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Small On Top

A gay furry RPG about muscle guys bottoming · By Spedumon

Bugs Sticky Locked

A topic by Spedumon created Feb 23, 2020 Views: 17,196 Replies: 282
This topic was locked by Spedumon 41 days ago

There is a new thread for bugs, a build specific thread.

Viewing posts 41 to 98 of 98 · Previous page · First page

Hello! can i ask something? it is a bug or it's a 0.11 built only? cuz... it all black... even on a sex scene... It's a bug or it a 0.11 built only? sorry you bothering you,Thank you

there's a sound effect but i don't see anything...

Developer (1 edit)

It is for the next build. That is there only because it wouldn't work in the next build if I deleted it. It works as intended, if you look at the files, the pictures for that event are just black squares. In the next version I will only need to add the correct images!

ahhhhh ok i understand nowww thank you... UwU 

The Fire Dungeon Portstone disappeared from my inventory after moving my save from 0.10 to 0.11. I spawned in the Fire Dungeon when I started the game,  got to the end of the build, and when it told me I can use the Portstone to return to the beginning of the dungeon, it wasn't in my Key Items. 

Developer

It should appear there when you go out of the dungeon and come back.

I restarted the game and it reappeared. Thanks

i have the problem that the quest journal appear in black and i can´t see the missions

Developer

Arew you playing on a phone? It doesn't work there.

No, in a pc

Developer

Don't know how to help you there. I can't see the bug and it has never happened to me. Did you bring an older save (from 0.9 and below) to this build?

no, i restarted my gameplay i the 1.0

is it just me or does lance's spells disappear after saving sometimes ??

**LACE

Developer

They disappear if you remove the rings/scrolls from him as they are the ones which give him spells.

oh shit. i sold the rings. is there anyway to get them back? there’s no mention they’re required . ;)

Developer

You can buy them from the magician in the Shiptown markethall. The magician can be recruited to the markethall by finding him in the Fire Dungeon's 2nd floor in one of the last rooms before the boss.

Hi, I just downloaded the new update, and my last save was on the pirate ship. For some reason, I am unable to leave it, it doesn't let me click the ladder. idk if it i'm missing something but i think it might just be a bug...

Developer

you cant leave anymore, you need to do the 3 quests on the ship and leave after that. if that doesnt work bringing an older save to a patreon build might break the game

Hello there, don't know if I did something wrong, but when I came back up from underwater, I went to open my map and now I can't travel or exit the map. Just stuck there.


Developer

Did you press ctrl and hid the text?

My saves from the previous Patreon release got messed up and the fruit quest can't be completed even when I received the fruit.  Ryon just keeps telling me to look for fruit.  Have to get back items I grinded for and I don't know if there is a point of restarting if the next build is just going to ruin my save anyway.  

Developer

that's where the build ends.

Used the last preset save and I wasn't able to get the new recipe from the Rat Cave.  I don't want to replay the game again just to have everything get ruined in the next update.  Disappointing since I liked the game. 

Developer

You can get the recipe only after beating the Hunkypunk boss. The recipe will not show in the menu, only when you're crafting things. And this recipe was already in the game (Shade Dagger), just moved there.

I started over from the beginning.  Sorry for not waiting but I'll see if there is anything else I see as I play.  Thanks.

Not really a but but a typo.  When Wulfrick jokes, angry is misspelled.

Everytime I try starting the game.  It just crashes after the opening cutscene. Is this because I'm not using the patreon build.

Developer

How are you playing the game? You have unrar/unzipped it right? The exe file is inside the game folder? You're playing on PC?

Can you please attach a proper manifest so that itch desktop users can download SOT?

Hi! My game freezes when I try to enter the beach cave. It already happened to me when I downloaded the 0.12 version, but I thought that maybe it was because it wasn't ready for the public access, but I'm now playing in the 0.13 version and it keeps happening. When I enter the beach cave, the cutscene plays fine, but then it freezes and i can't move the characters (the water animations and the menu keeps working tho).

Developer

Did you bring a save from an older version of the game? Did you accidentally press ctrl to hide the text? Those are my first thoughts what might be the problem.

Oh, sorry! I really thought I restarted the game with the 0.12 update, but I really could be wrong. I will try restarting it again tysm!! (Plus, any excuse is great to replay your game, tbh!)

