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(1 edit)

Once you've opened the bunker on Pine Island, return to Shiptown and talk to the skunk dude in the bar. If you also got the caracal on Pine island charmed, they will both appear in cell '9' in the basement. If you're talking about the "Sun Protection" event, that one's on the Western Island's beach. When you get there, just head left, and you'll find a small, secluded area with a horse laying on the beach. Make sure the Adventurer is wearing his Speedo, then talk to the horse.
About the guild home thing, that's a known error that occurs when you use a save file from before 0.19. Spedu already released a hotfix for that on Patreon:

"I've seen this bug being reported a few times. I finally got my hands on a save that was from an older build and now understand what's going on.

-Here is the problem:

Bringing an older save from an old build (where the Guild Home didn't exist) or making a new save does not have a variable set for the guild home style so when you teleport there, you are teleported back into the the same room where you were. The fade out (black screen) happens, but the fade in doesn't, so that's why the screen is black.

-Immediate fix for the bug:

-Navigate to a door where you can go to a different room to reset the faded out (black) screen.

-Download a fix:

-Download the Map277.json file in the attachments and put it in "Small On Top/data" folder and replace the older file there. A copper snake will appear in Piratetown Guild Home teleportation room, talk to it and then use the teleporter. The bug should be fixed that way.

-Future fix:

-I have assigned teleportation destinations even if the variable is 0. This will fix the problem!"

You can find the aforementioned file here.

dude you are freaking awesome thank you so much