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(7 edits)

Ahahah, when I read that you did enable Itch's "pay what you want" feature, I didn't even continue to read your message, I went to Renryuu: Ascension's game page, was glad to see that I could indeed finally pay the 10 € that I have wanted to pay for it for a while then did it right away before coming back here and I'm laughing myself about it! :'-D

May I ask you why you chose RPG Maker of all games creation softwares?

I didn't mean that people who want a game like yours specifially look for it on Itch or Game Jolt but even so, Game Jolt and Itch are some of the most easy to find games platforms, you find them upon looking for any kind of games and you entitled Renryuu: Ascension as "Hentai RPG Maker game" so if I look for hentai RPG Maker games, yours is pretty much the first one that I find in my search engine (Ecosia), so it really is very visible for people who want something like it and so I maintain that you don't need to go out of your way to advertise it, as I said people who want it find it easily already and people enjoy sharing their nice discoveries so people who discover it and enjoy it naturally want to share it around them, you don't have a thing to do to popularize it beside making sure that it is worth the attention, meaning focusing on its development. ;-)

By the way, since you are talking about the artists, I have to say that I have appreciated the contribution of every artist who have drawn CGs for Renryuu: Ascension so far (except the 2 off-topic CGs that I have reported to you already, the one where Ryen is drawn as a woman while he is not supposed to be this way in the scene and the one where Grey doesn't look like she is supposed to). But the artist who has drawn the last Mira CGs and the beach ones, I don't like their style which I feel doesn't suit the overall game style. I mean even if Renryuu: Ascension's CGs have been drawn by various artists, all of their CGs suit each other and that has allowed the game to build an overall harmonious graphic style, alright? This is why the CGs from the artist who has drawn the last Mira CGs and the beach ones make me feel so bothered, because I don't recognize the game's style and I don't recognize any of the women that I have grown familiar with on their CGs, they feel strangers, it even makes me wonder if they have actually paid attention to how the characters actually look before drawing their CGs because in their CGs, the characters don't look neither like their portrait neither like their other CGs and I definitely don't like the way this artist has drawn them, the colours feel bland, their skin has become colourless, their eyes are terribly drawn, they don't even have iris, you know, these black rounds at the center of eyes present in every other CGs which make their eyes not feel empty, this artist has even managed to completely miss them so the eyes of the characters drawn by them feel empty, as if this artist has stolen away the characters' souls, and they seem to have a fetish for big boobs because they have drawn every woman's breasts way bigger than they have always been, making me think that they really don't care about all of the works made by all of the other artists who have contributed to Renryuu: Ascension and built together the overall game graphic style, it seems that they draw what they like and don't care if their contributions doesn't suit the overall style, so I don't like the CGs from this artist, I had to tell it. To sum it up, I think the contributions from all other artists are way better than those of this artist, I feel a significant downgrade of Renryuu: Ascension's overall quality because of this artist's contributions, I am sorry to say but I thought I had to let you know.

How much does it cost to hire an artist?

Ah, when you talk about support, you actually mean money, I understand now, you want to attract more people for more money. I just hope that you will not end like many people, letting money corrupting your passion, wanting to please everyone to become wealthy and forget what you originally wanted to achieve.

I am not surprised that you don't earn your living with a work in progress, your creation is not complete yet, so you can't expect to earn your living with it yet, just continue doing your best to develop a game that you want to play, putting your heart into creating the experience that you want to share with the world, then once it is complete and it lacks nothing, until you feel fully satisfied with it, then once you reach this point, then you can sell it for a fair price in order to share it and be rewarded for it. ;-)

