Wow, what a real cool game! Great visuals and peaceful music :)
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Thank you! :) You are correct, I ended up working on the art a lot so the enemies and boss fight got neglected until the last minute. When I have some time, I'll see about polishing those elements up since they are definitely lacking.
Thank you! :) Yeah, the upgrades are optional, so there is that replayability as you mention. I wanted to add a bit more to the areas where you acquire them and use them, make it feel like a little side quest, but I ended up running out of time.
Of course! I really enjoyed what you had so far :) I had seen you post about the game a lot on twitter, so I finally decided to pull the trigger and try it out.
Key mapping sounds like a good idea. Personally the key bindings were fine for me, but I could see someone else wanting the controls mapped differently.
Hey, nice work so far! I had fun playing through the early version. Feels like a mix of classic Doom and Alien. I dug the fog that came in on the last floor alongside the encounter.
I know this is a work-in-progress, but I just figured I'd mention a couple things I noticed.
- Could mouse sensitivity be added as a option? I didn't see a way to change it and the default felt a bit slow to me.
- A couple times, the tags or enemies seemed to be inside the floor instead of on top of it.
- I believe the first item machine on the last floor said $300 for shotgun ammo but it actually cost $1000.
I look forward to see where the project goes :)
Thanks for playing! Glad you enjoyed it. Ending 5 is one of the more difficult endings to reach.
For the computer voice, I recorded my own voice and used Audacity with the Krush VST plugin https://www.tritik.com/product/krush/. Then I just tweaked the settings until it sounded good. It helps that my voice is already kind of monotone sounding ;)
And yeah, my voice is saying 0 8 3 5. Sounds like you figured out where to use those numbers :)
Cool game! I was really sold on the creepy space station environment, and the lighting and particle effects were excellent. Navigation took me a bit of time to get used to with all the doors, and I was thrown off early on because I didn't realize the game didn't pause when switching items (I ended up dying). Solid overall :)
Great job! I really liked the enemy sprites, they were quite adorable. The difficulty was on the easy side, I never found myself needing to use the spells or items. I'd be interested in playing more if that's what the credits was hinting at :)
Very interesting game! I'd be keen on playing some more levels. The reset seemed to cause me a couple different issues. I was playing on level 4 and reset, which sent me back to level 1 but also kept the level 4 music playing alongside the level 1 music. Also, the reset on level 2 did in fact reset only level 2, but it also disabled the music (not the sfx). Great job overall!
A very interesting game! I could see a longer, refined version of this on the Android store or something. At times, I had difficulty getting the character over small walls since jumping straight up didn't allow for horizontal movement. Great work overall!
Thanks for trying out my game! I'll have to try out your "Dude Blue" game and see what it's like. I've used Pico-8 for the last 3 jams I've entered, and it's definitely a lot of fun and not overly complicated to work with.
A fun little game! It definitely got pretty challenging near the end (I got to 125 computers and 9690 points). One minor suggestion I would have is putting in a game over screen, or resetting back to the main menu after losing. The game kind of just stopped abruptly after I lost the last of my health.
Thanks! Sometimes when I'm tweaking the game difficulty and self-testing, I have a hard time figuring out if it's easy because I'm familiar with it or it's actually easy. Yes, I used Pico-8. I've really grown to love Pico-8, which is why I've used it for the last few game jams I've participated in. Thanks again for the feedback.