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A jam submission

Shipwrecked SirenView game page

A visual novel about a hungry mermaid and dating fishermen...
Submitted by intrigue (@intrigueVN), SleepyCorvidStudios — 1 day, 35 minutes before the deadline
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Shipwrecked Siren's itch.io page

Results

CriteriaRankScore*Raw Score
Candy!!#104.1114.111
Overall#214.2004.200
Scariness...#264.1114.111
Monsterous!#304.3334.333
Fun#384.3334.333
Halloweeny?#514.1114.111

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Log Line
A visual novel about a hungry mermaid dating fishermen...

Content Warnings
Strong language, violence and gore.

Team Members
Writing/Sprite Art/BG Art: Crow

Writing/Coding/UI: Bridgigator

CG Art: Moy

Soundtrack: Sean Smeed

Extra thanks to Leporine for editing and Sayumi101 for logo

and rachelnoy.com for the fishing minigame.

VOICE CAST

Mermaid: Lauren Kong

Clive: MasterTri

Li: Ramen

Kai: Stephen Lynx

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Comments

Submitted (2 edits)

Writing: I like the story and the characters. And I like how the humans don’t know much about mer and the mermaid doesn’t know that much about humans either (or at least doesn’t know much about what humans are like nowadays.

And it kinda feels wrong to stop someone from returning home from the island, but I kinda had to get someone between the mermaid and the deep blue sea (or however you say that in English).

Theme: Supernatural? Check. Scary? Check. Why do I always want to write a whole paragraph about this?

Audio: Nice music, and nice voice acting too. The sound effects are good too, but when they play at the same time as voice lines you might need to make sure they can only be loud at times where there isn’t speech. I guess config.emphasize_audio_channels might be the easiest solution to this.

Another thing about sound effects: the sound on the main menu loops every few seconds but the way it loops sounds really obvious. I think it sounds like a sound is cut off before it finishes, and that happening every few seconds is a bit distracting. Maybe there could have been a longer segment looping, or something edited to loop in a more seamless way.

And sometimes the voice acting gets slightly different from the text, and some of the times it doesn’t seem intentional (I think there’s some sentences that play in the wrong order or something like that).

I get that it’s hard to insert the names of characters if they’ve been picked by the player (well, the names that the random button picks wouldn’t be hard to have audio with and stick it into the start of sentences… putting them at the end of sentences is harder… but possible if Ren’Py works the way I think it does).

I paid so much attention to the VA that I find myself re-listening to the music. Good thing there’s a music box in the extras.

Art: I like the art, both the backgrounds (some of them are even animated) and the sprites and CGs. Good, but not flawless, and some flaws were obvious enough that I think I should point them out:

  • I think the line that ends with “figure out what I really am.” is partially hidden behind the menu clam.
  • I think there’s some place where one of the characters is talking but the sprite shown is a character that isn’t supposed to be present.
  • I think I got a sequence of events where the MC gets some clothes, then wears them, then suddenly isn’t wearing them (and I don’t think she went into the ocean and back in that sequence… or did she? I could check but I should probably spend the night sleeping and not checking what exactly the text said in that part of the story, sorry), then suddenly is wearing them again.

Seeing as some of the backgrounds are animated, I wonder if it was because of time constraints that some of the others weren’t. I mean, the campfire could have been an obvious thing to animate, as could waves hitting the shore on the island. But yeah, still really good backgrounds.

And the character sprites and CGs were great too, although they didn’t perfectly match the style of the background.

Fun: It’s pretty fun to try hunting for different endings, although I do want to finish writing feedback on this VN so I can continue checking out the other ones and write feedback for them too, so with lots of combinations of actions to try an a limited time it actually gets sorta tiring.

And one of the endings (a moment of weakness) got me an error, apparently something animation-related:

Full traceback:
  File "script.rpyc", line 5078, in script
  File "renpy/ast.py", line 1443, in execute
    renpy.exports.with_statement(trans, paired)
  File "renpy/exports.py", line 1682, in with_statement
    return renpy.game.interface.do_with(trans, paired, clear=clear)
  File "renpy/display/core.py", line 2752, in do_with
    clear=clear)
  File "renpy/display/core.py", line 3315, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 3674, in interact_core
    new_widget=layers_root)
  File "renpy/atl.py", line 462, in __call__
    raise Exception('Parameter %r is not known by ATL Transform.' % k)
Exception: Parameter 'new_widget' is not known by ATL Transform.

Windows-7-6.1.7601-SP1
Ren'Py 7.4.10.2178
siren 1.3
Fri Oct 14 23:10:14 2022

I’m not on Windows, I’m on Linux, but I used Wine to be able to play this VN, and I guess it identified itself as Windows 7.