Swimming bug
When i tried to go swimming with the speedo, The "Yes/no" prompt kept appearing no matter what i did.

Developer

you pressed ctrl and hid the text box, yes/no prompts keep looping if the text box is hidden

omg thank you SO much i am chronicly stupid
I have the dunce and you have helped ease my condicion

(2 edits)

Hi, I can't load the game on itch on Linux, the normal launcher cannot open the game, while the html one loads the starting page, but fails after I click to start.

Loading Error: failed to load: img/characters/!%24omegadeath.png

I get the following output if I try to launch it using wine (and hiding fixme messages)

```

0108:err:winediag:ntlm_check_version ntlm_auth was not found. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.

0108:err:ntlm:ntlm_LsaApInitializePackage no NTLM support, expect problems

[260:0203/212736:ERROR:network_change_notifier_win.cc(158)] WSALookupServiceBegin failed with: 8

0160:err:winediag:ntlm_check_version ntlm_auth was not found. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.

0160:err:ntlm:ntlm_LsaApInitializePackage no NTLM support, expect problems

017c:err:winediag:ntlm_check_version ntlm_auth was not found. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.

017c:err:ntlm:ntlm_LsaApInitializePackage no NTLM support, expect problems

0184:err:winediag:ntlm_check_version ntlm_auth was not found. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.

0184:err:ntlm:ntlm_LsaApInitializePackage no NTLM support, expect problems

01e0:err:d3d:wined3d_context_gl_set_pixel_format wglSetPixelFormatWINE failed to set pixel format 1 on device context 04010056.

01e0:err:d3d:wined3d_context_gl_set_pixel_format wglSetPixelFormatWINE failed to set pixel format 1 on device context 0501005C.

01e0:err:d3d:wined3d_context_gl_set_pixel_format wglSetPixelFormatWINE failed to set pixel format 1 on device context 03010060.

[384:0203/212743:ERROR:ipc_channel_win.cc(412)] pipe error: 232

[260:0203/212743:ERROR:network_change_notifier_win.cc(158)] WSALookupServiceBegin failed with: 8

023c:err:winediag:ntlm_check_version ntlm_auth was not found. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.

023c:err:ntlm:ntlm_LsaApInitializePackage no NTLM support, expect problems

```

Developer

The game is only for PC

Do you have any plans for Linux support? Also, I'm not sure if the html version problem is actually due to Linux, but maybe that itch.io is messing with encoding?

Developer

Not sure, I don't know how to make a build for linux

Deleted post

towards the end of the scene with shade, there is a typo, at one point it says "your orgasm had subsided mand you stopped" while I'm pretty sure it means "your orgasm had subsided, and you stopped"

I know it's not exactly a bug, but just felt like I should report it anyway.

Hello, I have a problem with the save

I have played this game some hour ago and then save my progress. But later on when I open the game again all my save disappeare

I tried to download the game again but my save still disappear everytime I re-open it

Is there a way to fix this ?

Developer

You need to unrar/unzip the files first. You can't make any changes to rar or zip files, that's why you can't make saves.

ah... I really forget about that

Thank you so much for helping

(2 edits)

I have a bug where right after finishing Pine Island, whenever I try to go up at the four way intersection (with the jail on the left), it gives me a black screen. The music still plays, and I can access the menus, but there's nothing on screen. I had to reload from much earlier in the game and now have to play until that point again. How to I fix/avoid the glitch from happening if it happens again? I don't care about progressing if it's the end point of the build, I just want to be able to go back to earlier locations.

Developer

I'm sorry I don't know what causes this, see if it happens again.

Hey, it seems that I can't walk with my mouse. Walking with the keyboard works but not with a mouseclick.

As of 0.49, mouse movement has been disabled. It caused too many bugs, like being able to glitch out in the overworld map using the ship, or entering Shiptown with Fucko in your group.

I already found every merchants but when I talk to Retmat I keep stuck here 

what can i do:(

Developer

Did you bring a save from version 0.12 or before?

yes. I used to 0.8 version.

Developer

That's the problem, there is simply too much change between the versions. One of the bug is just that!

