Thank you for considering my offer and thank you for your advices. :-)
To be honest, to become an indie games developer is a life dream for me however since I still have no experience, I don't really know how to get started and how to efficiently organize myself, so when I enjoyed so much your game, and you like the ideas that it inspires me to enhance it which means that we share a compatible mindset, that I wished I could alleviate some of your workload and help you to boost its development and achieve it for everyone who is waiting for its completion (including myself ;-3), I thought that working with you might earn me the experience that I need to grow confident enough in my possibilities to continue on my own 2 feets. :-)
But I also imagined that if we got along really well, we might want to remain a team and continue together creating new worlds with their own inhabitants who live their own stories inspiring players, why not? :-)
Say, I would be interested in your perspective on some softwares made to develop video games, if you don't mind? :-)
These are the current 6 softwares which caught my attention:
- RPG Maker MV
- GameMaker Studio 2
- Godot Engine 3
- GDevelop 5
- Unity 2019 Personal
- Clickteam Fusion 2.5
I understand your will to do things yourself, I didn't plan to work in a team either, you made me want to make an exception since you are creating a game that I enjoy so much and am impatient to experience at its full potential that it made me want to participate with my energy, my time and my spirit to boost its developement until its achievement. :-)
I imagined that you teached me how you do things then once I knew your ways, I would do all I can your way to assist you in achieving the game of your dreams. :-)
I still think that it would be easier to start to earn experience and confidence by joining a work-in-progress rather than starting from scratch with no clue how to proceed and organize myself but what I am the best at is having ideas, my strong point is my imagination, but I guess no one needs to hire a "giver of ideas". :-3
I knew that teaching me would take some of your time and energy but I thought that once I know how to do things like you want them to be done, I could really alleviate your workload and boost the efficiency of the development progress, meaning that the time and energy that you would give to me to teach me, you would take them back and even more with all the time and energy that I would give to you since I would allow you to focus on the hardest part while I would take care of the rest, this is how I imagined we would work. :-)
I never used RPG Maker yet so if there is something that you don't know how to do with it, there is not a chance that I would know. :-3 This is why I wanted to take care of all the easier tasks and thus allow you to focus your time and energy on making the hardest parts work so the game would keep progressing fast even if you are challenged by a hard task. :-) Also, if you want to achieve something complex with RPG Maker, did you ever ask for assistance in RPG Maker forums or ask to the creators of RPG Maker themselve? ;-)
Ah, sorry, I suck at drawing, so I better not draw for you, however what do you say if I tell you that I know a wonderful place where to find a large choice of game assets such as pixel arts? ;-3
I actually like the default musics and think they are good to get in the mood. :-) Well... Since we are talking about musics, you have changed the battle music and I miss the previous one because I don't like the current one, I find it off-topic for battles because it feels rather weak, it doesn't feel as energetic as the previous one, it doesn't get me into a fighting mood like the previous did.
Ah, sorry, my native language is french, I am used to read and write english, I enjoy speaking and listening to japanese, ich kenne deutsch ein bisschen and that's all I can say, I don't understand any other language including computers languages so I'm afraid I can't help you to communicate with RPG Maker in its native Java language, SUMIMAAAASEEEEEEN! *bows profusely* >_<
Ufufu. :-3 My point is that I don't understand anything in computers languages so I am no more motivated than you to learn Java and this is why I need to use softwares which allow me to communicate with them in a language that I understand. :-3
Well, to be honest, I couldn't enjoy Renryuu Ascension if there wasn't the debug ultimate attack skill to skip repetitive battles because I don't enjoy repeating the same meaningless battles again and again so I basically use the ultimate attack to skip meaningless battles and earn the experience needed to become stronger for interesting unique battles that I enjoy playing fair. :-)
I actually started the task to complete the game's wiki a while ago and I stopped quickly because I thought that it is nicer to get in touch with other players to ask something instead of reading a document alone. Now that I think about it, some other games creators here on Itch have created a sticky help topic on their game page where anyone can ask for help and anyone can help and that works really well. :-D Why don't you create and stick a help topic on Renryuu Ascension's game page, a place for everyone to help each other in a friendly mood, don't you think this would be nicer than a cold lonely document? That works for others so why wouldn't it for us? ;-)
Hmm... Well, since Renryuu Ascension is a game for a specific public, it must remain on appropriate places so let me think... It is already on Itch and Game Jolt, hmm, what about Indie DB? Also, may I ask you why you want to advertise your game? Don't Itch and Game Jolt communities give you enough feedback? Why do you need more attention? What did you want to achieve with creating Renryuu Ascension in the first place? Now if you want my honest opinion, ask to people who tell you that your game doesn't get enough attention how themselves discovered it? My guess is that they found it because they were looking for it, well, not specifically it, but they were looking for something which lead them to it, don't you think? In other words, they found it and they enjoyed it because it was what they were looking for, this is my point, if someone wants something then they look for it until they find it so if someone doesn't find your game, it is because they don't look for it because they don't want it, meaning that you don't need to advertise your game because people enjoy sharing what they like so you just need a loving community of people who like your game so much that they want to share it around them. ;-)
Ahahah, every indie developer that I have met has given me the same advice: Start small, don't aim big from the beginning. :-3
Well, money is not my purpose and I told you and I explained why I don't like Patreon system anyway. :-3
Also, I don't plan to release an unfinished work, I want to share my world only once it is complete, it lacks nothing, nothing is missing, and I am fully satisfied of it. I want to create games because I imagine games that I want to play myself so I will be the first and most important player that I want to satisfy before sharing with others and I know that I will not feel satisfied as long as my world will not be complete so I will not share it until it is. :-3