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A jam submission

Miss Kitty and The Dragon PrincessView game page

A side scrolling shoot 'em up featuring a magical girl and dragon princess duo.
Submitted by Fava Beans (@FavaBeansArt) — 2 hours, 46 minutes before the deadline
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Miss Kitty and The Dragon Princess's itch.io page

Results

CriteriaRankScore*Raw Score
Originality/Creativity#113.2723.778
Audio#152.9833.444
Engagement/Fun#152.7913.222
Overall#172.9353.389
Aesthetics#183.2723.778
Gameplay Polish#202.5022.889
Magical Girl Concept#202.7913.222

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the Magical Girl Genre?
One of the characters you play as is Miss Kitty, a magical girl with the power to absorb enemy attacks

Which theme(s) do you pick?
Kitten of Great Fortune, Smoking Dragon

How does your game fit those theme(s)?
The magical girl is kitten themed and her girlfriend is a subjectively smoking hot dragon.
"Princess who slays dragon kings" also served as an inspiration

Were the assets for your game made during the jam? Elaborate as you see fit.
Yes

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Comments

Submitted

Bullet hells aren't really my thing, but I was able to finish this one.

I like the idea of the narrative, but to be honest, I kind of just skimmed it. I wish it was incorporated into the game itself, though there probably wasn't time in the jam.

The art isn't my style, but it's well done. I do wish there was more animation for the enemies.

I really liked the gameplay concept in theory, but in practice, it just felt like switching between shield and gun with extra steps. I found the stop shooting, switch character, raise shield dance to be really awkward. I took several hits because I wasn't able to swap in time, though I'm not sure if I was too slow or if collision wasn't working properly. It didn't help that I found the controls awkward. I really would have preferred arrow keys and zxc; I found it awkward to play with only my left hand.

The game is pretty rough overall, and it's pretty short, but I actually appreciate the brevity. It does feel a bit more like a demo than a full game, but it also doesn't make mechanics overstay their welcome and the experience doesn't become a drag.

Developer

Thanks for all the feedback! Next time we'll be sure to include more options for controls

Submitted

I like the concept of switching between two characters to make use of their strengths. 

The keybindings are a bit strange. The entire game can be played with the left hand on WASD, Q and Spacebar and the right hand only really has access to the space bar. Most people are right handed though so if you are going to make a one handed game, perhaps choose a second set of keys for the right hand. That way people can also choose to use both hands as they assign actions per hand.

Developer

Thanks for playing and for the feedback! You raised a good point that I'll be sure to relay to the designer

Submitted

Best part was the art... Game play wise it is both easy and annoying. I don't think I lost a single life and shield is overpowered while reloading is a pain. Could at least provide some of the story in the game since it was sort of amusing.

Developer

Thanks for playing! I'll let the team know your feedback

Submitted

 I like the chacacters. The graphic is cute and lovely. The game mechanic is decent. I am not a fan of the game idea that I need to purposedly absorb enemy bullet just for several shots.

Developer

Thanks for playing and for the feedback!

Submitted (1 edit)

We like the character design!
The idea of shifting between characters, and that one of the characters power up the other one is a really neat idea! It takes a while to get used to, but when one does it's easier to focus on the gameplay.

One of us has played a lot of shmups, and thinks this type of gameplay with that big of a shield could be good for introducing new players to the shmup genre - as it doesn't require as much precision as the more hardcore type of shmups.

Our feedback on improvements is that we'd like to see a bit more juicyness in the game. A slight sense of acceleration, particle effects, some animations or just simply scaling the sprites up and down slightly - we think there's ways to really breathe some life into the game with fairly small means.

Overall an approachable shmup, well done!

Developer

Thanks for all the great feedback! I'm actually unfamiliar with shmups myself and I agree the designers made it very approachable (I'm just the main artist). I also agree with all your ideas for improvement especially to do with the juice. In the future, I'll make sure we communicate more about the game feel.