I know the game is a bit old but, I have been through 8 hours of gameplay, the game is amazing but recently I have Logoff the game and all my saves were wiped

(+1)

Did you unpack the game folder before you started playing, or did you start the Game.exe directly from the rar/zip? If it's the latter, that's the problem. Because save files are being stored in the game folder, which can't be done within the rar/zip itself.

(1 edit)

ty!

I had this weird issue where i have all the crew following me even in cutscenes, specifically the one where you go to the rocky island, and when you go into the ship cabin to talk to dolpho, all the crew is behind me and is not allowing the fox to continue its dialogue, from there i cant do anything. I stopped playing after that for a while. 

Developer

Did you use an older save or something?

Yes, i didnt realize it until i used a preloaded save and evetything was ok after 😅

Whenever I try to get on my main save a buzzer sound plays and doesn't let me. My last backup save was 3 hours before the main one. All the other save files are working fine, it's just this one, which happens to be the one I progressed the most.

Developer

Are you using the saves from an older version?

No, I just got this game for the first time on 0.15 like 3 days ago. If it helps, I remember I was in the middle of playing on that file and the game crashed, and the buzzer thing started happening when I got back on.

Developer (1 edit)

Have you unrar/unzipped the game? You can't make changes to the game and its files if you don't do that before playing.

Yes I have

Developer

The only thing I can think of is that and that maybe you're not playing the game from the folder and you took the .exe file outside of it.

I believe I ran into a bug on pine island, I cant push the rock into the water to be a platform to cross the bridge

Developer

You need to press the interaction button to move them. They've been changed to work like the leaves in the cave in the patreon version already because so many have reported this

what was the interaction key again?

Developer

Enter or space

I was hoping enter would work since I spammed space before but it doesn't (I spammed both enter keys, then every key on my keyboard). Thanks for the help though, I'll just wait for the next update then.

I've had an error on every version where once I load the game, I can't save again. I've extracted the files, and put them in a separate folder which I set as hidden (I like to keep my naughty stuff private.)
Am I doing something wrong?

Developer

Dunno if that affects it. I know that unzipping/unrarring is important because you can't make changes to the files (saving for example) if they're not unzipped.

I see. Thank you!

(1 edit)

getting into a fight with the aggressively horny hyena and picking the 'suggestion' ACT will cause it to be soft locked, selecting take off shirt or his shorts will do nothing but loop back to the same tow choices.

Version 15

I'm afraid I'm not sure what you mean. I'm the guy who playtests each update before release, and I haven't enountered anything like that before. Are you by any chance using save files from an older version of the game? Because update 0.16 just dropped, and due to RPGMaker's nature, older save files can occasionally create glitches, hence why the update came with prepackaged save files, so people won't be losing any progress. That's the only explaination I can come up with, because I just started another fight in 0.16, and everything went the way it's supposed to: Picking "Suggestion" first will result in the hyena to simply refuse. Using "Dirty Flirt" first allows the Adventurer to use "Suggestion" next, but picking "Open pants" will have him refuse. You have to pick "Suggestion - Take off Shirt" after using "Dirty Flirt", and then the ACT "Feel Pecs" will become available. Use it, and after that you can pick "Suggestion - Open pants". So, I haven't been able to recreate what you just described.

Developer (1 edit)

You have pressed CTRL which hid the text. It will make choice windows loop. Press CTRL to show the text again and it should fix it.

Thank you. That is most likely what it was. I appreciate it...sorry for jumping the gun. ^^;

my game tends to crash is that a common problem or is it just me?

the game freezes but still is working in the background, its more like the frame froze or something

Any chance you've been hitting the CTRL button on your keyboard while playing? That hides the text box and keeps the game from progressing until you press CTRL again.

hmm im not sure either. most likely i  did and didnt notice, since after i made this post well nothing like that happened again. Anyhow thanks for the reply!

i think that the game glitched out and gave me a new file slot and its on the pirate-beach part.. and i went to check the hours and items.. it was 5 hrs with 99x on most of the items you could get but 1-20x on the items you had to craft... and all my characters are lvl 21.. either the game glitched, or my parents played this game while i was asleep.. 

by the way it happened like last last year.. and i just forgot about it until now when i couldnt beat shade 😵 and i was with my parents on vacation so idk if they forgot to tell me bc it was my last day there or they just wanted to play small on top 🤣

