Interesting concept of racing against yourself. My favorite mechanic is the shotgun because I feel I have more control over it than the grapple. The visual style of the game reminds me of a PC game that was released many many moons ago (like maybe 20 years) but I can't seem to remember its name. Good job!
Play Speedrunning game
Rewind: Not Karlson, okay?'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #176 | 3.171 | 3.171 |
Fun | #234 | 3.067 | 3.067 |
Innovation | #336 | 2.638 | 2.638 |
Overall | #349 | 2.751 | 2.751 |
Game Design | #354 | 2.800 | 2.800 |
Audio | #354 | 2.638 | 2.638 |
Graphics | #540 | 2.190 | 2.190 |
Ranked from 105 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Even if you get to the clock, it's not the end. You race yourself to get to the orange juice before yourself.
Did you write all the code and made all the assets from scratch?
No, some assets and music and sfx is from assets.
Comments
Fun game, but easily hackable given that your first run can be reallllly slow and you can easily get the second one.
The mouse sensitivity is INSANE, I almost skipped the game but I saw your comment saying that there is a settings for it, turned it to the lowest possible, still insane speed XD
also I would like it if there was a button to return to the menu... maybe there was, but I didn't see details written underneath the game so...
Definitely not karlson!
Its a great game. With improvements to graphics and movement, its flawless.
The movement felt clunky at times and the speed booster would sometimes yeet my into air.
The grapple didn't feel springy, instead it looked as if it was precalculated, so unintuitive.
Could've improved graphics by adding a basic skybox.. and reducing the bloom :l
Great game, great idea, movement could've been better.
Why do I have an urge to wishlist it on steam, GAMERZZZZZZZZZ?
great game, jumping was a bit difficult but mechanics felt good overall.
Fun game! I think with some tuning of the mechanics and a little visual polish you have a really cool game on your hands
I like the idea! Looks neat. I sadly couldn't really play it. Mouse was way too sensitive and spinny. Still, that's just me and my old self. Great job
Holding shift on that slope shoots me to the sky, and I'm not complaining, I love it! Speedrunning fits too on the theme, and the game cleverly applies it towards the levels as its core game mechanic.
Definitely not Karlson (and definitely not sus)!
My favorite weapon was the grappling gun. I had a lot of fun jumping around with that. The shotgun jumps took some practice to jump the gap, but eventually I figured it out :-). The most janky aspect for me was the idea that I need to beat my former self in order to advance. Some of the levels were challenging enough that I had to artificially slow down my first run, just so my second run had a chance.
Absolutely definitely ultimately not karlson
Also that mouse's sensitivity makes game very uncomfortable to play. And by very I mean that only 0.0001% of people is able to beat the first level, not even gonna speak about second where you have to climb that springboard
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