Pretty fun game overall. The final stage was a bit to high of a difficulty bump. And there should be a way to restart the game. Otherwise pretty fun.
Play game
SpaceMarine's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #85 | 3.077 | 3.857 |
Overall | #109 | 2.837 | 3.714 |
Visual | #113 | 2.946 | 3.857 |
Audio | #119 | 2.619 | 3.429 |
Fun | #124 | 2.619 | 3.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any third-party assets or skeleton code?
The font is a used pre-made asset (monogram by datagoblin). Other than that, everything is made during the jam.
Comments
Great pixel art, with an interesting story and setting! I liked the misdirection with the lever in order to create multiple waves in a single room. One minor complaint is that the screen moving with the mouse was a little motion-sickness inducing. But overall, great work!
The game is cool, it is short but it offers a fun challenge, it took me some retries to eventually manage to defeat the last wave of enemies, the difficulty of this last one felt pretty well adjusted, I like that.
Thanks for sharing.
Props to you for beating the game! The final wave was a bit rushed (it was quite a bit too easy in earlier iterations) and I couldn't really manage the difficulty curve very well, so I might have to tone it down a little bit in a post-jam update, but it's very nice to hear you liked it! Thanks a ton!
The art in this game is excellent and I really enjoyed the setting. Shooting was fun too. I kind of wish the text windows were a little transparent because they took up a big chunk of the screen, but overall it was cool
I like the visual style of the game and the fact that you got a story in really added to the experience! For me the camera following felt a little bit awkward, could be because of the close camera. But I also enjoyed the fact that I didn't see everything going on outside of the camera view. It crashed for me too when I died, but I had a fun time playing it! Nice submission!
Thank you so much for checking it out! I'm glad you liked the story, I hoped it helped evoke the spectacle feeling that is somewhat inherent to bullet hell games and that was also reflected in the music. And yeah, the game definitely had several flaws, I might update it sometime after the jam if I find the time for it. Thank you for the feedback :)
the game is pretty cool I liked the art work and sounds but the camera angle is too close and the game freezed when I died
Fun top down shooter ^^
I really liked the pixel art, and for a jam game there’s some good enemy variety as well.
I couldn’t reach the end as i kept running out of oxygen during the boss though, i feel it could be nice if the oxygen stations would recharge more often than only after an enemy wave is cleared, cause when there are a lot of them it’s hard to clear them fast enough when managing the weapon’s energy level as well.
Small nitpick also is that the textbox tends to obstruct the view at times, so i would be cool to have it a bit more transparent instead of full opacity.
Now other than that it was really fun to play, the WASD/Mouse combo controls are great and i like the “find the switch” puzzle, cause i’m sure if you expand upon this you could have some interesting door puzzles.
Well done :)
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