Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Rate for rate! Come try "My Friend Roby"

A topic by Mishtiff created Aug 15, 2022 Views: 709 Replies: 78
Viewing posts 21 to 34 of 34 · Previous page · First page
Submitted

Here's mine - https://itch.io/jam/wowie-jam-4/rate/1663307, hope you'll like it!

Submitted

Hey Ninja,

Great job on this. I think you have a really solid idea here, it just needed some more work on level design to really hit high marks for me. I enjoyed playing through everything, but here is some feedback!

1. Level design for this kind of game is extremely important! If you had created some obstacles that would kill the robot, the player would have had to make better movement decisions!

2. I would slow down the bot and smooth the movement. His idle close range movement was the right idea, just needed some polish.

3. The line between the bot and the player could be improved by causing it to alpha down to zero. This would be a really cool way to show the player how much further they have to go before they are too close to the bot! (or increase alpha the closer they get and have it not show when they are far, either way!)

Great work, good idea. Thank you for sharing it

Submitted

You have a lot of feedback, which I love but do you mind posting this on my game's comments? - https://itch.io/jam/wowie-jam-4/rate/1663307 I can respond there, and I can save your feedback!

Submitted

This was genuinely fun! The storyline and gameplay together is so creative! I can clearly see the work y'all put into making this. My only complaint is BIG ROBOT MAKE ME MAD!!!! 

It'll be cool if you rate my game: https://somewhat-nerd.itch.io/cooperation-simulation

Submitted

Hey Somewhat Nerd!

First off, great work. After a year and a half, it looks like you are picking up things pretty well. The intro was well done, and you should feel proud of that. I think its something that really made the game feel good when first spinning it up. The gameplay was short, but the idea is definitely there.

A few things I could recommend:

1. Bugs. Admittedly, they always bite everyone. One thing to keep in mind for game jams: If you hit a bug that makes the game unplayable or have to restart prioritize fixing that bug! This is because its SO EASY for the player to give up on your game after 1 or 2 restarts.

2. You can disable collisions for the AI once they have completed their task. This should resolve some of your collision issues (i think).

3. This would have been a really cool idea if the AI needed to be guided to the fruit. Once they were guided, they eat the fruit, and then go do a task for you. This could be them lifting and placing the blocks because you are unable to lift the heavy objects!

Overall this is solid and I highly recommend you keep putting time into learning and becoming more efficient so you can pump even more work out in your future jams. Best of luck my friend.

Submitted

Hey there! Thanks so much for the feedback and advice! I will definitely implement some of these concepts into my game in the future. Thanks for playing!

Submitted

Opening this up again, let me know if you would like to rate each others games :). I am also offering feedback in my replies when I can.

Submitted

https://itch.io/jam/wowie-jam-4/rate/1663174

Submitted

https://itch.io/post/6461933

Submitted

Your game was great!

Here's mine: https://itch.io/jam/wowie-jam-4/rate/1661161

Submitted

Thank you Rock! I had already tried yours a few days ago actually! Great work on it. I actually really enjoyed the ability to talk to the bot. I would have liked some more stuff to be capable in that though. Everything felt good to me, just more to the game would make it better!

Submitted

Try mine! fun game

Submitted

Great work! I beat it in the first try (im decent at platformers haha). Solid idea, I could see this working very well for a full game to be honest. I really dont have feedback outside of adding more to the game. Solid job here

Submitted

Thanks so much for the feedback means a lot

Submitted

Here's my game https://itch.io/jam/wowie-jam-4/rate/166403

Submitted

Hey Cat, good idea for this. Incorporating a card game into it was great. There were a few things I would have loved to see:

1. Certain levels didnt allow you to see the card placements. I would just always keep that.

2. Clearly call out when a card will be destroyed after using it.

3. I didnt understand why my bot would lose health most of the time. There were times that he would lose significantly more health then others when just walking.

4. The card system is actually great for this, you just need more content and a better idea to get the player to really have to think hard about levels.

Great work!

Submitted

Thank you for reviewing!
I am actually getting a lot of feedback by DM's and also in my page comments it's really getting crazy.
All of the things you described are already fixed and polished in the post jam version and even some you missed : )
Thanks again!

Deleted post
Submitted

Hey Koce! Overall there just needed to be more content. Played through, felt good just needed more to do.

1. Make it more clear when the player receives something. This can be done through a sound or UI effect. :)

2. More content! 

Good work!

Deleted post
Submitted

Rated and commented! Here's mine; hope you like it! https://itch.io/jam/wowie-jam-4/rate/1661898

Submitted

Joao, This was a good idea. Definitely stood out on the take for this jam for me. The game was difficult for me to get into (only because it wasnt my type of game), but I think you did great work here. Im going to be fair and not give feedback as I dont have a better look on it than others will. Thanks for submitting! :D 

Submitted

Thank you so much! <3

Submitted

Really liked the game, the vibe, and everything.

Aldaberto is a good guy.

Here is my game:

https://itch.io/jam/wowie-jam-4/rate/1659889

Submitted

Mandinga, I had fun with this one. I really didnt enjoy the way moving works, but I still enjoyed the game. 

1. Controls. I would have loved more control with WASD. I think your goal was to make it hard to navigate though, which I do respect.

2. More content would have been great, as the game was fun in the short time you get to play.

Submitted

Here is mine! I'll check yours too ^^

https://itch.io/jam/wowie-jam-4/rate/1663614

Submitted

Solanum, Great work here. The idea is fantastic and fits our theme perfectly. I rated you pretty highly as the game is overall well done.

1. Controls could  be massively improved. I found myself unable to complete tasks because the input wasnt recognized. I have pretty damn good coordination and speed, so i have to imagine this was a limitation in the engine.

2. I would have loved to see less speed increase over time, and longer chains to press instead. This would have been awesome to be like "I got to 8 key press firewalls!

keep up the good work!

Submitted

Thank you for playing! The inputs are only valid for a little time while you are touching the wall. I've already added another indication for the timing and I'll update it after the jam! I was also thinking about making longer input chains! Thank you for the feedback ^^

Submitted

I played the game and it was fun! Did you try mine? https://itch.io/jam/wowie-jam-4/rate/1664166

Submitted

https://itch.io/post/6459195

Submitted

Oh, sorry! I didn’t saw the comment on my page and so I lost the message :(

Submitted

here is mine https://tremorlives.itch.io/norman-the-police-officer-and-his-partner-billy-the-...

:)

Submitted

Hey Tremor! The game is beautiful. Did you make any of these objects yourself? If so, well done. This game needs just a lot more content! There really is little incentive to continue playing because its the same loop. Great work on it, I hope in your next jam you can add even more :) 

Submitted

There you go: https://itch.io/jam/wowie-jam-4/rate/1664109

Viewing posts 21 to 34 of 34 · Previous page · First page