Thank you for the nice comment. The monochrome look indeed turned out to be a good idea.
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Thank you for the nice words.
As for the chariot race: I assume you don't have all the info needed yet. Sepia should have said so, if she gathered it all. There need to be 5 clues on the sheet as well as 5 colored chariot icons on the right. If that is not the case, you missed some dialog or haven't found the list of participants. Once you have it, you can click on the chariot icons and place them in the right order on the left side.
We wish we had found some fitting background music in time for the deadline. The game is really pretty silent. We may add some more sound later - but not before the end of the voting phase however.
But it's nice to hear you liked the game nevertheless.
Yes, we know, more feedback would have been better. Unfortunately we ran out of time (again this year) and weren't even able to playtest the whole game ourselves before uploading. And we forgot to add standard "I can't do that" comments, too. We definitely need a 15 day jam next time...
Thanks anyway for your nice comment.
I know you already gave up, but just to clarify: quick moves are not necessary for this puzzle (or any puzzle in our game). I think I hadn't expressed myself well. It is just about doing things in the right order.
Although we understand your frustration (especially with the game freezing), please bear in mind that this is a jam game, developed from scratch within 14 days. Needless to say, it is not perfect.
Sorry to hear that. You must have managed to escape the defined walking area.
We already received this bug report before (once) but weren't able to reproduce it unfortunately. That makes fixing it difficult.
There were some minor bugs that you luckily might not have come across, and credits not showing at the end, some missing effect, some placeholder not removed, things like that. Unfortunately we have just found a major bug that may break the game, so there will probably be another update soon.
When you leave level 3 to the left, do you take the elevator down to level 1? You have to prevent that. Once you appear on level 2, you have to immediately walk right towards the yellow box. There you will find a line to pick up.
You should have two of them - unless you haven't taken the second one yet, of course.
You got the first line from the floor on level 3. That created the upper gap initially (walkthrough page 6). The second line is the one standing vertically left of the yellow box. It is described on page 13 how to get it.
If you haven't got the second line already and used the other one to close the lower gap, then pick it up again, because you will need it to cross the upper gap to get back to the left part of the painting.
Thank you for liking the look and feel of our game. Very much appreciated!
Sorry to hear about your problems concerning gameplay.
We agree, it is not perfect. Well, who is? ;-) Things like using the pipe with the cave instead of the octopus would absolutely make sense. This game was created within two weeks, so we didn't have much time for testing and enhancing things. We may add this and other interactions once the voting phase for the game jam is over.
As to the other things you mentioned: We believe that it is usual adventure gameplay to look at everything, to collect everything and to talk to evereyone.
- Why talk to Lady Gwendolyn about the rhyme? - Well, as you have seen, she knew about it. Why shouldn't she, she once was a child probably. ;-)
- Looking at the square stone tells you it "looks different from the others". It is up to you to draw a conclusion from that.
- And sometimes you find out what to do with inventory items once the story progresses. Use the color grid with the poem pieces or the poem pieces with the temple panel - you will get some hints on what to do.
I don't think that's correct.
First of all, there are two button mice for Macs, too, so it's not a general Mac problem. And even with the single-button mouse, you should be able to right-click in our games. From what I have researched, Ctrl+click is a substitute for right click. And if you own a "Magic Mouse" you should be able to right click just like you would do with a two-button mouse (if configured correctly). I asked someone who also works with the game engine we used - he had never had any problems with his Magic Mouse.
Right mouse click functions are very common in games, I believe.
If you pick an item from the inventory and want to get rid of it again, just use the right mouse button.
Rotating the sign also needs the right mouse button. Unfortunately, none of us has a Mac, but I remember Mac mouses/mice(?) having only one button back in the days (don't know, if that still applies today). May this be your problem with the game?
You defenitely need both buttons to play IMAGinE. Right mouse button is "Looking at things".