Hello there, I'm the guy who made these files XD Each month, I prepare some save files for Spedumon, which he then puts into the game folder. Why? Because the game was made in RPGMaker, and that program really doesn't like loading older save files into newer game versions with new scripts and stuff. There have been plenty of bug reports in the past, and the problem usually was that someone used an older save file. That's why I started preparing premade save files that always put the player with decently leveled characters and lots of gold/items right where the new content is. Nowadays these problems have gotten a lot rarer, but they can still possibly occur. As for why your own save files disappeared, the problem is that, unlike other programs, RPGMaker saves it's games within the actual game folders. Which means, when you download a newer version, it also replaces the save folder. Check the game, then the www-folder inside, and copy the save-folder somewhere else, if you wanna keep your save files next time.

I have tried to download the game and play on my computer but when I have tried to play it it says error don't have this image displaying app or something else butt I find them in the file that I just downloaded. I will admit that it could be my computer but it's specifically asking for the things I find in the file.

Developer

Did you take the .exe file out of the folders?

yes does it have to stay in and I make a copy to use if so thank you for the help I thought I had just moved it last time because I couldn't find the original file.

Developer

It needs to stay inside the folders where it was, that's why it won't work.

I'm not sure if this has already been asked, but I'm playing the public release of the game and once I got to shiptown, and the beach the game will freeze during NSFW scenes, scene transitions, and dialogue, I'm not playing any saves from previous versions and I play on PC, so I was wondering if you might know why it's happening?. Everything before was smooth sailing and I had no issues

Developer

Did you press ctrl to hide the text? That might be the problem.

Any time I pressed ctrl I always made sure to reclick it for the dialogue to come back. Would that still cause problems for scenarios outside of conversation? I've also had battles freeze on me. If the answer is just don't press ctrl that's an easy thing to avoid, just wanted to throw the question out

Developer (1 edit)

Accidentally pressing ctrl is the most likely thing that causes "freezing", it can happen in fights and everywhere where text box can be hidden. It can be solved by just pressing ctrl. If you press ctrl even before talking to someone, it will hide the text and "freeze" on that comment box.



I don't know how to say this but, I was supposed to complete the main story of version 0.18, and today I installed 0.19 and I should continue it, however... I left my save point in another island because I started to play in the dungeons while the new version was released.

When I went back to piratetown all the dialogs were bugged, for example... when I get to piratetown I get the dialogs of when Fucko and the main character are supposed to return with Lace and Wulfrick

and then, when I enter the place where Vulfox is, going up the stairs I get the other dialogue, and then, the protagonist does not respond and stops moving, the funny thing is that then 2 Fuckos appear.

Does that mean my save point is fucked or what can I do?

LOL

The front page of the game warns that using save files from 0.18 on this version can cause bugs, that's why the update comes with prepackaged save files, so people don't have to start all over again. It's something that can't be helped unfortunately, RPGMaker simply doesn't like running older save files in newer versions. 0.20 and 0.21 will be able to run save files made in 0.19 though.

Developer

If possible, can you use the old build and go to the 2nd floor and save it in the upper part of the room and THEN bring it to the new build and try that?

ooooh!, that's a great idea, i'm going to try

it's still buggy, but at least now I can move on and continue the story

(1 edit)

Nervermind, Now the screen stays black when I return with the crew


Developer (1 edit)

If you can somehow navigate to a door and go in and out it should fix itself (If you can pause.)

oh gosh!, It seems to be working now, thank you! ^^

The last thing I want to notify is that when I take the cum quest, the character of the mission appears duplicated, is that normal?

Developer (1 edit)

Bug because you're using an old save. I don't think you can do anything about it.

 when i  turned in "bag of treasures" it still says i have the quest.

Developer

you need to turn in the quests at the pink bunny

the pink bunny is Buba? ive tried turning quests in, it gives me the dialogue of needing to finish a quest before turning in, "Bag of Treasures" is completely locked,  doesnt appear in the quest journal, and cant be recieved again on the quest board. the lizard is gone, and this whole issue triggered upon turning in the quest.

Developer (2 edits)

Did you finish the quest and then turned it in to Buba and after that you can't get it again, or were you unable to do it at all? Do you have the Bag of treasures quest item? Did you fight the thief 3 times?  Can you find the quest in the completed section? I need more information to see if I'm going to be able to help you.

