minimal, but the emotions and story lines are sincere and moving. I learned a lot from this game.For me, it was one of the most impressive games of the whole jam!

Developer

Thank you!

Submitted(+1)

Great storytelling here. The barrel puzzle feels like it was there just to justify this game's presence in an adventure game jam, but honestly you probably didn't even need to. It felt good just to go through the interactive story.

Developer (1 edit) (+1)

Thank you! The original outline had a lot cut from it, and I had a variety of reasons to include the barrels. Giving the play more interactivity in the game's denouement, like a respite after the intensity is probably the biggest one, but yeah part of me just felt like it was funny making the player push around Doom barrels lol. Really barrel pushing puzzles were one of my favorite parts of old school ZZT games too.

Viewing comments 45 to 41 of 45 · Next page · Last page