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A jam submission

Galactic Garbage GladiatorView game page

An arcade-style space game where you absorb space trash into your barrier only to spit it back out again to attack!
Submitted by piptastic, chicaaago — 10 minutes, 10 seconds before the deadline
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Galactic Garbage Gladiator's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#113.8673.867
Sound#133.4003.400
Overall#163.4333.433
Theme#223.6673.667
Gameplay#442.8002.800

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Surprisingly fun and additcting.

Developer

Thank you!

Submitted(+1)

Cool Game! Really nice gameplay and controls!

Developer(+1)

We're glad you enjoyed it, thanks for playing!

Submitted(+1)

liked the name

Developer(+1)

Thanks!

Submitted(+1)

Cool game. loved the gameplay. garbage collection in space, really cool idea and execution.

Developer

We're glad you enjoyed it, thanks for giving it a shot!

Submitted(+1)

Really liked the idea! The sound and music were on point! Great work! Keep it up!

Developer(+1)

Thank you, I'm glad you enjoyed it!

Submitted(+1)

A neat idea with polished UI! One thing that stuck out like a sore thumb was that with every new window, the audio gets reset. Other than that, the game itself was neat and fun. I like the idea of losing your ammo when hit, but it seems that enemies can easy over power the player very early on making it very hard to get a grip of the mechanics and strategies. Still a very good game and unfortunatelyI couldnt make top 5.

Developer(+1)

Thanks for the feedback! We definitely want to rework the difficulty after the jam is over, and that's a good point about the audio as well. And lol, if it's any consolation it took me quite awhile to get a top spot back in my own game after I too got booted from top five haha.

Submitted(+1)

Really nice idea for the theme and visually stunning. Great job! 

Developer

Thank you, glad you enjoyed it!

Submitted

I really enjoy the look and sound of the game. Combat felt a bit strange to me, maybe I dont fully understand it, but getting hit by an enemy and losing a lot of your trash makes fighting back really difficult, once I got low on trash I could never get enough to shoot again with multiple enemies on the screen. Other than that though its a really well put together game

Developer

Thanks for the feedback! We definitely agree that the game could be improved so it's not so difficult to fight back and stay alive, we'll have to consider the amount of trash you lose in defense as part of that as well. Glad you enjoyed the look + sound of it, thanks for taking the time to play it and let us know what you thought!

Submitted(+1)

Cool idea for a game, and the mechanics of collecting and shooting the trash worked really well. I think the timing of when the enemies arrive could be improved - in my first playthrough I collected a bunch of trash before any enemies appeared, but in the second one and enemy was the first thing to appear and it made it impossible to ever progress. But there's a very solid base here with only a few more tweaks. The sound was really good as well; nice work on this!

Developer

thank you for the feedback! pure RNG definitely doesn't seem like quite the right fit for this game based on those experiences, if we develop it further it would be nice to redo the spawning system to work based off player condition and difficulty to improve player experience.

glad you enjoyed the base idea, though, thanks for playing and taking the time to let us know what you thought!

Submitted(+1)

I love mouse controls in this game! Feeling so smooth! Space garbage pollution is really important problem of the future mankind :D

Developer

thanks so much, we're glad you enjoyed it! and lol, if only it was as easy as a video game to fix haha

Submitted(+1)

I feel like this concept could be amazing if fleshed out more! I love the idea of absorbing the trash to shoot back at enemies, but it felt like it depended on luck whether or not I would see enough trash to deal with the enemies. Also, needing 3 pieces of trash to shoot felt impossible, because the enemies kept shooting my shield before I could get enough. If there are any tricks to dodging or getting more trash please let me know, because I'd love to play more of this and get past the first enemy haha.

P.S. pressing Esc exits fullscreen, so you might wanna find a new button to skip the opening cutscene :)

Developer

Thanks so much for the feedback! We definitely ran out of time for testing the balance of the game, but your notes on frequency of trash vs enemy appearance & difficulty of absorbing >3 pieces of trash are great for us to know going forward. I've been dodging by using the momentum of sudden large mouse movements on beat with the rate of enemy fire, but it's not foolproof for sure and ends up depending on asteroids for most points... perhaps it would be best to add a small 'speed boost' feature the player can use occasionally as well.

And whoops - you're totally right! I don't think we can edit it while the rating process is ongoing but I'll have to make a note of that for future WebGL submissions like this :)