The Adventurer has lost his memories, so he teamed up with Lace as his assistant, hoping that he might find a way to regain his memories. So, technically Lace is the leader of the group, but he lets the Adventurer take the lead in what they wanna do, for some reason. Maybe because Lace is a coward. In Shiptown, where Lace has his alchemy station, he learned that Morca has been replaced as the royal captain by a guy named Runt Whiner. We haven't met that guy yet, but Lace seems to have some massive beef with him, cuz Runt apparently isn't very dutiful and just throws parties and orgies all the time. Also, Lace is friends with Morca. Sword tells Lace that Runt has been kidnapped, and he decides he needs to get to Maneland to investigate this himself. Problem is, the royal knights have everything on lockdown while they investigate the kidnapping. Morca also doesn't want Lace to go after the king, since they aren't on good terms. Something to do with Lace inventing a potion that can turn bottoms into tops. Since neither of your party knows how to operate a ship, you decide to join the pirates. Morca appears to be Fucko's dad, that's why he also doesn't like Runt Whiner. And because they are lacking a top, they let the Adventurer join. So, our current main objective is to reach Maneland. On our way on Pine Island while looking for food, we meet Foxot's sister. Foxot thinks his family is still stalking him, and once we reach Piratetown, he goes straight to his dad who's the town's leader, and after a lot of back and forth, Vulfox (Foxot's dad) decideds he leaves his son alone if he can proof himself by joining the Quest Guild and earning the Platinum badge. That's why you join the Quest Guild. Since you can't find any more hints about Runt Whiner, you ask the other guild members, and learn that Runt was seen in Paradino. You head over there, and actually briefly see Runt in the mines, plotting something with the local hotel manager Richtor, who's afraid of Maneland who have apparently grown too much in power, and wants to make the island important to them, so they won't harm them. So Richtor tries to expand his hotel and struck a deal with Runt, who ended up stealing a bunch of pure Mithril from the island's mines, so Richtor was duped. Lace figures out that since pure Mithril can absorb dark magic, Runt might need it for some sort of ritual. That's why the gang figures he might head to Golorok next, since the orcs there know about that kinda stuff.
That's where we're currently at. Obviously the main main plot is about the Adventurer's memory loss and him secretly being the demon king we learned about in the intro of the game. The only hints we got in that regard so far are the secret notes, the shadowy demon guy who follows the Adventurer, and what we learned from Rubyro and Saphura. So, we're basically just along for the ride atm, trying to help Lace with his agenda.
Daddy Hyperion
Recent community posts
Once you've opened the bunker on Pine Island, return to Shiptown and talk to the skunk dude in the bar. If you also got the caracal on Pine island charmed, they will both appear in cell '9' in the basement. If you're talking about the "Sun Protection" event, that one's on the Western Island's beach. When you get there, just head left, and you'll find a small, secluded area with a horse laying on the beach. Make sure the Adventurer is wearing his Speedo, then talk to the horse.
About the guild home thing, that's a known error that occurs when you use a save file from before 0.19. Spedu already released a hotfix for that on Patreon:
"I've seen this bug being reported a few times. I finally got my hands on a save that was from an older build and now understand what's going on.
-Here is the problem:
Bringing an older save from an old build (where the Guild Home didn't exist) or making a new save does not have a variable set for the guild home style so when you teleport there, you are teleported back into the the same room where you were. The fade out (black screen) happens, but the fade in doesn't, so that's why the screen is black.
-Immediate fix for the bug:
-Navigate to a door where you can go to a different room to reset the faded out (black) screen.
-Download a fix:
-Download the Map277.json file in the attachments and put it in "Small On Top/data" folder and replace the older file there. A copper snake will appear in Piratetown Guild Home teleportation room, talk to it and then use the teleporter. The bug should be fixed that way.
-Future fix:
-I have assigned teleportation destinations even if the variable is 0. This will fix the problem!"
You can find the aforementioned file here.
Yes, you can get the set on the 3rd floor. The walkthrough also has a section for ingame items, if you're looking for anything specific.
Hello there. Generally, I'd say offensive builds are the way to go in this game. By that I mean, putting all your stat points into ATK/MTK, and making sure all enemies get defeated as fast as possible before your low defensive stats get you killed. To make up for that, give Lace the Scroll of Healing Wind (Gloomy Forest), and the Spellcaster's Hat (Beach Cave) and Beautiful/Elegant Kimono (Silky's house in Gloomy Forest), so he can always heal your group afterwards without you having to spend too much cash on healing items. Doing the dungeons is the fastest way to farm EXP, so given how far you are in the game, I'd say, give the Adventurer an axe, like the Seductor (the lumberjacks in Logwood can randomly drop that one) or the Anchroar (random drop from Duiro's left boss chest). As for Wulfrick, give him either the Big Fisting Fist (an NPC in the Beach cave near the exit gives it to you), or the Thunderos (3rd Fire Dungeon floor, random drop from Flameron's left boss chest). And since you only got the Fire Dungeon for now, give Lace a Crying Scepter from Anubu's shop, and give him a water spell item.