This is where we disagree about the Patreon system, you reward your patrons, meaning people who give you money, with privileges, meaning that you give privileges to money. But if we think about it, they give you money because they appreciate your work, in other words, to reward you, meaning that you actually reward people who reward you for rewarding you, which doesn't make much sense to me. :-3 But what really bothers me is that you reward money, you give love to money, this is what really bothers me. Yes, I am aware that we live under the reign of capitalism ideology and we all have to have money just to have a right to live in society. But money is a necessity imposed on us by a social system that we didn't chose so I don't think it deserves some love. This is why it bothers me that you talk about "giving back some love" as if you see money as love because you think receiving money is the same as receiving love. Anyway, my point is that people give you money in order to reward you because they appreciate your work so you don't need to "reward the rewards" because this negates the point. Indeed, if you think that you have to do something to be worthy of your rewards, that means that you negate your rewards because it feels as if you think you don't deserve them if you don't change something. Which doesn't make sense since you precisely receive some rewards because of what you are already doing so you don't need to change anything, you don't need to add anything to please your patrons because if they support you, that means that they already appreciate your work as it is in the first place. Unless they support you for the rewards. Which is why I don't like a system which grants rewards for support, because then we don't know anymore if we are supported because our work is appreciated or if people support us because of the rewards. Patreon is even worse because it even creates a hierarchy between patrons themselves! The fact to privilege people who provide money is already discutable in itself and Patreon pushes even harder by creating a social hierarchy between patrons themselves according to how much they provide with a hierarchy of tiers. Let's take your Patreon for example, I hope you don't feel attacked, I just want to develop my reasoning in order to let you better understand my perspective:

"- For just $1 you'll be able to vote on occasional polls about game content, use of pledges or many other things."

What does that mean? When you want to ask for opinions about your game's content, you ask to your patrons only? To people who give you money only? Their opinion about what you should do matters more just because they give you money? Then this is how I said, this is no different from a publisher who influences development just because they fund it. Also, since you privilege the opinions of people who give you money and these opinions influence the game's content, that implies that the game's development itself is influenced by money.

"- All patrons with $1 or above can vote on "patron poll events". These special events will be created with an open end and patrons can vote in what direction the event should continue. "

I don't know what is a "patron poll event" so I don't know what this is about and so I have no opinion about it. :-3

"- Special "Patron" role on the Naughty-Netherpunch discord sever."

Meaning? Do people who give you money get to be treated differently in the Discord server? Like some VIP?

"- Early access to new content with the game tester version. This version is usually given out to testers one day before the release of an update."

This actually amuses me that you put your patrons to work to beta-test your game before releasing it to the public. :-3

"- You can ask for 1 name to be added to the game. The name has to fit the world and can't be copyright protected or from someone very famous. Please send me a message if you want to know if your idea will be okay."

This feels more like "Give me ideas for names" than a reward to me and while I like the idea of involving people's contributions for minor game's contents such as names, it bothers me that you make these contributions a privilege granted by money again.

"- I'll add a character to the game based on your reference or description of his look and nature. Please note that I won't add any copywrite protected characters and that he needs to fit the world. No custom events for these characters."

I honestly can't complain about this privilege because I really like Naevy and May so I am glad that some patrons requested you to create and add them in the game, however the fact that this is a privilege granted by money bothers me again.

"- Your name get's mentioned in the special thanks of the game credits."

But only if you pay at least 30 $ per month, low grade patrons don't get any recognition in the game's credits, this is hierarchy, bitch! :-3

"- You can request 1 monstergirl to be added into the game and decide her look.

Please note that most monstergirls will be added to a special farm, receive  a relationship with Ryen, and might get a sex scene later."

Same as with names and characters, while I like the idea of involving people's contributions for minor game's contents, it bothers me that you make these contributions a privilege granted by money. Also, I don't understand why suggesting monster girls is a higher privilege than suggesting characters. In my honest opinion, unique characters with their own events, dialogues, stories, quests and scenes are much more precious than meaningless monster girls who are there only to be fought and mercilessly killed or captured and tamed for items and sex scenes. So I don't understand the logic of making the privilege of suggesting monster girls a higher privilege than the privilege of suggesting unique characters. That doesn't change my opinion that neither of these contributions should be privileges though. :-3

Now don't get me wrong, please, I am well aware that you need money in order to be able to fully achieve the game that you want, I am aware of the cold reality of our civilization fueled by greed, I'm just saying that we shouldn't privilege money.

