I'e exhausted my conversations with everyone, except the sculptor. Trying to distract him to steal the hammer, but no luck
here's the thing: having a flow-down inventory and making quick moves is never ideal, especially if using a trackpad on a laptop. Having a visible inventory reduces frustration and provides for a much better gaming experience. Also, autosave is essential in a game this size, with so much dialog.
Like I said already, the game froze, won't restart, and I saved a while back anyway, so not going to finish. Sadly, because I really liked the graphics.
I know you already gave up, but just to clarify: quick moves are not necessary for this puzzle (or any puzzle in our game). I think I hadn't expressed myself well. It is just about doing things in the right order.
Although we understand your frustration (especially with the game freezing), please bear in mind that this is a jam game, developed from scratch within 14 days. Needless to say, it is not perfect.
I get it, but a disappearing inventory is a pain in the butt anyway. Plus, don't forget, some people have limited mobility. I replayed your amusement park game and it nearly drove me insane. Every time I put my cursor at the bottom of the screen, my dock comes up, and the inventory is not accessible. You can easily put it in a locked position on the right or left of the screen without compromising the viewing area. It just sucks when a good game is difficult to play physically...