Had fun with this one! It was challenging at times – it really messed with my brain. But that was part of the fun! I think it'd be cool if you added a dice-roll animation at the start of a level, to show how the controls are being randomized. Overall, great job!
Play game
Arbitrary Actions's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3612 | 2.256 | 2.545 |
Overall | #4143 | 2.203 | 2.485 |
Creativity | #4190 | 2.256 | 2.545 |
Presentation | #4400 | 2.095 | 2.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Arbitrary Actions makes the player a dice, and as a twist, randomly selects movement keys every time the player plays a level, which could be interpreted as choosing keybinds based on the 'roll of the dice.' The color schemes of the levels are also randomized, and could be thought of as chosen by the 'roll of the dice.'
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.