I actually enjoy solving problems, and I know how to search for solutions if I don't come up with any on my own. :-)

I thank you for your advices, I appreciate that you share your wisdom. :-)

I also thank you for warmly welcoming me into the world of developers. :-)

Do you get bored sometimes while developing Renryuu: Ascension?

Hey, thank you! I sincerely wish the very best to you too, I did since I discovered Renryuu: Ascension and got to learn your personality through the way you have made Ryen's and after I got in touch with you and confirmed that you are how I thought you were. I'm glad to know you and I wish you success. :-)

Well, I am disappointed because I really wanted to share your workload and contribute to achieving Renryuu: Ascension because I have grown quite fond of it however you have explained me the reasons for refusing my offer to work together and I understand them so I really have no choice but to accept your choice. :-) Moreover, how could I possibly be mad at you when you keep being so kind to me? ;-3

I started using the RPG Maker as a child. I didn't know how to code back then so the RPG Maker was an easy entry to make a simple game without having to learn a coding language. 

The commission fees from artists vary by a huge amount. You can find people making sex scene for maybe $25 in low quality and go up to several hundred dollars for semi-professional artworks. Also additional characters, complex clothes or backgrounds can cost extra. I'm usually in a price range of $40-$150 for CGs. With the more expensive artist obviously having a way higher quality than the cheapest artist.
That using several artists causes for different art style and that not always everything fits together is a sad but unavoidable fact. I don't employ people, I request each CG individualy. No artist is forced to stick with me or can promise me to give all his time for my requests, thus I have to stick with several artist and sometimes replace someone.

As long as the game gets funded by people during the development, I'll keep it available for free. Even once it's done. I'll probably give options to buy the game, similar to the pay what you want on itch, but I'll always keep the option for people to download it for free. 

I was writing about the various patreons aspects but quickly realized that it'll only spark more arguments. I got your point and understand why you don't like patreon, but I'll stick with it for the time being. 

I don't always feel motivated to work on the game, as it's just that, work. So I stay out of the maker for a day or two, but eventually get back to it when the motivation is back or a new idea is in my head and wants to be made. :D

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So  you have wanted and found your way to develop games already when you were a child and you still are doing it, you really impress me as a developer, I was right to want to learn from you, you definitely are the kind of developers that I aspire to become. :-)

Say, have you kept a copy of every game you have created? I am interested in witnessing your evolution as a games developer by playing your games from your first to your last which has already become my favorite RPG Maker game even though it is incomplete yet. :-)

I look forward to experience the complete version of Renryuu: Ascension, I'm jubilating thinking about it! ^L^

I can totally relate to your story because I lived a similar one. I grew up in worlds of imagination, video games, cartoons, books, my mother was a librarian so she used to bring lots of books at home and my younger older brother was a hardcore gamer who transmitted his passion to me, passion which has grown even deeper than his, growing up in worlds of imagination has developed my own imagination to make it quite creative, think about the ideas that your game inspired me to enhance it that I shared with you and that you liked. :-)

So, naturally, having grown passionate about video games and having grown a creative imagination, I obviously have always been inspired a lot of ideas of video games which don't exist and have wanted to make them real since I was a shonen.

However at this time, coding was mandatory to create games because there was no software to take care of it like there are now or I didn't know any at this time.

So I attempted to learn coding... Until I gave up because I was so bored that I couldn't stay awake, I kept falling unconscious on my keyboard, my brain would just switch off from boredom and my body would collapse. :-3

Then I gave up on learning coding and on my dream of creating my own PC games and I didn't think about it...until I discovered softwares "to make games without coding", my Helldorado!     :-D

I discovered that such softwares exist 5 years ago and I was very enthusiastic about them, dreaming about what I could do with them... *L*

First, I wanted a PC worthy of me.

