Hello! can i ask something? it is a bug or it's a 0.11 built only? cuz... it all black... even on a sex scene... It's a bug or it a 0.11 built only? sorry you bothering you,Thank you
There is a new thread for bugs, a build specific thread.
My saves from the previous Patreon release got messed up and the fruit quest can't be completed even when I received the fruit. Ryon just keeps telling me to look for fruit. Have to get back items I grinded for and I don't know if there is a point of restarting if the next build is just going to ruin my save anyway.
Hi! My game freezes when I try to enter the beach cave. It already happened to me when I downloaded the 0.12 version, but I thought that maybe it was because it wasn't ready for the public access, but I'm now playing in the 0.13 version and it keeps happening. When I enter the beach cave, the cutscene plays fine, but then it freezes and i can't move the characters (the water animations and the menu keeps working tho).
Hi, I can't load the game on itch on Linux, the normal launcher cannot open the game, while the html one loads the starting page, but fails after I click to start.
I get the following output if I try to launch it using wine (and hiding fixme messages)
```
0108:err:winediag:ntlm_check_version ntlm_auth was not found. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.
0108:err:ntlm:ntlm_LsaApInitializePackage no NTLM support, expect problems
[260:0203/212736:ERROR:network_change_notifier_win.cc(158)] WSALookupServiceBegin failed with: 8
0160:err:winediag:ntlm_check_version ntlm_auth was not found. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.
0160:err:ntlm:ntlm_LsaApInitializePackage no NTLM support, expect problems
017c:err:winediag:ntlm_check_version ntlm_auth was not found. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.
017c:err:ntlm:ntlm_LsaApInitializePackage no NTLM support, expect problems
0184:err:winediag:ntlm_check_version ntlm_auth was not found. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.
0184:err:ntlm:ntlm_LsaApInitializePackage no NTLM support, expect problems
01e0:err:d3d:wined3d_context_gl_set_pixel_format wglSetPixelFormatWINE failed to set pixel format 1 on device context 04010056.
01e0:err:d3d:wined3d_context_gl_set_pixel_format wglSetPixelFormatWINE failed to set pixel format 1 on device context 0501005C.
01e0:err:d3d:wined3d_context_gl_set_pixel_format wglSetPixelFormatWINE failed to set pixel format 1 on device context 03010060.
[384:0203/212743:ERROR:ipc_channel_win.cc(412)] pipe error: 232
[260:0203/212743:ERROR:network_change_notifier_win.cc(158)] WSALookupServiceBegin failed with: 8
023c:err:winediag:ntlm_check_version ntlm_auth was not found. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.
023c:err:ntlm:ntlm_LsaApInitializePackage no NTLM support, expect problems
```
I have a bug where right after finishing Pine Island, whenever I try to go up at the four way intersection (with the jail on the left), it gives me a black screen. The music still plays, and I can access the menus, but there's nothing on screen. I had to reload from much earlier in the game and now have to play until that point again. How to I fix/avoid the glitch from happening if it happens again? I don't care about progressing if it's the end point of the build, I just want to be able to go back to earlier locations.
I had this weird issue where i have all the crew following me even in cutscenes, specifically the one where you go to the rocky island, and when you go into the ship cabin to talk to dolpho, all the crew is behind me and is not allowing the fox to continue its dialogue, from there i cant do anything. I stopped playing after that for a while. 
I'm afraid I'm not sure what you mean. I'm the guy who playtests each update before release, and I haven't enountered anything like that before. Are you by any chance using save files from an older version of the game? Because update 0.16 just dropped, and due to RPGMaker's nature, older save files can occasionally create glitches, hence why the update came with prepackaged save files, so people won't be losing any progress. That's the only explaination I can come up with, because I just started another fight in 0.16, and everything went the way it's supposed to: Picking "Suggestion" first will result in the hyena to simply refuse. Using "Dirty Flirt" first allows the Adventurer to use "Suggestion" next, but picking "Open pants" will have him refuse. You have to pick "Suggestion - Take off Shirt" after using "Dirty Flirt", and then the ACT "Feel Pecs" will become available. Use it, and after that you can pick "Suggestion - Open pants". So, I haven't been able to recreate what you just described.
i think that the game glitched out and gave me a new file slot and its on the pirate-beach part.. and i went to check the hours and items.. it was 5 hrs with 99x on most of the items you could get but 1-20x on the items you had to craft... and all my characters are lvl 21.. either the game glitched, or my parents played this game while i was asleep..