I cant get the quest again after completion it says i still have the quest but really dont, i fought the thief and obtained the bag of treasures, all i did was try to turn in the quest it went normally until i tried to get the bag of treasures quest again from the board, and no its not in the completed section, its not in the quest journal at all.

the bag of treasures was taken by buba from my inventory


Developer (1 edit)

Did you bring a public version save into a patreon version? Do you remember how you beat the thief? Did you use the ACT skills? This is the only time this has happened or has been reported to me and I can't find any problems with the quests logic in the database, so I wonder what's causing it.

(1 edit)

this was back in version 0.66,  a few months ago. I meant to ask back than but didnt I just waited for a few updates.  how i beat the thief was definitely by "distracting him" using act and taking the bag while hes busy.  I can try sharing the save files if that helps. I really dont know what happened. all i remember was turning in the bag, i did the quest twice with no issues third time did it in. i remember examining the bag to see read/open it but pretty sure it didnt let me. ( i consider this a freak accident)

https://drive.google.com/drive/folders/1FPY-3IJA23Xo52bhQDfnVfP5j1n62X-g?usp=dri...

Developer (3 edits)

Has it happened in other saves or if you have a newer build, in the new build? 0.66 was a while I go, I wonder if I've fixed that already in the newer builds and just forgot that the quest had a bug.

I think there was something about the quest that I had to look at when the guy who does the preset saves found something. I vaguely remember something like that, but I fixed it back then.


I just did a rerun of the quest and everything worked as they should have, hmmm....

this just happened once, i only have the one playthrough. but is this fixable on my main save id rather keep it for future updates

Developer (1 edit)

I don't know, since I'm not sure what the thing that causes the problem is. If you can live without that one quest, I think there shouldn't be anything else that could break the save.

I asked permission to download the save file. I can try resetting the quest, but other than that, I don't know how to help.

Developer (1 edit)

What save is it? The 1st one? In the Water Dungeon? It says you're not even part of the Quest Guild.

(1 edit)

If you walked in the previous stone spot you can jump on water then get stuck 

This bug happens in every previous stone spot 


(1 edit)

It took me a while to replicate the bug on PC, as it only seems to occur when you hold down the 'up' or 'down' key, and then press the arrow key pointing towards the rock. I guess with JoiPlay controls this can happen a lot easier, but I'm letting Spedumon know about this.

Starting the upcoming Patreon update, the bugged spots will be locked.

Not a bug but there is a typo in the SOT walktrough it says spoopy instead of spooky

Developer

Spoopy is a fun way to spell spooky.

That's just me being silly. Just like when Wulfick is 'angy' instead of 'angry' in the fire dungeon.

I can't proceed with the Route to Paradino quest, I have the required quest accommodation badges, but I can still only buy empty bottles from Bubba, is Route to Paradino only in the Patreon build right now?

If you're playing the public build, you'll have to wait til next update (0.20) til you can buy the silver badge from Buba. The green dinosaur NPC next to him tells you about the upcoming updates in greater detail.

Ah okie, thank you for your help, I look forward to y'alls future work, it's amazing so far ^w^

Yo idk if this is intentional or not but, there is something with wulfricks kit that annoys me.  Draining claw does absolutely no dmg when he has bulbark or watermal equipped. It made me wonder if its a skill thats purely based on atk, if so than doesnt that defeat the point of being able to use that skill in the first place with def or mdef builds?

Draining Claws damage is based on your ATK stat, yes. I'm not sure if it's even technically possible to change the base stat for a skill based on what weapon you have equipped in RPGMaker, but since Bulbark has way higher damage potential given that it uses two stats for damage calculation AND that Wulfrick has so much more equipment that boosts his DEF, giving him an even more powerful skill to pair with that might be broken. Draining Claws already got nerfed a couple years ago, because it was too OP on its own.

(1 edit)

Here's an example for what I mean. In this build, Wulfrick's base attack deals almost 160 HP damage to the foreman in the mine, tripling that with Draining Claw would be absolutely insane, and Spedumon was already unsure whether or not the Bulbark is too powerful. Especially given that in this defensive build, Wulfrick's HP is already over 600, and even more, 80-90% of all attacks in the game, including from bosses, don't even deal 1 HP damage to him anymore. And that equipment isn't even that hard to get, the Bounty Hunter set can be purchased in Piratetown, and the Steel armor can be crafted at the armor smith in Shiptown.

