cool. felt kind of like a hommage to the old school streets of rage games. personally i think the game would have flowed a bit better with the enemies having less hp but being more aggressive. the art and sprites are really nice, as is the text and menu. a well done beat em up.
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Modern Fighters's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #41 | 3.672 | 3.672 |
Graphics | #119 | 3.689 | 3.689 |
Game Design | #154 | 3.393 | 3.393 |
Fun | #175 | 3.246 | 3.246 |
Overall | #194 | 3.161 | 3.161 |
Innovation | #307 | 2.705 | 2.705 |
Theme | #456 | 2.262 | 2.262 |
Ranked from 61 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game has 3 endings that require certain conditions. The "second" ending requires the player to beat the 'final' boss in order to follow her and escape the simulation.
The "first" ending is another that the player achieve by simply continuing on with the story and the third requires 8 Keys to unlock a gate (which is actually a secret ending).
This fits the theme of "An End is a New Beginning" because the player is required to play smart and every time they die a they get a chance to get to the secret ending. So every single player will have a different ending no matter how good or bad.
Did you write all the code and made all the assets from scratch?
I did not create the sprites and some of the music for this game. I created the story, UI, and of course code for it.
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