Hello there, I'm the guy who made these files XD Each month, I prepare some save files for Spedumon, which he then puts into the game folder. Why? Because the game was made in RPGMaker, and that program really doesn't like loading older save files into newer game versions with new scripts and stuff. There have been plenty of bug reports in the past, and the problem usually was that someone used an older save file. That's why I started preparing premade save files that always put the player with decently leveled characters and lots of gold/items right where the new content is. Nowadays these problems have gotten a lot rarer, but they can still possibly occur. As for why your own save files disappeared, the problem is that, unlike other programs, RPGMaker saves it's games within the actual game folders. Which means, when you download a newer version, it also replaces the save folder. Check the game, then the www-folder inside, and copy the save-folder somewhere else, if you wanna keep your save files next time.
I have tried to download the game and play on my computer but when I have tried to play it it says error don't have this image displaying app or something else butt I find them in the file that I just downloaded. I will admit that it could be my computer but it's specifically asking for the things I find in the file.
I'm not sure if this has already been asked, but I'm playing the public release of the game and once I got to shiptown, and the beach the game will freeze during NSFW scenes, scene transitions, and dialogue, I'm not playing any saves from previous versions and I play on PC, so I was wondering if you might know why it's happening?. Everything before was smooth sailing and I had no issues
Any time I pressed ctrl I always made sure to reclick it for the dialogue to come back. Would that still cause problems for scenarios outside of conversation? I've also had battles freeze on me. If the answer is just don't press ctrl that's an easy thing to avoid, just wanted to throw the question out


I don't know how to say this but, I was supposed to complete the main story of version 0.18, and today I installed 0.19 and I should continue it, however... I left my save point in another island because I started to play in the dungeons while the new version was released.
When I went back to piratetown all the dialogs were bugged, for example... when I get to piratetown I get the dialogs of when Fucko and the main character are supposed to return with Lace and Wulfrick
and then, when I enter the place where Vulfox is, going up the stairs I get the other dialogue, and then, the protagonist does not respond and stops moving, the funny thing is that then 2 Fuckos appear.
Does that mean my save point is fucked or what can I do?
The front page of the game warns that using save files from 0.18 on this version can cause bugs, that's why the update comes with prepackaged save files, so people don't have to start all over again. It's something that can't be helped unfortunately, RPGMaker simply doesn't like running older save files in newer versions. 0.20 and 0.21 will be able to run save files made in 0.19 though.
the pink bunny is Buba? ive tried turning quests in, it gives me the dialogue of needing to finish a quest before turning in, "Bag of Treasures" is completely locked, doesnt appear in the quest journal, and cant be recieved again on the quest board. the lizard is gone, and this whole issue triggered upon turning in the quest.
Did you finish the quest and then turned it in to Buba and after that you can't get it again, or were you unable to do it at all? Do you have the Bag of treasures quest item? Did you fight the thief 3 times? Can you find the quest in the completed section? I need more information to see if I'm going to be able to help you.
I cant get the quest again after completion it says i still have the quest but really dont, i fought the thief and obtained the bag of treasures, all i did was try to turn in the quest it went normally until i tried to get the bag of treasures quest again from the board, and no its not in the completed section, its not in the quest journal at all.
this was back in version 0.66, a few months ago. I meant to ask back than but didnt I just waited for a few updates. how i beat the thief was definitely by "distracting him" using act and taking the bag while hes busy. I can try sharing the save files if that helps. I really dont know what happened. all i remember was turning in the bag, i did the quest twice with no issues third time did it in. i remember examining the bag to see read/open it but pretty sure it didnt let me. ( i consider this a freak accident)
https://drive.google.com/drive/folders/1FPY-3IJA23Xo52bhQDfnVfP5j1n62X-g?usp=dri...
Has it happened in other saves or if you have a newer build, in the new build? 0.66 was a while I go, I wonder if I've fixed that already in the newer builds and just forgot that the quest had a bug.
I think there was something about the quest that I had to look at when the guy who does the preset saves found something. I vaguely remember something like that, but I fixed it back then.
I just did a rerun of the quest and everything worked as they should have, hmmm....
I don't know, since I'm not sure what the thing that causes the problem is. If you can live without that one quest, I think there shouldn't be anything else that could break the save.
