Great graphics! The game is a bit overloaded. Sometimes it is hard to spot the UFO among all the commotion. Would be even more fun with more kinds of weapon.
Play exquisite retro game
Zero Zero UFO's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #65 | 3.536 | 3.750 |
Overall | #101 | 3.536 | 3.750 |
Innovation | #118 | 3.182 | 3.375 |
Graphics | #157 | 3.300 | 3.500 |
Audio | #216 | 2.828 | 3.000 |
Theme interpretation | #334 | 2.357 | 2.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/alvarogonzalezferrer/zerozeroufo
Comments
I guess a retro game IS very cliche! This reminded me of the very early games I played as a kid in the late 80's and turn of the 90's - you hit the memory of that vibe just right. Nice one!
Never thought id play a dos game again... and certainly not one I would enjoy.
Fine effort
Never got to experience the DOS games era but this definitely feels like a great experience. Extra points for the innovation in simulating. It has it's flaws- controls feel weird, audio, various bugs... But they're all part of the old DOS experience and I see how if you're trying to make something retro you cannot make it too user friendly as games at the times weren't. Great submission!
This turned to be better than I imagined it will be :D
Some sound track was defenetly missing. Other stuff was really well done considering it was made to be look like and run in DOS.
Really impresive!
Loved playing it! Much respect for keeping it into a MS-DOS style! It became quite challenging at some point. Well done!
I really enjoyed playing this game. :D
I didn’t notice that there is a play-in-browser option, so I downloaded a game just to learn that you were not kidding about DOS. Wow.
I installed DOSBox on my Ubuntu just to run this game. :D I had to memorize how to use this little fella. Let me tell you this: it was worth it!
I recorded everything on the video: https://www.youtube.com/watch?v=busu45Gu3P0
Some random thoughts on the game:
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Even though it says that music is on, I got no music during that game. Could be a bug related to Linux+DOSBox. Or maybe I failed to configure the DOSBox properly. Anyway, I used some other track in the background after a couple of runs. :)
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I didn’t manage to read the entire tutorial-ish message in the beginning. Maybe it should only go away after you press some button? It didn’t appear during the second run, so I had no chance to read it again. :(
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I memorized that space and z are for the beam, but it wasn’t obvious whether they’re aliases or there are differences between them. It felt like one of them is more powerful. :D
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I haven’t found any secrets you mentioned in the description. :’( I’ll probably play this game for some more. :)
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It definitely feels retro. My old bones are satisfied, retro-saturated even.
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I really appreciate the slow and balanced difficulty curve.
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I would like to play this game with a gamepad. Is it even possible to use a modern xinput controller with a DOS game? Does it have the necessary drivers? I have no clue, but maybe you know the answer. :D
Thank you for making this. Cheers.
Hello, I am going to answer your comments! English is not my native language, so it may sound weird.
Loved your video review!!
It’s a work in progress, it’s not finished yet, so some promised things still don’t work.
The music: I made the code, but it doesn’t have music content yet, only the code to play it, so you won’t hear anything until a few newer versions.
The tutorial can be returned by pressing F1, I’ll give it more time until you hit a key in next version, good idea.
Space and Z do exactly the same thing, the difference is you can play with the arrows or the letters, it’s so that people can play left-handed or right-handed without crossing their hands. I plan to make the keys configurable in future versions, being code for MS DOS it is quite complicated to implement functionality.
There are some secrets, I plan to incorporate more, it happens that the story mode is not ready yet, only endurance.
I’m glad you felt it retro! It was the idea, a little homage to the era of Apogee, Psygnosis, Bitmap Brothers, etc :D
Yes, I am planning to put different difficulty levels for all ages and abilities.
As for the gamepad, yes! I already have code written for the gamepad, I’m in the testing phase, but it is very possible that I have a gamepad or joystick working on MS DOS, even on emulators.
I also plan to compile native versions for Windows and Linux, the code is quite portable, I’m using C++
Thank you very much for your comments, I hope I can continue releasing retro games as my time allows me!
I am so glad to read your comments, I really appreciate them!
Had a blast playing this. Audio was really nice and it looks amazing. Great work!
Fun game! I liked the various backgrounds as well as the sfx. The soldier grunts and cow moo's in particular reminded me of Earthworm Jim.
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