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Selviam

41
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7
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2
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A member registered Oct 08, 2017 · View creator page →

Creator of

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You don't need to know the color for each number just press the same number on the keyboard as the tile (except for num pad that hasn't been implemented yet)

It was inspired by color by number pages thank you for noticing! I forgot about the num pad while making this because my own computer doesn't have one, I'll make sure to add it for next time!

I wish I thought of adding color association before the jam, I think I'll add it to the game after the jam. I wish I realized how hard the levels really got with head bumps beforehand too.

I really enjoyed the game, especially the look of it! The background to make it look like a computer screen was really cool!

It was a bit hard to learn what to do at the first level. I really liked the dark atmosphere but I think it could've been brightened slightly to be able to see the outline of the walls around you. 

Took 6th place as Mars! I really love this game the leaderboard was an amazing feature. It made me wanna replay it till I got on that leaderboard.

I really enjoyed the game! I thought the concept was super unique and I loved the ending scene. Enemies do have some problems such as spawning outside the map or simply not moving after a while (I think they get stuck on each other)

oh yeah pastel pride colors are the best!

I really liked the game, I think the dialogue, in the beginning, is too much though. I loved talking to the other characters though its a nice comedic game!

the theme is color and there's a limitation to go with it, it's okay there's always a next time to do the theme and limitation!

I really love this game and the concept is incredibly creative! I really wonder what thought process you went through to make this game. I had a lot of fun with the game good job!

One last thing I don't really understand how the game fits the limitation "You are your own enemy"

I really do like the concept of the game, and the quest system is really cool. I think the sensitivity is way too fast to actually be able to aim and paint anything, I couldn't really get past the clouds. The painting system was really cool it was fun to just paint with the cloud brush on the ground.   

I really like the look and concept of your game however, it's incredibly difficult to get started. The player is shot before they even have time to process what's happening or how the game is being played.  I really like how the player needs to attack with the enemy's complementary color! I also really like the look and polish of the game, just the level design needs some work. 

I think the rotation could be changed to be slower. I like how you can essentially change your own difficulty by the amount of bullets you spawn. 

I love the artwork, I think the jump controls in the HTML version could use some work since they're hard to control. I also had the problem of dialogue being cut off on the web version. I think the narrative to the story is very cool and interesting!

I loved the game! The last game was super difficult for me. I can really see why this is one of the most rated games.

I think a cooldown to the shield might work then you couldn't rely on spamming it in the corner. 

Oh yeah, I really struggled with implementing the paint system. In the game, there's a 2 second waiting period before the paint can kill you after the player walks off the tile. If I continue development on the game I'll make sure to fix it. 

I love the graphics and the glowing of the game and the concept of being controlled by an alternate dimension is a new spin on the limitation I haven't seen before. I think the movement is a little bit too slidey and hard to control. Overall I think this is a really great game!

Sorry,  I forgot about num pads if I do any more work on the game I'll make sure to add it. 

Got a high score of 12! At first, I had a really hard time understanding what to do. My strategy for the game is to try to spawn on the edge and slooowly move across the screen just enough to miss the falling star. I really like the design of the game too and its way of incorporating the theme colors is no colors at all. 

You shouldn't be too hard on yourself I think the concept of the game is super neat. It would help if the game had a restart option or if it does make it clearer to what it is.

I loved the look and feel of the game! I think there should be a timer or buffer on the shield to avoid spamming. Also, it's easy to sit in the corner of the screen and spam the shoot and defend button so a way to avoid that would be good too. 

I liked the game and thought the save and load feature was really cool! However, I got really stuck at the 2nd purple key and I was also stumped for a long time on the purple key before that. I do love the concept of the game and think it's really interesting!

I remember seeing the images of your game being hand drawn on the mini jam discord. I think the use of hand-drawn images is super interesting and definitely makes the game stand out among the rest.  I also loved the happy-go-lucky vibe of the game! However I think that hearts should only be given to the player when their health has reach a certain point and not at the beginning of the game.

the main reason is that I came up with the game idea before the limitation and was too stubborn to change it! But toxic paint sounds like a better explanation.

I remember seeing your work in the Mini Jam Discord! I just love the game's style and the narrative of the game makes it much more interesting!

I love the creative use of platform level design, especially in the last lvl where you'd have to decide which platforms to fall through or paint.

I think this is my favorite game of the jam so far! I loved the story-driven plot of the game which made it really interesting.  I also loved how you could tell the game would be ominous just by the first few pieces of dialogue. This is an amazing game of self exceptance!

Great game although, I hit a bug on the yellow stage which completely stopped gameplay and had a clipping crate box. I loved the control of the game and thought it was really unique! 

I loved the fast paste gameplay style it really has my heart racing while playing! Possibly make walls higher to help with jumping since just about every ceiling is a head hitter. The wall mechanic was my favorite part!

I loved how creative you went with the platforming! And the death animation is a great touch. I think sfx could've made the game more immersive, and the use of a less jarring background would help the game. 

Great Game! I remember seeing your work in the Mini Jam Discord.  This is a fantastic twist to the all-time classic Snake. 

Loved the controls and the art style goes great with the game! I can tell a lot of work went into really polishing this game.

yes, I was hoping to make an indicator to tell the player that the lizard can only be held for so long.

I loved the eggsecution of the game!

I really like the game it's pretty fun! I like how you have to match the colors and the art looks very nice and polished.