I asked permission to download the save file. I can try resetting the quest, but other than that, I don't know how to help.
Yo idk if this is intentional or not but, there is something with wulfricks kit that annoys me. Draining claw does absolutely no dmg when he has bulbark or watermal equipped. It made me wonder if its a skill thats purely based on atk, if so than doesnt that defeat the point of being able to use that skill in the first place with def or mdef builds?
Draining Claws damage is based on your ATK stat, yes. I'm not sure if it's even technically possible to change the base stat for a skill based on what weapon you have equipped in RPGMaker, but since Bulbark has way higher damage potential given that it uses two stats for damage calculation AND that Wulfrick has so much more equipment that boosts his DEF, giving him an even more powerful skill to pair with that might be broken. Draining Claws already got nerfed a couple years ago, because it was too OP on its own.
Here's an example for what I mean. In this build, Wulfrick's base attack deals almost 160 HP damage to the foreman in the mine, tripling that with Draining Claw would be absolutely insane, and Spedumon was already unsure whether or not the Bulbark is too powerful. Especially given that in this defensive build, Wulfrick's HP is already over 600, and even more, 80-90% of all attacks in the game, including from bosses, don't even deal 1 HP damage to him anymore. And that equipment isn't even that hard to get, the Bounty Hunter set can be purchased in Piratetown, and the Steel armor can be crafted at the armor smith in Shiptown.
Yes I agree bulbark is broken compared to watermal or anything else, should be only def, it doesnt make sense that it already isnt but watermal should still work imo. Also watermal should only be like 75% of mdef converted into dmg bc having a defensive stat turned into offense is always a dangerous route in all rpgs.
Idk how the coding works or who the person is that does the coding, but isnt it possible to straight up make the final basic attack damage be the one that gets calculated to scale instead of stat based scaling? So wulfricks basic attack x whatever scaling currently is. Since there is nothing that adds flat damage to attacks rn this would be the same as having atk scaling but make it possible to use watermal at least. This can also open up +flat weapon damage type of build designs possibly for future builds if it were to work like that (fucko is an example with items that give extra atk on crit).
I already assumed this was the case but since we cant see any scalings in the game at all for some reason I needed to test it and thought it was a bug. Wish he adds scalings in descriptions.
You might wanna join Spedumon's Discord server. there's a channel for items in the game and balancing. There's also other folks that know more about RPGMaker than I do. Maybe somebody knows of a plugin that does what you're looking for.
Hi! I use the 0.19 and I think one weapon is bugged.
when I use "drain attack" and deal dmg to fire guard (tested), I will not get HP, even tough I deal ton of dmg, and weapon " Succ" says it should give me HP based equal to dmg dealth, and I used basic attack, and not skill, but it should do on skill as well as normal attack? Now I have not used it on other enemies yet, but I would like to think the weapon should do what it says, so I thought it could be bugged.
I have tested it out again, it works now. I feel confused, but I guess I used it and dealt 0 dmg, or tried using skills as well that did dmg, but did not use drain attack by then to heal. I was sure I used drain attack and dealt some dmg and not recover HP at a point, but it works as it should so I guess I thought wrong. Sorry for the wrong report.
This is patreons newest version (0.74), eastern side of Paradino. So I went around the island and did everything, all dialogues possible and got all the cutscenes, chests and the kitchen knife, then went to check this place last before going to the dungeon and triggering the storyline cutscene with Runt. Thats where I found him staring at me... menacingly. I didnt check if the model was still there after beating him but I assume it isnt because it should be in the building after that, which is why it appeared outside of the wall as a probable temporary placeholder after the mine quest or smth idk.
And yes I talked to pink drake and everyone upstairs afterwards but didnt get it.
The model thing should be fixed next update. However, I don't know what might've caused the dragon thing, if it really didn't appear anywhere in your inventory afterwards. The only explaination I can think of is if you used a very old save file from before 0.57, when the finalized quest was implemented
Is this guy a bug? After walking past the forest ball reset button, turning right at the first crossroads (underneath one of the plank bridges), and all the way to the end of this path, I spotted this suited man hovering just out of player range.
I even climbed up to the ledge closest to him and tried to interact with him, and nothing happened.
Am I missing some secret pathway? Or is he not meant to be there?

