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A jam submission

TerniaView game page

A rhythm based bullet hell where you parry your enemy's projectiles in order to use it against them.
Submitted by Herweins (@Herwe1ns), Chachanii (@thalisaj), UV Phoenix (@phoenix_uv), plunch — 1 day, 21 hours before the deadline
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Ternia's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#24.2504.250
Overall#303.7503.750
Theme#333.7003.700
Visual#393.9003.900
Fun#403.6003.600

Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you use any third-party assets or skeleton code?
"We made everything during the jam"

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Comments

Viewing comments 29 to 21 of 29 · Next page · Last page
Submitted(+1)

Favorite thing about Ternia is stealing the enemy's patterns and using it against them - really cool use of making a parry an offensive type of move!

The music was poppin and the artwork all fit together. Great game

Submitted(+1)

Cool game with very nice beats to go with! Plus cute girl is always a plus. This game definitely has that rhythm/bullet hell charm to it which is rarely done all that much. 

A bit of feedback is that the game has a slight consistency problem with trying to time parries and dodging bullets, as bullets move according to the beats of a song, and playing the game while relying on just the beat can get frustrating. Having a small indicator to when the next beat is going to hit could help so that players can better maneuver the beats of the song. Plus, this won't necessarily take the challenge away from the game since it is a bullet hell after all, 

Developer

Thanks for that feedback, good idea for the indicator.

Submitted(+2)

love the music on this

Submitted(+2)

I love it ! it is funny how bullets move with beats and how you can choose upgrade! Good job!

Submitted(+2)

the visual and audio is very energitic. the parry and shoot back mechanic is fun. however i can't handle the parrying well. maybe it helps if the range is bigger, or there is some visual for the cooldown time.

Submitted(+2)

I really liked how the game moves with the beat, tho tbh, it is a bit frustrating when trying to parry and the bullets slow down right before I get hit. Maybe you could make the hitbox larger when parrying. Nevertheless, great job, cool concept, nice visuals, and nice music. 

Submitted(+2)

That's a really cool jam entry, well done ! I like how the parry mechanic changes the pace of the game !

I have two things that were a bit frustrating in my opinion :

- it has already been mentioned by other commenters so I won't get too much into details, but some weapons are way too slow to be fun to use. Maybe some more feedback on the cooldown could help, but I think it would be good to reduce it by a lot, unless it's something that oneshots enemies.

- I got stuck for a long while at the start of level 2 with two sword enemies that took an insanely long time to kill, with their weapon that shoots all around I could do them only one damage at a time...

Other than that, it was pretty fun ! Awesome job !

Submitted(+2)

This game is awesome! I love the way everything moves in time with the music. The mechanic around parrying and unlocking new types of bullets is such a cool and unique idea. The art style is dope too, this game really impressed me.

Only small suggestion I would make it have some sort of bar or something above the player or on the side of the screen to demonstrate cooldowns. For example the blue bullets had a long cooldown and it would have been nice to know when I could shoot.

Anyway, overall amazing game!

Developer

There is a cooldown bar but it's really subtle. the 2 bars next to the player increase in width when you're on cooldown.

But yeah it's  really not quite visible! Thanks for the feedback.

Submitted(+2)

I beat the game.

It is cool and fun, I always enjoy this sort of catch and throwback bullet mechanics, and the variable rythm according to the beats of the music is an interesting twist which gives a real identity to the game.

One thing I did not like is the insane delay between two player shot with most weapons, the game almost feels unresponsive even if it's obvioulsy not and enemy hps are fixed accordingly, it made the game feel a bit worse than it should to me.

Very solid game anyway, congratulations.

Viewing comments 29 to 21 of 29 · Next page · Last page