(1 edit)

Yes I agree bulbark is broken compared to watermal or anything else, should be only def, it doesnt make sense that it already isnt but watermal should still work imo. Also watermal should only be like 75% of mdef converted into dmg bc having a defensive stat turned into offense is always a dangerous route in all rpgs.

Idk how the coding works or who the person is that does the coding, but isnt it possible to straight up make the final basic attack damage be the one that gets calculated to scale instead of stat based scaling? So wulfricks basic attack x whatever scaling currently is. Since there is nothing that adds flat damage to attacks rn this would be the same as having atk scaling but make it possible to use watermal at least. This can also open up +flat weapon damage type of build designs possibly for future builds if it were to work like that (fucko is an example with items that give extra atk on crit).

I already assumed this was the case but since we cant see any scalings in the game at all for some reason I needed to test it and thought it was a bug. Wish he adds scalings in descriptions.

You might wanna join Spedumon's Discord server. there's a channel for items in the game and balancing. There's also other folks that know more about RPGMaker than I do. Maybe somebody knows of a plugin that does what you're looking for.

Hi! I use the 0.19 and I think one weapon is bugged. 

when I use "drain attack" and deal dmg to fire guard (tested), I will not get HP, even tough I deal ton of dmg, and weapon " Succ" says it should give me HP based equal to dmg dealth, and I used basic attack, and not skill, but it should do on skill as well as normal attack? Now I have not used it on other enemies yet, but I would like to think the weapon should do what it says, so I thought it could be bugged. 

Developer (1 edit)

Give HP as in additional MAX HP? Or heal HP as in give HP when you're not full HP? I tested the weapon, and it works as it should: it recovers HP when you use the basic attack.

I have tested it out again, it works now. I feel confused, but I guess I used it and dealt 0 dmg, or tried using skills as well that did dmg, but did not use drain attack by then to heal. I was sure I used drain attack and dealt some dmg and not recover HP at a point, but it works as it should so I guess I thought wrong. Sorry for the wrong report.

(1 edit)

Following me going underwater I am unable to leave to the surface, clicking either button just makes the choice box pop up again and loops infinitely like this


Edit: When I spammed the escape key fast enough it eventually let me up. really strange

Sounds like you hit CTRL. That button hides your text box, but not your choice box, while also disabling said choice box. Simply press CTRL again if that happens.

Found 2 bugs. 

1: After completing pink dragon quest, I didnt get pin of acceptance and Im clueless as to why.


2: He looks like hes gonna murder me through the wall. Send help.

(1 edit)

Did you talk to the dragon afterwards upstairs? Also, what version are you playing, and what were you doing when this happened? Did you already fight Richtor?

This is patreons newest version (0.74), eastern side of Paradino. So I went around the island and did everything, all dialogues possible and got all the cutscenes, chests and the kitchen knife, then went to check this place last before going to the dungeon and triggering the storyline cutscene with Runt. Thats where I found him staring at me... menacingly. I didnt check if the model was still there after beating him but I assume it isnt because it should be in the building after that, which is why it appeared outside of the wall as a probable temporary placeholder after the mine quest or smth idk.

And yes I talked to pink drake and everyone upstairs afterwards but didnt get it.

The model thing should be fixed next update. However, I don't know what might've caused the dragon thing, if it really didn't appear anywhere in your inventory afterwards. The only explaination I can think of is if you used a very old save file from before 0.57, when the finalized quest was implemented

(1 edit)

I never use old save files, this is a brand new playthrough


Edit: Richtor doesnt appear after defeating him there

Deleted 311 days ago
Developer (1 edit)

The skill deals physical damage and all those enemies have DEF stats, that's why it doesn't deal 999 damage. Good news is that I'm increasing the MAX HP cap from 999 to 9999 next patreon build.

(1 edit)

sorry bro I missread the ability, I thought it does half of current hp, not max hp

Is this guy a bug? After walking past the forest ball reset button, turning right at the first crossroads (underneath one of the plank bridges), and all the way to the end of this path, I spotted this suited man hovering just out of player range.