On Pine Island, there is one item that boosts your EXP gain, so before you start farming, make sure you get that one!
If you already rescued Wizzy from the Fire Dungeon, craft some Ruby Rings at his shop in Shiptown for more ATK, get the Biker Jacket from the skunk in the Shiptown bar for more ATK, and try to farm the rat boss in the rat cave for his entire armor set for, you guessed it, more ATK. (If the Fire Dungeon is still too hard for you atm, you can also use the rat boss to farm for now. Or since Fucko can't join you on Western Island, just do the enemies on Pine island for now.) Wulfrick's Spiked Collar is by far the best accessory here. If you wanna be extra risky, you can also give Lace the Tor's Covenant (Gloomy Forest) for more MTK, but it means sacrificing a spell slot, essentially. As for Fucko, it's basically the same as for Adventurer and Wulfrick for now. On Pine Island you can get some new weapons for him, but for now, ATK build all the way!
Guild buffs are a thing you can get in your guild home (also Patreon exclusive atm) once you unlock the silver badge. Every 10 levels, a character gets a set of three possible permanent buffs you can choose from. Most of these buffs are to boost your weapon damage or give you new skills, but since people were really struggling with the amount of enemy encounters in the Water Dungeon, he also made one that makes dungeon runs easier.
If you're on Patreon, talk to Dunny, the purple tiger in the quest guild lounge. He offers you quests to repeat the dungeons you've already finished, and gives you a ton of QC for that. For repeating the Water Dungeon he gives you 50 QC! So, get the Intimidation buff for Wulfrick, so you won't encounter as many enemies, and just repeat the dungeon until you have all the QC you need. Can't 100% confirm that this is the fastest farming route, but most definitely the least tedious one.
Hello there.
1. Yes. Go to the game folder, and in the "www" folder, delete the entire "save"-folder. That gets rid of all your save files and game settings, but it's not really nessecary. This is an RPGMaker game, which is an engine that does not carry any information from previous playthroughs over, or rather there is no option to program that in. Which means, each playthrough you begin in an RPGMaker game is always a fresh start. When you start a new game, it's always a new playthrough, and if you ask Omega Death to bring you to the gallery, you are merely teleported to a version of the gallery where everything is already unlocked. When you find the rewatch house normally in the game, you'll find there's only available what you've already unlocked this playthrough. The reason for the full gallery you can go to right at the start of the game is that when the project was still young, there used to be a problem with carrying save files over from older versions of the game. So, to let people see the new content right away each update without having to restart over and over again, the gallery option right at the start was added.
2. Unfortunately, there isn't. Those files you mentioned change the language of the game editor, but not the game itself. English is the only option.
3. I can't speak on Spedu's behalf about what he might add, but there is a caracal char in the game you can have a scene with. It's not the same kind of cat of course, but the closest thing we got right now. And yes, there are two bears you can bone so far. One animated scene, and one regular scene that's currently only available in the Patreon version.
Funny enough, what you suggested is already in the Patreon version of the game. Once you join the quest guild and unlock the gold badge, you get access to a room where each character can get passive skills called "buffs". Each 10 levels a char can pick a new one out of a set of three buffs (aka at level 10, 20, 30 etc), and you can change them at any time. There are buffs that boost your damage, yes, but also ones that half your enemy encounters in dungeons, since Speedu saw that people are struggling with that.
There is no No Head, only chest, hands, legs and feet. The "No"-set boosts your SEXY stat, which is useful for Fucko, because he's got a weapon that boosts his CRITS based on his SEXY stat. It's a pistol called "Heartache", and you can randomly get it from Icutalus's chest (the boss of the first floor of the Water Dungeon). You can just savescum in front of the chest until you get it. Equip the entire "No"-set, also give Fucko the Pin Of Acceptance you get for completing the pink dragon's questline, and another accessoir and a headpiece that give lots of SEXY. Then, during battle, use Fucko's skill "Fan The Hammer", that special move consists of 5 attacks, that now have a higher chance to crit, and also deal additional crit damage based on your SEXY stat. The damage potential with that build is unreal!
I'm afraid you've falled victim to a bug. It's a known one that has already been fixed in the Patreon version of the game. If you're playing the public build, I'm afraid you can only reload an older save file. Or if you're on Discord, you can join the game server, and ask Spedumon if he can edit your save file. Not sure if that one's an option, but you can try.
You mean the turquoise shopkeeper slime you can buy the Slimophobe from? You can't do anything with him, I'm afraid. He is just there to foreshadow a later encounter in the game. Back when he was first added, his main purpose was to have someone to sell all the slime goo to you can loot from the slimes in the forest, since the goo didn't serve any other purpose back then.