At this time, I was starting a new life in a new town where I knew nobody and nothing and arrived empty handed, so I had to set up my new home, which was empty, I had to equip it with everything I need progressively, which took me years.

I have just recently finally bought a PC worthy of me. :-)

Also, I am an user of open-source softwares so naturally I got interested in Linux, remember that I started Renryuu: Ascension on Linux then switched to Windows and told you that it is possible to move the save folder from one OS to another? ;-)

I have spent a lot of my time and energy to search about Linux, gathering theorical knowledges and preparing myself to move from Windows to Linux, actually my new PC was originally meant to be a Linux PC...until I confronted the theory to the practice on my previous PC before choosing a Linux PC in order to make sure that it was the right choice...which turned out to not be. :-3

Linux seemed to be Helldorado in theory, it turned out to be Hell in practice. :-3

So I gave up on Linux and eventually chose to stick with Windows because there is really no satisfying alternative yet.

Therefore my new PC turned out to be a Windows PC after all. :-3

I still spent a lot of my time and energy for Linux though. :-3

I have also been searching for games creation softwares and for games made with these softwares in order to get an idea of each software's possibilities, I have been looking for and playing a lot of games made with various such softwares and I have been impressed and amazed by what some people have made with these softwares! *L*

Like you. ;-)

Also, I have always loved to help so I spend a lot of my time and energy helping who I can in any way I can, beta-testing games, reporting flaws, giving feedbacks, sharing inspired ideas, etc... :-)

Since I am aware that I am not talented in drawing nor in composing musics nor sound effects, or at lest I don't believe it is in my reach, I have also been gathering places where to find resources made by people more talented than I am to use in my own creations. :-)

I have also always been curious about video games' history because it fascinates me to witness evolution, how did things and people came to be as they are now, just like how I want to play all of your games in the order that you have made them in order to witness your evolution. :-)

So I spend a lot of my time and energy to search about video games' evolution, download and play a lot of games from all times, my PC is a true museum dedicated to video games' history, I have gathered quite a collection and have grown quite knowledgable about video games' history, I am now like a video games' museum's professor. :-3

Also, since I got into subbed anime a few years ago, I have grown quite fond of otaku culture and I wanted to live in the place where these wonders of imagination come from. :-3

So I wanted and attempted to learn japanese.

I have acquired some basic knowledges of japanese but I lost my motivation so I gave up.

Actually, I have learned a lot more japanese from watching subbed anime than from actual lessons of japanese. :-3

I also got into visual novels so I read a lot of them. :-3

I am also interested in esperanto, the fair international language, I plan to learn it as well, and I know it it the easiest language to learn and use, since it has specifically been created to be easy to learn and use by everyone. :-)

So as you can see, I have been quite busy with quite a lot of things, and now that I finally got a PC worthy of me, I am currently preparing it, customizing it, optimizing it, installing the softwares that I need, cleaning my previous PC that I have sold, choosing what I care for and want to move into my new PC, what I don't care anymore and just erase, then once I am done with my previous PC and my new PC is ready, I can finally get started on my first game after 5 years of dreaming of it and preparing for it! :-D

First I am finally going to get to learn esperanto. Because I want to provide my games both in my native language which is french, in the most used language which is english and in the fair international language which is esperanto. :-)

Then once I master esperanto, I'm going to pick a software and experiment with it until I grow experienced enough to master the software and use it to create what I want. :-)

Since I have grown familiar with RPG Maker as a player and since I have been enjoying many games made with it which motivate me to try it too, I think I'm probably going to start with it. :-)

Now you know how to code?

Hmm, so, artists don't charge a standard price per CG, they tailor their price from the amount of work each CG requires, interesting, thank you for explaining to me. :-)

Where do you find your artists?