I even climbed up to the ledge closest to him and tried to interact with him, and nothing happened.

Am I missing some secret pathway? Or is he not meant to be there?

This is a bug that has already been fixed in the latest Patreon version.

i dont know if this is considered a bug btw because of how vergoltung was coded with his armor and how his model is a backround, but with tempest rush the animation disregards his backround sprite only highlighting his armor. wouldnt really care if it was kept that way but spedu probably didnt have this in mind, thats why i wrote this in case he decides to change this 

Developer(+1)

I think I tried to make that work, even with that spell, but I'll have to see if I can fix that.

So...it seems like I just softlocked myself in a chest in Paradino doing the beach ball goal quest...it was the one in the grass on the top left of the map, near where Parapot is. Is there any way out of this? I cant teleport using the map, and I cant reload an older save from nearby since I hadn't saved in a while (I forgot :c).

Developer

If you could give me the save file I can get you out of there.

How would I do that if im using JoiPlay?

Developer

Oh, then I can't help you. I'm sorry. If it were on PC... I don't know how it works on android.

Public 0.21 version, index.html (in both rar and zip) after clicking New Game shows the following error message:

Loading Error
Failed to load: img/characters/!%24omegadeath.png

Clicking the retry button just shows the exact same error message again after a little reloading. 

Did you try redownloading the game? Also, did you unzip the game folder before you started playing it?

Developer (3 edits)

The "www/img/characters" folder is missing a picture with that name.

Save the image below into that folder and give it the name "!$omegadeath". Without the "". Or if that doesn't work, just name it what the error message said was missing, so add the "%24" and remove the dollar sign.


(1 edit)

Did that. downloaded the image, named it !$omegadeath and it didn't work. changed it to !%24omegadeath and then it did.
However, after going through the intro I get another error saying " Fail to load: img/character/%24DarkForestLight.png.
So I went to the file and found a $DarkForestLight. I changed the "$" to a "%24" and it worked again. I haven’t gone that far into the game but so far I didn’t get another error of the same nature.
By the way, this is within the 21.1.b version, also in html. Running it through itch’s launcher in linux.
Edit: Got it again at the Gym in village at the start of the game. %24BigMoster1.png.
I think its safe to say that this will be happening throughout the game.

Developer (1 edit)

Don't play the game through the Itchio launcher. It's supposed to be downloaded to your computer, unrar/unzipped and then the .exe played. This game isn't for Linux, only PC. The linux version is for one guy who wanted to use wine or something to play it.
 

Hi, I think there is a bug in the game gallery, because I am missing the "Leader Reward" scene saying that I had not found it yet, when in fact I had already found it when I arrived on the island. can this problem be fixed?   thanks
Developer

Leader's Reward is a scene with Vulfox, the leader of Piratetown. Are you sure you are talking about the right event? I tested things, and the event showed up for me.

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Hey Spedumon, wasnt there a skill you added not too long ago for Fucko that did aoe dmg? After you grouped skills up after the update into tactical and damage I went to redo Vergoltung to see the visual fix you did and check the update out, I noticed in both of the categories the skill didnt show up in either, its completely gone. The ver. is the new one from patreon.


Edit: I remember the name scattershot now

Developer

Nice find. I checked it out, and the skill wasn't listed under the damage category. I added it there so that it will be in the next build!

i did the water dungeon a third time a sauphra says lovely to meet u again then the game acts as if im waiting for him to talk more but I'm just stuck here and i didnt click alt or ctl so i know i didn't hide the text 

Developer

Something like this was a bug in a earlier build, are you sure you're on the newest one?

0.76.1 is the build im on is there a new one?

Developer

Did you bring your save from the public build into that build?

umm i think i started playing in october 4th and then i got that build off of itch then when i tried to bring it from that build it wouldn't work so restarted everything but idk on what build 

Developer (1 edit)

Hmmm... I will take a closer look at it this month, but I think it has something to do with bringing saves from older builds. If there is a variable, switch or event that was changed between those two builds, that might be what caused the bug. I fixed a similar bug months ago, so that might be what happened. Someone brought an older save to a newer build, and Saphura bugged for them too.

