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A jam submission

ROLL!! DefenderView game page

Roll dice, kill enemies, survive
Submitted by alehooleo — 4 hours, 15 minutes before the deadline
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ROLL!! Defender's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#894.0864.086
Creativity#1264.1554.155
Overall#2193.9543.954
Presentation#10493.6213.621

Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In this game you have to roll various dice to cast abilities and survive the incoming enemies

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 44 to 41 of 44 · Next page · Last page
Submitted

Man that was fun! Quite hectic too, trying to drag each die as quickly as I could to the incoming enemies. If you'd add some more dice like maybe turrets or other structures that you could place around the battlefield, I think this could become a full game quite fast. Nicely done, I really enjoyed it!

Developer(+1)

Thank you for your feedback! Really like the idea about turrets. If i continue development on this game after this jam I might just turn it into a fast paced, dice building, tower defence game.

Submitted

That sounds awesome! But maybe I'm biased because I made a tower defense myself this time around. Would love to see where you take it though. Best of luck with any further development!

Submitted

Super fun gameplay, I really dig the progression as well, how do you determine which enemy spawned? just curious. Love the presentation too, good job!

Developer(+1)

You mean the enemy location, its power or its size? Or all of the above? :D

Submitted

Maybe all of it haha

I am just curious, does the enemy get stronger with time, or with your current loadouts, or just spawn randomly?

Developer (1 edit) (+1)

The enemy gets stronger with time. Essentially there is a scaling accumulator variable that starts at 1 and 0.01 is added to it every second. If the accumulator value is at 1.5 for example, a spawned enemy will have at least 1 health and there is a 50% chance, the enemy will have 2 health. Following the same principle, if the scaling accumulator value is at 3.7, a spawned enemy will have at least 3 health, and 70% chance to have 4 health. So, the scaling accumulator value scales over time and all enemies scale with it, as well.

There is also a 'colossal chance' that has a chance to double the size and power of a particular enemy.

Concerning the enemy spawn locations, I just use 3 box colliders and only allow spawns inside their boundaries!

I hope my explanations were not that confusing :)

Submitted

I love the strategy in this!

Submitted

Super fun idea! I enjoyed playing it and I love the constant tension and having to decide which powerups to use! I agree a little balancing is needed to help give the player more control but I loved playing. Excited to see what comes next :)

Viewing comments 44 to 41 of 44 · Next page · Last page