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A jam submission

Patience!View game page

a brick breaker where you dodge your own bullets!
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Patience!'s itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#84.3084.308
Overall#513.7693.769
Enjoyment#543.7693.769
Concept#853.7693.769
Presentation#1443.2313.231

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Ross Smith - Everything

Software used
Unity

Use of the limitation
The player is the one who creates the danger to themselves - it's a block breaker, but with the bullet hell feature of having to dodge the bullets that you fire.

Cookies eaten
3

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Comments

Submitted

This is a really, really good entry for the jam limitation. Having infinite ammo meant I got myself into trouble very frequently, but I always knew it was my fault so I didn't mind at all. To optimize time, I found that as the board dwindled to just a small group of blocks I would spam bullets at them and hope I won before they rebounded, which had that perfect feeling of high risk high reward. Really fun!

I have some small suggestions that I think would help enhance the experience for the player:

There were times when a ball would come at me horizontally so it was difficult or impossible to dodge. This was usually because of something I had done anyway, but it did feel a little unfair. Maybe you could add some sort of a "dash" feature that gives I-frames? It wouldn't need to be spammable. Alternatively, a lot of bullet hell games have "bombs" that clear the screen of all bullets and are limited in ammunition. Just some ideas :)

Developer(+1)

that is a really good idea with the iframe dash! I didn't think of that. Or the bomb idea really. I thought about maybe some kinds of "power ups" that appear in the player's movement path, so maybe a bomb would work well for something like that. And thanks I appreciate the kind words!

Submitted

This was a lot of fun! I couldn't stop playing, I kept wanting to play more and more. I love how well built the game was and the take on the classic breakout game was too good. I loved how I had to watch how many bullets I put out or else it would come back and bite me.

Submitted(+1)

This is a fun take on the classic game breakout! I love how there's two ways to play it, the slow and patient block breaking game or a bullet hell all out chaos game.

Submitted(+1)

That’s a really interesting take on the limitation. Creates a nice risk-reward mechanic

Submitted(+1)

Interesting variation of the classic game. Title says everything - early stage of the game is about waiting and at right moment fire more bullets. Maybe if the levels were less complex, the gameplay would be more dynamic.

Submitted(+1)

How you're probably supposed to play: Strategically shoot a few balls, and carefully dodge while they do their thing.

How I played it: Shoot so many balls that the level is over before they can kill you.


I seriously had so much fun with this, it's suuuuch a clever premise and it's nice that it challenges you from a strategy perspective early on, and depending on how strategic you were, challenges you from an action perspective as well. 


You did a great job making this super crisp and juicy with minimal assets, very clever use of your own time. I love it.

Developer

Thank you so much, I'm really glad you enjoyed!! Yeah I feel that this is the jam where my idea has actually come out so close to how I pictured. But thank you for your feedback!!

Submitted (1 edit) (+1)

The idea is super interesting! Just a little too hard when reaching level 5 - I guess I need more patience! :')

Developer(+1)

Yeah I agree, I think the difficulty spike might have been a bit much going back and playing it myself haha. Thanks for playing !

Submitted(+1)

Preety cool!

Submitted(+1)

love the idea

Submitted(+1)

this is really simple which is why it's really fun. the audio was really cool too, especially the lose sound, makes it feel like a game show

Developer

oh thank you haha I'm glad you liked that effect

Submitted(+1)

I think the rotation could be changed to be slower. I like how you can essentially change your own difficulty by the amount of bullets you spawn. 

Submitted

This is a very neat take on a brick breaker, but still very easy to understand!

I do think the rotation and movement speed is a bit too fast, but this could just be because I seem to love spamming the spacebar.

I think the risk-reward between the danger and number of bullets is very cool!  Especially the timer encouraged me to try to get as many bullets in play, providing a good challenge!

Developer

Thank you, I really appreciate that feedback!