Recent community posts
Cool game! I was really sold on the creepy space station environment, and the lighting and particle effects were excellent. Navigation took me a bit of time to get used to with all the doors, and I was thrown off early on because I didn't realize the game didn't pause when switching items (I ended up dying). Solid overall :)
Great job! I really liked the enemy sprites, they were quite adorable. The difficulty was on the easy side, I never found myself needing to use the spells or items. I'd be interested in playing more if that's what the credits was hinting at :)
Very interesting game! I'd be keen on playing some more levels. The reset seemed to cause me a couple different issues. I was playing on level 4 and reset, which sent me back to level 1 but also kept the level 4 music playing alongside the level 1 music. Also, the reset on level 2 did in fact reset only level 2, but it also disabled the music (not the sfx). Great job overall!
A very interesting game! I could see a longer, refined version of this on the Android store or something. At times, I had difficulty getting the character over small walls since jumping straight up didn't allow for horizontal movement. Great work overall!
Thanks for trying out my game! I'll have to try out your "Dude Blue" game and see what it's like. I've used Pico-8 for the last 3 jams I've entered, and it's definitely a lot of fun and not overly complicated to work with.
A fun little game! It definitely got pretty challenging near the end (I got to 125 computers and 9690 points). One minor suggestion I would have is putting in a game over screen, or resetting back to the main menu after losing. The game kind of just stopped abruptly after I lost the last of my health.
Thanks! Sometimes when I'm tweaking the game difficulty and self-testing, I have a hard time figuring out if it's easy because I'm familiar with it or it's actually easy. Yes, I used Pico-8. I've really grown to love Pico-8, which is why I've used it for the last few game jams I've participated in. Thanks again for the feedback.
An awesome game! I really enjoyed the mining mechanic; it made for a lot of interesting, tense choices since mining blocks could potentially make the green squid enemies more difficult to hit. The game had some cool sprites; I especially liked the mining animation. I think this game's mechanic is engaging enough that the game could plausibly be expanded and released on other platforms, kind of like what Celeste did.
A fun, challenging game; it reminded me of Super Meat Boy. It was kinda tough using a keyboard, so controller support would definitely help. Flickering was a tad annoying. It also took me a minute to figure out you push the up key to activate the orbs. Great job overall!
An interesting concept, although I noticed a couple of issues. As far as I can tell, if you win the game, it still says you lose. The combat was cool looking, but I felt the margin of error was pretty slim, since the devil could beat on you pretty hard if you didn't move right away. It felt a bit tedious since he had so much health and it would regenerate each time you died. I think a few small tweaks could make it pretty good though!
An interesting concept, but much too challenging. In addition, moving the buildings from planet to planet doesn't seem to be very effective. Some buildings grant more % than when you take them, but it's easier to sit in one spot and just move those buildings up and down; however, this makes you and other buildings vulnerable. I found an easier strategy was to shoot the ships and meteors and just ignore the buildings, since the ships and meteors can permanently destroy the buildings. Keep trying, though :D
Interesting concept, although a small bug I found was that since the larger gaps can't be jumped through, the brides can potentially be manipulated into being unable to reach you. Good job though :) I especially liked the game over pixel art.
I found out the hard way easy mode ain't so easy -_- Otherwise, it's a fun game. The last level was pretty challenging, even with powerups. I also liked a lot of the pixel art. The bones in the background of stage 3 reminded me of Contra.
Hey guys. I've decided to join this game jam to try out something new. I didn't even know fantasy consoles was a thing until I received an email about this jam. I'm excited to try to make a game with the VectorBoy. I fell in love with vector graphics when I was younger when I played Tempest X3 for the PS1. It also helps that I already have some experience using Lua. I'm not sure what kind of game I'll be making, but it'll be fun to see what the theme will be. Good luck, everyone!