What I liked most: The voice acting and choices.

What I’d suggest getting better at: maybe spend more time on avoiding programming mistakes (like the crash I mention above, or the voice lines being assigned ot the wrong text).

Oh, and in case you’re wondering why I’m not trying to write the feedback in the speaking style of a character, I’m finishing this less than half an hour before midnight in my timezone and I’m a bit tired. And also I think I noticed more how the characters spoke with their voices than how the writing made them be (which could also depend on which choices I make).

And yeah, I want to finish writing this before midnight, so I guess I won’t try to get all the endings before finishing writing this. So sorry if I missed something I should have mentioned here, and sorry that I’m not going back and checking exactly where some of the things I found odd happened. (I see someone else mentioned VA getting out of sync with the text, so maybe their comment can help you find the lines where that happens).

[Edit: Apparently you can’t string mutiple voice clips to form a sequence, like assembling words to form a sentence. Ren’Py’s documentation mentioned a feature that seemed like it would allow that, but it’s only for music and sound effects, the only way to apply it to voice clips is to play them on a channel that isn’t identified as a voice channel. Sorry, I wasn’t aware of that limitation.]

Developer

Hey thanks for all the detail.  I will be fixing all that shortly!  It's great!

I'll let you know when all your fixes are updated!  (I wish you were our beta, I sent out a call for one before the end of the jam but sadly it didn't pan out).

Submitted

I'm not really sure where to start since there's so much to comment on, haha. I suppose firstly, I should say that I'm absolutely in love with the logo! It's so pretty <3 The character designs are cool, especially for our protagonist, and don't even get me started on how gorgeous that little nameable animated seahorse is ^-^

I loved the huge number of choices, and since I've only done one playthrough so far, I haven't even scratched the surface with exploring all the choices and endings! (I got the Non-Mutual Understanding ending xD)

I do love me a feisty protagonist, so it was a lot of fun to be able to choose options to fight back and defend myself :3

The CG I unlocked is absolutely gorgeous, so I'll definitely have to try and get more of those! 

And yay for voice acting :D I'm a big fan of VA in VNs. And it was extra fun to hear Lauren in another project since she was in one of ours + I've played a different game from the jam that she was also voicing in. She's got such a cool and versatile voice ^-^

I did notice that a couple of her narration lines when she's first dragged onto the boat were playing with the wrong text lines. I think they were playing one line early. Sorry, I should have made a proper note of which lines they were because I'm not very helpful >.<

I also can't comment on the minigame yet because I haven't come across it in my first go.

Edit: So I went back to try and find the lines in question! It's on the line: "To call me such a thing as that, like I'm some object... Disgusting." That's the line which is printed, but the voice line says "But, I must keep quiet. I need for them to let their guard down so I can sing them into a pacified state."

And then when the "But I must keep quiet." line is printed, it plays the voice line: "Then, once they awaken from their daze... this encounter will have been nothing more than a dream."

And when the "Then, once they awaken from their daze..." line is printed, the voice line "I struggle and flail against them as they lift me, and my tail slaps one of them in the face." plays.

And then that last voiced line about struggling and flailing is never printed, it moves on to a text + voiced line that is Clive saying "Clear the tank, boys!"

That's it. Just those few lines out of sync and then everything in my playthrough was back to normal :3

Developer(+1)

Yes!  Thanks so much.  I'll fix all those things.  It's so helpful!  We didn't get a beta in time, alas the time constraints!

Submitted

Lots of branches and decisions, and I love the aquatic themeing!

Submitted

I got killed by a stonefish first and then the anglerfish before I managed to date anyone!! Haha! I love mermaids and ocean themes! I love the ocean BG in the game and the effects you added to it! It was fun getting to know about the different kinds of marine creatures in the Australian waters... I didn't even know what an anglerfish was before!

I liked what a wide range of options you have in this game--it felt like there was so much to do and explore, and it had a really wide impact on the outcome of the game. The CG art is beautiful; it was always a treat to get one of those. And Lauren did a really good job with the voice acting--she reminds me of the voice acting in games like Life Is Strange. My issue, though, is that the elements didn't always fit together in a way that felt consistent--the different art styles sometimes clashed with each other, and it was distracting that only some of the lines had voice acting. There are a lot of things to like here; I just want them to go together in a way that shows them all off to their best advantage.

Developer

Thanks so much.  A lot more of the lines have voice acting now, but it's been a work in progress.  Unfortunately many of the endings were only completed two hours before deadline, so we knew voice acting would have to come later.  :)