Nice and simple. Adding Power Ups after the game jam can definitely help giving it more replay value, but as of now it's a working and simple to understand game, good job.
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GMTK 2022 Devil's Deal WebGL's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4780 | 1.929 | 2.083 |
Creativity | #5109 | 1.852 | 2.000 |
Overall | #5138 | 1.774 | 1.917 |
Enjoyment | #5304 | 1.543 | 1.667 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You had to roll dice to win.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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