Thank you for your nice words.
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There were some minor bugs that you luckily might not have come across, and credits not showing at the end, some missing effect, some placeholder not removed, things like that. Unfortunately we have just found a major bug that may break the game, so there will probably be another update soon.
When you leave level 3 to the left, do you take the elevator down to level 1? You have to prevent that. Once you appear on level 2, you have to immediately walk right towards the yellow box. There you will find a line to pick up.
You should have two of them - unless you haven't taken the second one yet, of course.
You got the first line from the floor on level 3. That created the upper gap initially (walkthrough page 6). The second line is the one standing vertically left of the yellow box. It is described on page 13 how to get it.
If you haven't got the second line already and used the other one to close the lower gap, then pick it up again, because you will need it to cross the upper gap to get back to the left part of the painting.
Thank you for liking the look and feel of our game. Very much appreciated!
Sorry to hear about your problems concerning gameplay.
We agree, it is not perfect. Well, who is? ;-) Things like using the pipe with the cave instead of the octopus would absolutely make sense. This game was created within two weeks, so we didn't have much time for testing and enhancing things. We may add this and other interactions once the voting phase for the game jam is over.
As to the other things you mentioned: We believe that it is usual adventure gameplay to look at everything, to collect everything and to talk to evereyone.
- Why talk to Lady Gwendolyn about the rhyme? - Well, as you have seen, she knew about it. Why shouldn't she, she once was a child probably. ;-)
- Looking at the square stone tells you it "looks different from the others". It is up to you to draw a conclusion from that.
- And sometimes you find out what to do with inventory items once the story progresses. Use the color grid with the poem pieces or the poem pieces with the temple panel - you will get some hints on what to do.
I don't think that's correct.
First of all, there are two button mice for Macs, too, so it's not a general Mac problem. And even with the single-button mouse, you should be able to right-click in our games. From what I have researched, Ctrl+click is a substitute for right click. And if you own a "Magic Mouse" you should be able to right click just like you would do with a two-button mouse (if configured correctly). I asked someone who also works with the game engine we used - he had never had any problems with his Magic Mouse.
Right mouse click functions are very common in games, I believe.
If you pick an item from the inventory and want to get rid of it again, just use the right mouse button.
Rotating the sign also needs the right mouse button. Unfortunately, none of us has a Mac, but I remember Mac mouses/mice(?) having only one button back in the days (don't know, if that still applies today). May this be your problem with the game?
You defenitely need both buttons to play IMAGinE. Right mouse button is "Looking at things".
Thank you for your kind review - and for the video of course.
It was interesting to see someone playing most of the game without using the right mouse button to inspect. Looking at things would have made some things clearer and probably easier to understand.
But you did get the story and we're glad you liked it.
It's your opinion, it isn't wrong! It is just a matter of taste. Other people prefer a voice that sounds even more human, because it can be expected that in the future, robots should sound much more natural than in retro SciFi movies. Our idea was a voice that reminds of pre-recorded voice samples that are patched together and sometimes sound awkward. Not sounding emotionally/naturally emphasized as a human would speak. If the voice annoys you too much, you can set the voice/text settings to text only in the settings menu. But we are very happy with our voice actors and hope that other players also like what they did.
Of course you can never make everyone happy.