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(6 edits)

The Adventurer has lost his memories, so he teamed up with Lace as his assistant, hoping that he might find a way to regain his memories. So, technically Lace is the leader of the group, but he lets the Adventurer take the lead in what they wanna do, for some reason. Maybe because Lace is a coward. In Shiptown, where Lace has his alchemy station, he learned that Morca has been replaced as the royal captain by a guy named Runt Whiner. We haven't met that guy yet, but Lace seems to have some massive beef with him, cuz Runt apparently isn't very dutiful and just throws parties and orgies all the time. Also, Lace is friends with Morca. Sword tells Lace that Runt has been kidnapped, and he decides he needs to get to Maneland to investigate this himself. Problem is, the royal knights have everything on lockdown while they investigate the kidnapping. Morca also doesn't want Lace to go after the king, since they aren't on good terms. Something to do with Lace inventing a potion that can turn bottoms into tops. Since nobody in your party knows how to operate a ship, you decide to join the pirates. Morca appears to be Fucko's dad, that's why he also doesn't like Runt Whiner. And because they are lacking a top, they let the Adventurer join. So, our current main objective is to reach Maneland. On our way on Pine Island while looking for food, we meet Foxot's sister. Foxot thinks his family is still stalking him, and once we reach Piratetown, he goes straight to his dad who's the town's leader, and after a lot of back and forth, Vulfox (Foxot's dad) decideds he leaves his son alone if he can proof himself by joining the Quest Guild and earning the Platinum badge. That's why you join the Quest Guild. Since you can't find any more hints about Runt Whiner, you ask the other guild members, and learn that Runt was seen in Paradino. You head over there, and actually briefly see Runt in the mines, plotting something with the local hotel manager Richtor, who's afraid of Maneland who have apparently grown too much in power, and wants to make the island important to them, so they won't harm them. So Richtor tries to expand his hotel and struck a deal with Runt, who ended up stealing a bunch of pure Mithril from the island's mines, so Richtor was duped. Lace figures out that since pure Mithril can absorb dark magic, Runt might need it for some sort of ritual. That's why the gang figures they might head to Golorok next, since the orcs there know about that kinda stuff.

That's where we're currently at. Obviously the main main plot is about the Adventurer's memory loss and him secretly being the demon king we learned about in the intro of the game. The only hints we got in that regard so far are the secret notes, the shadowy demon guy who follows the Adventurer, and what we learned from Rubyro and Saphura. So, we're basically just along for the ride atm, trying to help Lace with his agenda.

Oh! Everything's clear now! And I didn't even remember that bit about the Demon King, oops 😅.

Thanks so much for responding and giving me the summary so quickly. Now all that's left is to continue playing and see more of the story (I'm hoping to see Sword again sometime soon and have him join the party).

P.S. The fact that Lace is technically the leader of the group hit me more like a plot twist to me than Fucko being Morca's son and Adventurer being the Demon King 😂