Were your teammates blocking the way?

no they were behind me he talks then i cant move but if hold down a everything will speed up so its like im locked in talking to him but he says nothing 

Developer

Are you sure you didn't press ctrl? if there's sound and talking sound, it usually means that the text box is hidden. Or, can you see the text box?

the text box disappears after he says lovely to see you again and i didnt hit ctrl sorry for late reply   

Hey there, I don't know if you have fixed this in 0.77, I just found this bug and when I went to report it it turns out you have already updated, but in case you haven't found this, I was doing the saphura dungeon with an ice based build because I thought it was a good idea, but the moment you freeze an enemy, at least in the water dungeon, the enemy sprite just disapears, and now you can only target that enemy for attacks, the enemy is completely impervious to damage and it's still able to attack. I had to run from some bubbles because of this and then got stuck with Ictalus at wich point I recognized the bug, I'm downloading 0.77 as we speak so maybe its already fixed, but just telling so you know that

Developer

I think I found the same bug at some time, and I remember working on a fix. I will still take another look. Tomorrow the 0.78 build will be released!

So, I don't know if this is a bug or I'm just dumb, but in the last three preset saves of update 0.78 the 'chest' part of Fucko's equip is disabled, is this intentional or is it a mistake?, or can i activate somehow?

That's because in those saves he's using the Quest Guild buff "Big Pecs". I went for a SEXY build with him in those saves. If you want to change that, you need to go to your Guild Home, use the red, shiny spot, pick Fucko, level 40, and select a different buff.


(1 edit)

There is a bug in the newest patreon version with the dino at the hotel lewd scene. 

If you enter the room he is in but keep holding the movement button up, the game will falsely register movement and break the cutscene, it wont trigger it and it will just freeze your movement due to cutscene coding in the room so you have to reset, in order to break the bug.


If you dont hold movement button up as you enter, this wont happen, but still i had to reset twice because i didnt know.

It's seems like Saphura's room is quite buggy...


^^ (A screenshot from the gallery) ^^


^^ (A screenshot of an actual completion, and yes, they are completely solid and I'm unable to interact with Saphura nor his chests) ^^

At first I thought maybe this happened because I had viewed his scene from Shiptown (I thought the problem was that because Fucko wasn't the party in Shiptown, and that might've broken something), but, when I loaded a save where I never viewed the scene in any gallery and try to use the Piratetown gallery instead (where Fucko's clearly there), but still, same thing. Either way, when I tried to complete the water dungeon again, but, as seen from the screenshot, The way is blocked (why were they solid anyways??).

So okay, Just don't view Saphura's gallery then, but when I loaded a save where I NEVER viewed any gallery scene (but had entered the building to check gallery progression) I STILL couldn't complete the water dungeon. I had noticed this bug since 0.20 (maybe 0.19, but I can't remember, most probably 0.20 I think). And, if you're wondering, no, I didn't use an old save file, I made a whole new playthrough in 0.21 lasting a whole 22 hours, where I had completed what Paradino had to offer right now in the public build, and I was just trying to see if this bug is still happening at the end of it. Seems like it still is. Imagine my frustration back then.

It's a pretty weird bug... I wonder when it actually happened, was it after the third dungeon win and the first time seeing Saphura's scene? Was it because of the gallery and now it spread to other saves? I don't want to test any more because it is so tedious (because the dungeons are so tedious to go through I've done it five times just for this testing and I feel like I'm losing my mind).

(also, ignore the grove icon the window)

Deleted 164 days ago
Developer(+1)

A new version, I found a better fix.

https://spedumon.itch.io/small-on-top/devlog/978896/public-build-0211b-saphura-d...

Thanks!

This is recent; but when I craft with the Blue Orb it disappears for good. Other than that the game works like normal.

Developer

Did you recharge it from the inventory?

I would gladly if it was still in the inventory charged or not, sorry for not being clear earlier. It never happened to me before O_o

Deleted 152 days ago
Developer

If this is about crafting in Guild Home, that'll be fixed in the next patreon update.

When you are sailing you can use the ship to clip out of bounds if you go right in-between the pirate town and the hotel area i tried to enter the fire dungeon and my character got loaded as the ship

That's a known bug that's gonna be fixed next update

idk why my game couldnt save my latest file, but my old file is still here (window 11 pc)

Developer locked this topic
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