Hmm, I'm thinking... Hey, Naughty, I can't afford to provide money on a regular basis because I don't have that much money and I never know when unexpected expenses will come, however I can provide money on an occasional basis, I can afford to provide 100 € from time to time. I really want you to achieve Renryuu: Ascension. So when you need money to cover occasional expenses like CGs for example, let me know, I can help, I will use Itch's pay what you want system to provide some money when you need it. ;-)

This is what I said, even though Renryuu: Ascension's CGs have been drawn by different artists, they have all managed to fit with each otherin harmony, the only exception is the artist who has drawn the last Mira's CGs and the beach ones, this artist obviously didn't actually paid attention to how the characters actually look before drawing their characters. I say "their" because they definitely are not the game's. The colours, the outfits, the clothes, the shapes, the sizes, the proportions, this artist didn't respect anything from the original characters, they have drawn what they wanted but this is not the game's characters, I have grown familiar with them so I can tell! Moreover, their drawing style is really bad, the colours feel bland, the skins are colourless, they don't even draw iris in eyes so the eyes feel empty as if the characters have no soul, every woman's breasts are oversized, this artist is definitely not a high quality artist, every other artist who has contributed to Renryuu: Ascension has done better.    >:-(

By the way, speaking about CGs, you told me that you wait for CGs to be ready in order to add scenes into the game and I thought about it, tell me, Naughty, couldn't you add scenes into the game with texts only beforehand then add their CGs later once they are ready instead of making us wait for the scenes just because their CGs are not ready yet?

I like that you are not greedy, we are going to get along as long as this doesn't change. :-)

You don't have fun developing games? It is only work?

What do you do when you take a break in order to get the motivation and inspiration back?

I don't have every old version of the game, especially from the time where I wasn't taking it very serious yet. The oldest upload is from november 2014. The game was still made in the RPG Maker VX Ace and requires that you have the VX Ace RTP (Run time package) to play the game. https://mega.nz/#!rxZx0YqA!UCT77EpsG9H4mg3kpUq74_a_TFlIMdu59cXNEk2r7ww

Most of my artists did I find on https://www.deviantart.com where people constantly post offers for commissions of all kinds.

I doubt I'd ever ask someone for financial support for a scene or something as long as I have my own income to fall back on. :D I won't stop you from donating, but don't feel obliged to do so at any point.

Scenes work better when I have the CG done. It's easier for me to make the scene since I can describe what happens in the image while looking at it, and writing the scene first means I have a very precise image of what the CG should look like which the artist often can't fullfill and that can causes unnecessary arguing. ^^"

Sometimes it's fun, at other times it's more about the fulfillment of finishing my ideas rather than joy of the process itself. But I wouldn't still be working on the game after so many years if it wouldn't make me happy in some way. :D

I don't have anything particular I do for getting back my motivation or to relax best. I just play games or listen to music and eventually I find myself getting back into the maker. XD

I asked you about all of the games that you have made and you mentioned only Renryuu: Ascension, is it your first game? But you said that you started making games since you were a child, you haven't been developing Renryuu: Ascension for that long, have you? Moreover, I don't see a child making a hentai RPG for an adult public. :-3 

Say, you said you wasn't taking Renryuu: Ascension seriously at first, what made you take it seriously eventually?

Of course I have the VX Ace RTP installed on my PC, I told you that I have played many RPG Maker games, didn't I? ;-) From RPG Maker 2003 to RPG Maker MV. Speaking of which, which version of RPG Maker has been your favourite so far? :-)

Hmm... Do you think CGs are necessary? Wouldn't be enough to textually describe exciting scenes and let the player's imagination picture them? I wonder, wouldn't the effect be even more powerful if the player pictures the scenes themselves in their imagination instead of just looking at pictures? What do you think?