I assume you're playing the game for the first time? There is a building you can find in the actual game that lets you rewatch all the smut you've already seen in your current playthrough. Since there is no 'current playthrough' if you access that building straight from the main menu, everything is already unlocked. Back in the days, older save files from previous versions of the game weren't compatible with newer updates, so being able to get to the gallery from the main menu was actually helpful to see all the new smutty content right away instead of having to start all over each month.
They are in the secret forest part of Logwood, the area where you find Wulfrick's first toy. Check the "Logwood" chapter of the walkthrough for details
There's also this site https://www.save-editor.com/tools/rpg_tkool_mv.html (Do not visit that site without an ad blocker!)
It allows you to transform your .rpgsave files into .txt files, so you can edit them with a regular text editing program, and then convert them back. That one requires a lot of programing skills tho.
https://www.saveeditonline.com however is by far the best choice, but it takes some time to learn all the tricks and exploits.
Check the Beach Cave chapter in the walkthrough, there's a subchapter called The Key to the Fire Dungeon
Afraid not, but I can give you some personal pointers (I'm the guy who wrote the official walkthrough for the game).
For the Adventurer, I usually go for an axe build or a dagger build. If you go for an axe, I recommend the Villain Axe you can buy in Piratetown, because it attacks twice. Double-attack is the most useful trait a weapon can have in the game, cuz it also doubles the amount of TP you can get per round. Yes, axes deal inconsistent damage, but I still prefer them over swords, cuz their weapon skills are more useful. Put all your skill points into ATK, and use equipment like Wulfrick's Spiked Collar and Saphura's Submersion (from Saphura's chests), to boost your ATK even more. Daggers are more useful for bosses, so if you pick one, I'd recommend Lazora (from Duiro's chests), cuz it gives you +20% Speed. Daggers have lower base damage than the other weapon types, and they rely on your Speed stat to deal damage with their skills, so put all your stat points into Speed, and get two Bottles of Lube from the hyena dude on Pine Island, for 20% more Speed, and more equipment like Shaun's armor from the Pirate Hideout. Since dagger skills ignore the enemy's DEF, they are great for bosses, but a pain for farming because of the low base damage.
Lace is your most powerful character, and also the most versatile. Personally, I always go for a fire build with him, because of the extra damage. Plus, the Scroll/Rune of Healing Wind from the Gloomy Forest evens out the lack of defense from most of your characters, if you go all in for power. So, put all his skill points into MTK, craft the Flaming Scepter of Rubyro at Anubu's station, and buy the Mage outfit in Piratetown. You can also use the Beautiful/Elegant Kimono from Silky's house instead, to reduce spell costs. And of course, get the Inferno Ring, unless you got enough cash to blow on a spell book.
Wulfrick's Draining Claw skill used to be absolutely OP, but Spedu nerfed him. Since he has so much armor that boosts his max. HP and DEF/M.DEF, most people tried to make him tanky, but that came at the cost of him dealing damage. Luckily, he finally got some support to balance that out! The Bulbark you can get from the first Water Dungeon's boss's chest is absolutely OP, and encourages you to spread your skill points across DEF and M.DEF, and use armor like the Bounty Hunter's set you can buy in Piratetown, and the Steel armor pieces you can craft in Shiptown at Horgath's station. That way, Wulfrick's base damage gets absolutely insane, and most enemies will fail to deal even 1 damage point to him. The only downside of that used to be that his Draining Claw skill becomes useless, since its damage is based on your ATK stat. But now, thanks to Wulfrick's new toy in the Deep Mine, he has a new skill that deals damage based on his max. HP stat!
Fucko is a little wonky. The safest bet would be to go all ATK with him, just like with the Adventurer for an axe or sword build, and give him equipment that boosts ATK even further, especially the Captain's set you can buy from the Quest Guild merchants, and Ruby Rings you can craft in Shiptown. Also, give him the Stinker you can get from Nick's home, since it has double-attack. A more rogue strategy would be to go completely for SEXY, aka get him the "No Shirt/Gloves/Pants/Shoes"-set from the third Water Dungeon floor, and the Pin of Acceptance you get for completing the pink dragon's questline, and Richtor's Vibrating Toy and the Designer Sunglasses from his hotel. The Heartache is a pistol that can randomly drop from the first Water Dungeon boss's chest, and it adds your SEXY stat to your critical hits. Fucko's skill Fan The Hammer attacks an enemy five times with the chance for crits for each shot. So, that build can deal insane damage if you get lucky, and multiple shots using that skill crit.
I hope I could give you some neat ideas for fun builds. Generally, builds that are offensive are the best options in the game.
The model thing should be fixed next update. However, I don't know what might've caused the dragon thing, if it really didn't appear anywhere in your inventory afterwards. The only explaination I can think of is if you used a very old save file from before 0.57, when the finalized quest was implemented