i dont know if this is considered a bug btw because of how vergoltung was coded with his armor and how his model is a backround, but with tempest rush the animation disregards his backround sprite only highlighting his armor. wouldnt really care if it was kept that way but spedu probably didnt have this in mind, thats why i wrote this in case he decides to change this
So...it seems like I just softlocked myself in a chest in Paradino doing the beach ball goal quest...it was the one in the grass on the top left of the map, near where Parapot is. Is there any way out of this? I cant teleport using the map, and I cant reload an older save from nearby since I hadn't saved in a while (I forgot :c).
Did that. downloaded the image, named it !$omegadeath and it didn't work. changed it to !%24omegadeath and then it did.
However, after going through the intro I get another error saying " Fail to load: img/character/%24DarkForestLight.png.
So I went to the file and found a $DarkForestLight. I changed the "$" to a "%24" and it worked again. I haven’t gone that far into the game but so far I didn’t get another error of the same nature.
By the way, this is within the 21.1.b version, also in html. Running it through itch’s launcher in linux.
Edit: Got it again at the Gym in village at the start of the game. %24BigMoster1.png.
I think its safe to say that this will be happening throughout the game.
Hey Spedumon, wasnt there a skill you added not too long ago for Fucko that did aoe dmg? After you grouped skills up after the update into tactical and damage I went to redo Vergoltung to see the visual fix you did and check the update out, I noticed in both of the categories the skill didnt show up in either, its completely gone. The ver. is the new one from patreon.
Edit: I remember the name scattershot now
Hmmm... I will take a closer look at it this month, but I think it has something to do with bringing saves from older builds. If there is a variable, switch or event that was changed between those two builds, that might be what caused the bug. I fixed a similar bug months ago, so that might be what happened. Someone brought an older save to a newer build, and Saphura bugged for them too.
Were your teammates blocking the way?
Hey there, I don't know if you have fixed this in 0.77, I just found this bug and when I went to report it it turns out you have already updated, but in case you haven't found this, I was doing the saphura dungeon with an ice based build because I thought it was a good idea, but the moment you freeze an enemy, at least in the water dungeon, the enemy sprite just disapears, and now you can only target that enemy for attacks, the enemy is completely impervious to damage and it's still able to attack. I had to run from some bubbles because of this and then got stuck with Ictalus at wich point I recognized the bug, I'm downloading 0.77 as we speak so maybe its already fixed, but just telling so you know that
There is a bug in the newest patreon version with the dino at the hotel lewd scene.
If you enter the room he is in but keep holding the movement button up, the game will falsely register movement and break the cutscene, it wont trigger it and it will just freeze your movement due to cutscene coding in the room so you have to reset, in order to break the bug.
If you dont hold movement button up as you enter, this wont happen, but still i had to reset twice because i didnt know.
It's seems like Saphura's room is quite buggy...

^^ (A screenshot from the gallery) ^^

^^ (A screenshot of an actual completion, and yes, they are completely solid and I'm unable to interact with Saphura nor his chests) ^^
At first I thought maybe this happened because I had viewed his scene from Shiptown (I thought the problem was that because Fucko wasn't the party in Shiptown, and that might've broken something), but, when I loaded a save where I never viewed the scene in any gallery and try to use the Piratetown gallery instead (where Fucko's clearly there), but still, same thing. Either way, when I tried to complete the water dungeon again, but, as seen from the screenshot, The way is blocked (why were they solid anyways??).
So okay, Just don't view Saphura's gallery then, but when I loaded a save where I NEVER viewed any gallery scene (but had entered the building to check gallery progression) I STILL couldn't complete the water dungeon. I had noticed this bug since 0.20 (maybe 0.19, but I can't remember, most probably 0.20 I think). And, if you're wondering, no, I didn't use an old save file, I made a whole new playthrough in 0.21 lasting a whole 22 hours, where I had completed what Paradino had to offer right now in the public build, and I was just trying to see if this bug is still happening at the end of it. Seems like it still is. Imagine my frustration back then.
It's a pretty weird bug... I wonder when it actually happened, was it after the third dungeon win and the first time seeing Saphura's scene? Was it because of the gallery and now it spread to other saves? I don't want to test any more because it is so tedious (because the dungeons are so tedious to go through I've done it five times just for this testing and I feel like I'm losing my mind).
(also, ignore the grove icon the window)
A new version, I found a better fix.
https://spedumon.itch.io/small-on-top/devlog/978896/public-build-0211b-saphura-d...