By the way, why did you choose to receive payments in $? You live in Germany, right? So your currency is €. I thought about it and I wanted to say, if you chose to make people pay in $ because you think it is more convenient for everyone since it is the most used money, then you're mistaken. Because $ is actually the currency of one country in the world, the USA, while € is the currency of an entire continent, Europe, implying that it is the currency of many more people than $. Continent which happens to be yours furthermore. We have to pay an additional fee to our banks for currency conversion if we pay in a currency which is not ours, implying that making people pay in $ makes many more people have to pay an additional fee than making people pay in €.

I don't feel obliged to support you, I want to support you because I appreciate your work and want to witness its achievement as soon as possible. :-)

Oh so you write the scenes according to the CGs drawn by the artists? I thought it was the other way around.

Talk to me about some games that you are fond of. :-)

You must really like making games if you always come back to it fast, you are the kind of creators that I appreciate, driven by love, passionate. :-)

I fooled around with the programm as a child, but never made a proper game of any sorts. I didn't start Renryuu that long ago obviously, Renryuu came way later. :D 
Renryuu wasn't a hentai game at first. The first idea everything got build up upon was to make the worldmap on which you can govern a country. I had no story or party members planned at the start. ^^
I worked on the game for a long time before I got to the point of thinking "hey, let's upload the game somewhere so that people can play it and give me feedback". The feedback and seeing that people enjoy it got my motivation rolling and with the increasing support slowly got me more and more serious about it.

I think MV was the best PRG Maker so far for me.

I think there are enough "text-only" games if you'd like that. A game like Renryuu works a lot with visuals and effects, not showing anything during the sex scenes would feel like a let down to me.

$ was the default currency set in itch I guess as I didn't change it. ^^ Since I pay my artists in $ anyway, it might not be a problem to keep it that way instead of changing it back and forth.

The CGs are based on my thoughts and descriptions for the scene, but it's easier to make the text with the CG so that all details I describe during the event fit to the image. 

If we're talking about eroges, the japanese company Eushully has a very special place in my heart. They have great hentai games that combine a CG style that I like a lot together with proper gameplay. Since most japanese eroges are just visual novels the varying gameplay systems of Eushully games are something rather rare. And because I can't enjoy pure visual novels in japanese due to my lack of speaking the language, I prefer eroges with gameplay to take a break from the "work" of translating the dialogs. :D

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Then Renryuu: Ascension is indeed your first game if you never made a proper game before. When did you start it? :-)

This is one of the most interesting features in the game, I enjoy being a king and making everything to make my people happy. :-) Well, I make everything to make people from other countries happy too. :-3 By the way, will we get a chance to convince the king Lancaster to abolish slavery in his country eventually?

What made you want to turn the game into a hentai RPG eventually? And what inspired you the idea of the characters and the story? :-)

I asked to another developer to move his games from RPG Maker VX Ace to MV because I am used to play MV games and I feel restrained in VX Ace as it lacks many features from MV. He answered that he absolutely despises MV because he can't do frame by frame animations in it because it can't load the pictures fast enough for the animations to be smooth. Did you encounter the same problem?

Hey, I didn't mean to make a text adventure game like Zork, I meant to make a RPG like Renryuu: Ascension but without CGs because Renryuu: Ascension is more than texts and CGs, there are sprites and tiles and musics and sound effects and events and many stories and gameplay to make a living world, I believe this is enough to make a game interesting, to say that without CGs Renryuu would be a texts only game appears very far from the truth to me, many cult-following RPGs don't contain any CG, think about the Super Nintendo's RPGs, they didn't contain any CG and look at how famous and beloved they still are 2 decades after their release. ;-) Well... It's true that they are not hentai and I don't know any hentai RPG without CG so maybe CGs are necessary for hentai after all. You're right, pictures are most important in hentai works.

How do you receive the money of your sales? I mean, when someone pays for your game, do you get the money directly in your bank or is it stored in a Itch wallet and you have to claim it in order to use it outside of Itch? Does your german bank convert your income from $ into € in order for you to be able to use it in your country? Does your bank take a fee for currency conversion from you as well before giving your money?

So you give a vague description of the scenes to your artists then they draw something from it and you add details to the scenes from their CGs?

Nah, I didn't mean specifically eroge, I am curious about your favourite games, not only eroge. :-)

I took a look at Eushully, they don't provide any of their games to the occident.

Wait, because you play raw japanese games?!? Not even unofficially translated?!? Are you not aware that eroge have become popular in occident and many of them are now made in occident or translated, officially or unofficialy?!? I mean, there is now a so wide variety of eroge available in english, you don't need to go through the trouble of translating raw japanese anymore, that must be tiresome and fun bummer if you don't speak the language!!! ~_~'

I can't say anymore when exactly I started the game, but it was before 2014.

No idea. We'll see about it when I continue the events in Dorgania. ^^

I don't remember exctaly how we came to it, but someone from the first page I posted the game at gave me a lot of feedback and later sprites for sex scenes. So before I used CGs the scenes were done with some sprites. But they were not free to use in "commercial" games and I'm lacking a sprite artist, so don't bother asking about more of that. XD

Might depend on what kind of game he made. I don't think I have any problems with animations, apart from the very first one always lagging as the game loads all animations in that moment for whatever reason. But to me the animation editor is worse in MV than in VX Ace. It's just not a big deal to me as I don't use a lot of custom made animations.

You can decide yourself how itch pays you. Either all earnings get directly send to a bank account or the money is gathered by itch and you can have them send it to you at any point.

I always give my artists as much information as I can, usually involving a reference image for the pose of the scene that I search for on the internet beforehand and as much of my character as I can to show what she looks like.

Currently I don't focus on any particular games. I have a wild mix of games I play that constantly change recently.

Kamidori Alchemy Meister (神採りアルケミーマイスター) has a complete fan translation made by Tenka Seiha. Not sure if any other Eushully games have been translated by now but that one is definitely (inofficially) available in english.

No need to get worked up so much, of course I know that there are eroges in english. XD I just tried to explain that the varying and nice gameplay in eushully games made them more interesting to play even in japanese, while visual novels would be too much work for me. 
Eushully is also the company that got me into eroges due to that reason. I didn't play them before a journey to japan where I bought a used copy of "Mine Fukaki Se ni Tayutau Uta". I couldn't understand much of the story but because the gameplay and CGs were very nice I bought some more games and got into the genre.

Where did you first publish Renryuu: Ascension?

How did you choose to be paid by Itch?

Ah so your artists don't play your game, now I understand how the artist who has drawn the last Mira's CGs and the beach ones could be so off-topic, they haven't grown familiar with the characters in game nor with the contributions from the other artists.

I didn't mean the games that you are playing currently, I meant from all the games that you have played in your life time, which are the ones that you have grown fond of? Not only eroge, all kinds. :-)

Ah, Kamidori Alchemy Meister is a workshop RPG, like the Atelier series from Gust, did you ever play any Atelier game? :-)

About english eroge whose gameplay is more rich than visual novels, actually I don't consider visual novels as games since they don't provide any gameplay, I consider them as interactive manga, anyway, about english eroge, what is your perspective on:

- Monster Girl Quest saga

- Koisuru Oukoku

- Eiyuu*Senki and Eiyuu*Senki GOLD

- Evenicle series

- The Eternity Sword series

- EraHunter

So you went to Japan? How was it? What do you remember of this journey?

- www.rpgmakercentral.com was the first page at which I posted the game. In December 2013.

- I used the play the first two years of WoW. Probably the longest I've played one single game.

- I played some Atelier games but don't ask me which. XD

- About the eroges you mentioned: No idea, no idea, good, interesting, great, no idea.

- I prefer to keep my private life out of the internet. So just so much, it was awesome in japan. :D